EA pulls PlayStation 3 Crysis 2 demo
Wants final product to be "flawless".
EA has pulled the PlayStation 3 multiplayer demo of upcoming first-person shooter Crysis 2 – two days after it launched.
It wants to resolve issues players have reported so the game enjoys a "flawless" launch.
"Though many gamers have had a great experience playing the demo, we are aware that others have been experiencing server connection delays," reads a statement on EA's website.
"We've identified the root cause and have decided to close the PS3 demo in the next 24 hours to ensure all issues are resolved when the game launches next week. Our priority is to ensure that the final product is flawless at launch."
EA's decision hasn't gone down well with PlayStation 3 owners.
"I get that you had problems but seriously?" wrote angry ecko_warfighter. "This demo took me 6 HOURS to download and after I finally do it I spend the rest of the day trying to get in a game and it wouldn't let me. Now that it does let me it doesn't find anyone. It's like if I was the only person with the demo.
"Honestly, if it wasn't that I already pre-ordered the game and got the money for it I wouldn't buy it. First impressions are incredibly important. And trust me, you probably lost a whole lot of sales because of the demo."
The PlayStation 3 version of Crysis 2 is currently the subject of hot debate among fans.
Yesterday German developer Crytek hit back at those who have criticised the PlayStation 3 version of upcoming first-person shooter, insisting it is exactly the same as the Xbox 360 version.
The PlayStation 3 version reportedly runs at a lower resolution than the Xbox 360 version and suffers from framerate and tearing issues.
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Comments (48) Latest comment 1 year ago
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Well from what I read so far the ps3 version seems to be, how to put this... Not that great... And I doubts things will change with the release date just around the corner, maybe with updates at a later time?
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1. Framerate: should be 30 fps all the way, no drops (or very few) and zero screen tearing
2. Connections: should be flawless out of the box, otherwise multiplay is broken
3. Although I like the graphics, lighting, textures etc., it is pretty obvious the demo was sub-HD upscaled. Final product should be sharper at the least, 720p is the target.
4. Support: if Crysis 2 fails at launch, will EA allow Crytek to support the game for a long period?
I think Crytek has done their best with the PS3-version, but the high motion blur combined with the sub-par HD is obviously not on the same level as their claim that both console versions are similar.
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wont be buying now, too many other games around.
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I mean the cryengine 3 tech demo years ago was running way better on ps3 and somehow after playing the ps3 version of the demo I can safely say connection issues are BAD, and it is by now way exactly the same as the 360 version. Unfortunately
Just praying the final product is much better to be honest!
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Seems the ps3 multiplayer is borked and EA know it. After all crytek came out yesterday to defend the demo, let's hope the single player is better.
I for one am awaiting the DF guys on this one.
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Maximum Piracy.
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Can't say I was blown away by it, but some people are being overly negative about this game. It never ceases to bemuse me how certain games seem to get a ground-swell of fanboy hatred for no apparent reason. I can understand it in something like CoD, where there's massive sales and over-hype to offset, but Crysis.....I just don't get it.
P.S. The graphics were fine. Get over it!
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I guess we all had high expectations considering its predecessor!
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1.) people buy it and they will be disappointed but the crytec guys will be all over themselves and start to rain dance and watch as money is piling up around them.
2.) people won't buy it because they see it' s bad and we will get a piracy response from them.
Either way it will be amusing I guess.
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I get gamers complain a lot but in this case I think it's pretty valid.
Everybody has a different opinion off course, but i had to check if my glasses weren't smudged when I started playing. Put it next to UC2 and the difference is as clear as day.
I was so sold on this but I'm going to wait for the reviews at least now. I could buy the 360 version but then I need Live again as well and I refuse to pay for that.
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Also, i have to admit that the graphics were a mixed bag (low resolution and tearing are quite evident).
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As fot the game its actually pretty good, takes a bit off getting used too and learning how to exploit the nanosuits features but once you get a few games and kills under your belt it works well, certainly kept me coming back for more.
On to the big talking point......graphics.......im in the camp that cant quite understand the negativity here, the graphics are excellent(no screen tearing and frame rate is solid enough but could be improved), iv never played the 360 version so i cant compare to them but i was quite impressed. I followed some advice and forced the ps3 to operate in 720p so it didnt upscale and their is a noticeable difference in qaulity when you do that...Apparently the ps3 version operates at native 1024*720 and the 360 is 1154*720 but the PS3 is said to have better effects. That was me playing it on a 4 year old sharp 32 inch hdtv.........iv yet to try it on my 40 inch toshiba which is only 6 months old, games always look much better on that telly.
Bottom line is that the 360 version may look a little better but its been blown hugely out of proportion about it looking "far superior" than the PS3. You only have to look at some of the comparision vids out their(avoid the laughable lens of truth comparison) that show the games look remarkablely similar on both consoles with the exception of the 360 being darker.
Crysis 2 on PS3 is just fine
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The two things Crysis had going for it was the open sandbox feeling and the amazing, never seen anything like it before, graphics. Both are gone in the sequel.
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But they would surely know that they've got Killzone 3 and Battlefield BC2, COD, Halo, Gears of War, Left for Dead 2 to upsurp, fingers crossed for them that at least one of them gets a decent version whether it's PC, 360 or PS3... hopefully all do
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in PC the Crysis 2 is completely broken for some people.
Like the unlucky me.
download took 2 days, and when try to play. The server browser seeing 0 server
after a day later server brower got 4 vacant server but when JOIN it say "SERVER FULL".
server full my ass crytek... the server browser say only 2 player there...
now how can i buy original game if the demo is so broken? how can i sure the final product will work and my money not wasted...
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Someone posted supposed 360 footage of crysis 2 so earlier and looks far too good to be true, but if they've made such drastic improvements from the 360 demo maybe hope yet for ps3. Theres rumours ps3 demo was knocked up as direct port to save time, but will see I guess.
I'll wait to see reviews and face offs before choosing either.
Still got kz3 halo reach and mw2 for mp , so in no rush
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I feel misled.
Hey Crytek! digital foundry is going to chew you the fuck up. And the PC piracy you have suffered, looks like you're underwhelming game isn't going to be saved by console sales. Hope you learned your lesson! In the end, I agree with EA's move. It communicates, we know it's bad. We know we have to fix it. At least EA isn't pretending nothing's wrong. Crytek on the other hand...
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[link url=http://img25.imageshack.us/img25/6047/robbazcom2.png
]http://img25.imageshack.us/img25/6047/ro...[/link]
[link url=http://img52.imageshack.us/img52/9417/robbazcom1.png
]http://img52.imageshack.us/img52/9417/ro...[/link]
http://www.youtube.com/watch?v=OAvwioAx0...
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If it can deliver on sp front at least I'll give it a blast and get rid quick if mp sucks
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wich is a petty for the ps3...
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The controversy of the demo's resolution, framerate and visuals have certainly raised the game's
profile and got people talking about. Even them pulling the demo is more free advertising. I wasn't remotely interested in the game until I read their siggraph paper on the volumetric lighting recently.
But the siggraph paper strongly implied the Cell was super efficient at running the algorithm @ a proper 720p(like the PCs Nvidia GT260), and that 360 wasn't so good at it, even needing to exploit a api bug (@1154x720). So either the published graphics paper was wrong or they massively overcommitted on the PS3 when actually trying to build real game worlds.
Assuming the comparison of the console versions is as the siggraph paper implied, then would it not be to EA's advantage to make the 360 game look better at this stage (with a piss poor PSN demo) to ensure it sells on that platform? Relying on PS3 sales for an FPS so close to Killzone 3's release wouldn't be a great sales strategy imo.
But if indeed the PS3 version is such low resolution, frame-rate and tearing, then maybe they would be better moving the PS3 release date six months back and giving the dev team a few weeks holiday to comeback and do the job refreshed. The addition of Move support is really needed now(post KZ3) and getting the resolution at a proper 720p vsynched @ 30fps is mandatory at this midpoint stage in the ps3's life.