Capcom enjoying Dead Rising sales
It's all gravey.
Capcom's corpse-littered action game Dead Rising 2 has shipped two million units around the world, the publisher has announced.
Coincidentally, Capcom's purchase of developer Blue Castle Games has been blessed by the Canadian government. And from here on out, the studio will be known as Capcom Game Studio Vancouver.
Blue Castle bucks the trend of Capcom partnerships with Western developers producing flops. In January this year a defiant Capcom said it wouldn't create new IP outside of Japan again, stomp.
The Dead Rising series has now accounted for over four million sales.
There's a strong chance of a Dead Rising 3, then. In fact, Keiji Inafune - Capcom inventor and maker of Dead Rising 2 - wants this new zombie IP to replace Resident Evil as the publisher's main series.
Dead Rising 2, a game about killing lots and lots of zombies in inventive ways, was released in September. Capcom also found success with an Xbox Live Arcade prequel to Dead Rising 2.
Simon "poetry" Parkin reviewed Dead Rising 2 for Eurogamer.
The first 15 minutes of Dead Rising 2.
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Comments (12) Latest comment 2 years ago
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Most games are in fact corpse-littered.
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It's an automated system that pulls data straight from out gamepages. Apparently they're wrong.
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Other than that and my earlier complaint, I love the game, just as I did the first and the Epilogue, it's a great franchise, though I can't help but feel they need to try something different to a mall next time!
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Great game, I'm still playing it, but I won't want the same again for DR3. It'll probably go to an infected town next, following the Romero films.
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Ermm, Am I going mental or have EG just completely made up an add-on to Dead Rising 1? The Case West the article links to is an epilogue for DR2 that hasn't been released yet!
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I like it better when studios have a unique name so I can keep track of them, black rock studios have only made 2 games but 2 games that I adore (split/second and pure) and so the second I hear about a new game there making I will hunt out new features, previews etc on it, but when studios get stamped with a generic name like 'publisher studio 4' it makes them harder to track as its under the publishers name, and it must be demoralising to staff as well, when you have an individual studio name you can show your work to the world and say it is yours and be proud of it.
Its not the same for studios named after the publisher, it feels like your doing all this work so your publisher can claim credit, not your development team.
Sorry, needed that rant there and I feel much better now!
Leave studio names alone!