Why Portal 2 doesn't support PS Move
Valve speaks.
Last week Valve's brain-bending first-person puzzler Portal 2 had PlayStation Move support. It was a story that set the internet alight – Valve superstar writer Chet Faliszek had told the German PlayStation Blog Portal 2 would have "complete PlayStation Move support", although the feature "isn't fully integrated yet".
But it wasn't true. It wasn't even remotely true. The truth, in fact, was the complete opposite. Valve notified Eurogamer soon after publication to tell us so. Portal 2: no support for Move. "This quote was 'lost in translation'," Valve said.
We checked. We double checked. Eurogamer's translation of Chet's words on the German PlayStation Blog was sound. And the quotes were so specific. So what happened?
This afternoon, speaking to Eurogamer, Faliszek said it was a case of "mistranslation" not of German to English, but of English to German.
"Their translation from me to them, they may have not spoken that well," he said. "I don't speak that well of English to begin with! Who knows!"
So why doesn't Portal 2 support PlayStation Move?
"On the PC version we have the Hydra controller," Faliszek explained. "Those guys actually sit in our office. They've been working in our office for nine months, a year. So it's not something we'd trivialise and say, 'oh well, let's just toss this in, it doesn't need any thought or anything special.' They've been working in that way for that. We think it deserves that kind of respect if we're going to do it.
"We've always looked at Portal 2 as being the controllers we have going in and then the Hyrda. We designed for those things."
But what of the future? After Portal 2 launches in April, will Valve patch in Move support?
"Who knows?" Faliszek replied.
"I'm not sure it would make the game better. Obviously there are a bunch of games the Kinect and the Move absolutely made better and are for. But for this, where we had started from day one not thinking about that, it would not.
"The Hydra stuff, those guys have invented new puzzles to make their thing make sense. They've done the work to make it fit in and not be just this light touch on the top."
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Comments (35) Latest comment 1 year ago
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I'm sure Valve could knock together something in a few weeks that would allow you to control the game with the PS Move. That's not the same thing as designing the game to take advantage of the extra degrees of freedom Move offers.
Valve's philosophy is that if they're going support Move, they'll do it properly - rather than just hacking something in at the last minute.
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Besides, it's Portal 2. You know you're going to buy it either way.
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Still, you may as well buy the PS3 version considering you get the PC version free with it
[link url=http://www.eurogamer.net/articles/2011-01-18-portal-2-ps3-steam-cross-platform-play
]http://www.eurogamer.net/articles/2011-0...[/link]
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I don't think ANYONE would expect them to design Portal 2 around the Move controller. All i want is to use the Move as a pointer. Copy Killzone 3's implementation and they're off, it'd be perfect. It wouldn't take long to put in, and could only be an advantage. It's another bullet point on the list of features.
Saying "we don't think it would work" - really? Most gaming sites seem to think it would work wonderfully from the reaction to the move compatible story.
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I'm only guessing here, but given how straight forward it would be to implement it would take a reason like this for it not to happen. After all, the PC is getting motion control but that isn't a direct competitor to the 360, is it?
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I'm really disappointed, we have this brilliant new control system for FPS, and EA ignore it and don't put it in BulletStorm or MoH, Acti ignored it for CODBlOps, and now Valve ignoring it. Well, today EA lost a sale, I bought the Move-supported FPS. And I'd rather not fork out for an identical peripheral on Valve's say-so, thanks.
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And by the way poster above me, when I play Killzone 3 with Move, I'm moving my arm and wrist less (or certainly with less friction, seeing that my arm never has to move, and my hand is basically lying face up on my lap) than I am when using a mouse. So I don't think you know what you're talking about.
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Oh, and Attropheed: it may astonish you to learn not every motion controlled game has you windmilling your arms. The only extreme motion control Metroid Prime used, for instance, was flicking the Wiimote upwards to to morph jump.
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So PC is getting some shitty port?...thanks Valve
Pass.
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Just like when we use Wii-remote + nunchuck + GlovePIE on PC. It can move the cursor good, can walk using the nunchuck and so on.
When the Move supported by GlovePIE, try it on PC with Portal 2
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Sorry, the Move has spoiled me. I really hope Resistance 3 and Uncharted 3 will feature Move support.
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I don't really see myself buying any PS3 shooters without Move support in the future.
Once you go Move, you're beyond and above.
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its just like playing with the Wiimote + Nunchuck. I have tried Wii (using dolphin on PC) and PS3 (by going to friend house). The shooting/aiming design between Wiimote+Nunchuck and PS Move+NaviCon is similar.
the only good side with Move is i not need to keep the remote straight.
iin Wii, remote need straigh for the camera to see IR Emitter.
in Move, the remote can e moved etc etc without the losing of view due to the design is the reverse of wiimote (fixed camera variable emiter (move) Vs Fixed emiter variable camera (wiimote)
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If something is worth doing it's worth doing right eh? Nice adage, shame it doesn't seem to apply to press releases or there'd be no need to come out with this new statement. I find it very hard to believe that Valve would make a translation error that resulted in promises being made that Move would be supported when in fact it would not be, I do however believe that they'd say such things to build additional hype. Sounds to me that they screwed up their marketing by promising something that couldn't/wouldn't be done, we've seen it twice from EPIC in recent weeks and they've felt a huge backlash over it, which would explain this sudden backpedal from Valve, if it was a genuine error they'd have corrected it same day, not wait a couple of weeks.
You'd have thought that given their history on the PS3 Valve would take an "under promise-over deliver" approach to win favour rather than continue digging the hole they threw themselves into.
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-Josh Bays, Sixense Product Evangelist.