Secret World "different game" on console
Project depends on PC success - Funcom.
MMO The Secret World will have to be "a different game" to work on consoles, Funcom has told Eurogamer.
That's assuming the PC game becomes "a huge success" and justifies the continuation of the console project in the first place.
"We are focusing on the PC version right now," writer/director Ragnar Tornquist explained. "That is our primary market and we want that version to be as good as possible.
"I've been very vocal in saying that when - I guess also if - we have a console version of The Secret World, it's not going to be exactly the same game. I don't think that fits. I don't think console gamers sitting on the couch in front of a big TV want to play the exactly same game as they would on their PC with a mouse and keyboard. That doesn't compute - that doesn't work.
"You need to create a different gameplay experience," he added. "You can still have the same setting, you can still have the same philosophies, the same basic systems. But you really need to make a different game. How different that will be, it's hard to say."
"I think it will only happen if The Secret World turns out to be ... a huge success."
Ragnar Tornquist
Tornquist revealed that he has had "a team" working on an Xbox 360 version of The Secret World "specifically". He made no mention of PS3.
"Right now we're not focusing on [the Xbox 360 game]," he said. "It is a challenge, and it's a challenge because neither Microsoft nor Sony has made great strides to open up the platforms to MMOs. Sony has definitely done some experiments with DC Universe, which has worked quite well.
Tornquist reiterated: "It's not something we're focusing on now. I think it will only happen if The Secret World turns out to be - as of course it hopefully is - a huge success. We will want to do things on other platforms; we will want to expand the universe. But it won't be the same game."
Eurogamer published a preview of The Secret World this afternoon, along with an exclusive interview with game writer/director Ragnar Tornquist.
You may also like...
-
Going Hardcore in Diablo 3 71
-
Judge recommends US Xbox 360 ban 156
-
Ghost Recon: Future Soldier Review 123
-
Japan chart: My Little Sister Can't Possibly Be This Cute takes top spot 71
-
Diablo 3 Review 242
-
Wii U Darksiders 2 graphics "at least as good" as PS3, Xbox 360 versions' 56
-
Sony developing Shadow of the Colossus movie 41
-
App of the Day: This Could Hurt 3
-
Growing Paynes: How Remedy's Hero Went Rockstar in Max Payne 3 37
-
Face-Off: Max Payne 3 146
-
Dragon's Dogma Review 126
-
Diablo 3: Blizzard nerfs monk in first hotfix 49
-
Inside Xbox team set up on their own 31
-
Diablo 3 fastest-selling PC game ever, biggest PC game launch in history 71
-
Street Fighter 25th Anniversary Collector's Set announced 42
Comments (11) Latest comment 1 year ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Thats a wild assumption, that console players also have a gaming PC
Comment below viewing threshold Show
TBH I think releasing on PC first and seeing how things go is a wise approach, rather than trying to juggle too many things and end up spreading the dev team too thinly. I guess they learned a few things from AoC, which was originally slated for consoles as well if people can remember?
Comment below viewing threshold Show
I wouldn't blame you if you thought this post was just an an isolated personal vendetta that some guy has against Funcom, but if you do some research about the way Funcom treats their paying customers you'll turn up many more examples. The company is poorly run, disorganised, has inconsistent customer support protocol and bans accounts first, then asks questions later (if at all).
Mr. Geoffry Higgins was the customer support manager at the time I was unfortunate enough to be dealing with Funcom's poor excuse for a customer support division. To this day I still consider tracking this bastard down just to punch him in the face. If I think about the things this company put me through my heart rate starts racing.
I really hate Funcom. A lot. If you ever decide to deal with this company I genuinely hope you never have the same experience I had with them. This company is the scum of the gaming community.
Comment below viewing threshold Show
http://www.anarchy-online.biz/Silq.html
Comment below viewing threshold Show
There are so many things wrong with this statement that i just don't know where to begin!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
With simultaneous development, everyone loses.
Comment below viewing threshold Show
Comment below viewing threshold Show
I'll not bother paying anymore attention to news relating to this game then...