Capcom enjoying Dead Rising sales

It's all gravey.

Capcom's corpse-littered action game Dead Rising 2 has shipped two million units around the world, the publisher has announced.

Coincidentally, Capcom's purchase of developer Blue Castle Games has been blessed by the Canadian government. And from here on out, the studio will be known as Capcom Game Studio Vancouver.

Blue Castle bucks the trend of Capcom partnerships with Western developers producing flops. In January this year a defiant Capcom said it wouldn't create new IP outside of Japan again, stomp.

The Dead Rising series has now accounted for over four million sales.

There's a strong chance of a Dead Rising 3, then. In fact, Keiji Inafune - Capcom inventor and maker of Dead Rising 2 - wants this new zombie IP to replace Resident Evil as the publisher's main series.

Dead Rising 2, a game about killing lots and lots of zombies in inventive ways, was released in September. Capcom also found success with an Xbox Live Arcade prequel to Dead Rising 2.

Simon "poetry" Parkin reviewed Dead Rising 2 for Eurogamer.

The first 15 minutes of Dead Rising 2.

Comments (12) Latest comment 2 years ago

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  • Harmonica #1 2 years ago

    "corpse-littered action game"

    Most games are in fact corpse-littered.
  • SHPanda #2 2 years ago

    And so it should be, great game, though co-op feels rushed and tacked on, not being able to go to separate parts of the mall/casino/strip/arena/game is daft and pretty much makes a second players role redundant.
  • speedjack #3 2 years ago

    Case Zero made me realise I was no longer man enough to handle the deliberate jankyness of Dead Rising.
  • Bertie Verified Senior Staff Writer, Eurogamer.net #4 2 years ago

    "Dead Rising 2 has not yet been dated, but is due to be released on Xbox 360, PlayStation 3, and PC. Got a news tip? Email news@eurogamer.net"

    It's an automated system that pulls data straight from out gamepages. Apparently they're wrong.
  • Jay-ITFC #5 2 years ago

    Found co-op very frustrating last night. Load, cutscene, load, play, load, cutscene, load, play, save, co-op buddy gets kicked out, invite back, load, play, load, cutscene, etc.
  • Perfecto #6 2 years ago

    Well done Blue Castle is all I can say.
  • metalangel #7 2 years ago

    Having to play poker in this can fuck off, though. As does trawling for the three gambling skill books to make it easier. And the "psychopath" battles are still bloody awful and unfair.
  • SHPanda #8 2 years ago

    @Jay-ITFC - I'm glad to hear you're struggling with co-op issues, not because I wish your enjoyment of the game is ruined, but because it means the problems aren't related to mine or my mates Xbox's or connections, it constantly boots him out when we save or load, it also says error occured about 50% of the times he tries to join.

    Other than that and my earlier complaint, I love the game, just as I did the first and the Epilogue, it's a great franchise, though I can't help but feel they need to try something different to a mall next time!
  • systems #9 2 years ago

    Does there really need to be a Dead Rising 3? DR2 is essentially DR with accessibility tweaks, and it's intended for multiple playthroughs to finish it. Who is going to want to do it all again?

    Great game, I'm still playing it, but I won't want the same again for DR3. It'll probably go to an infected town next, following the Romero films.
  • kinky_mong #10 2 years ago

    Capcom also found success with an Xbox Live Arcade epilogue to Dead Rising 1

    Ermm, Am I going mental or have EG just completely made up an add-on to Dead Rising 1? The Case West the article links to is an epilogue for DR2 that hasn't been released yet!
  • corstick #11 2 years ago

    For those suffering from co-op saving problems, save your game to a USB memory stick and you will never get kicked out again.
  • StriderRex #12 2 years ago

    Why oh why do publishers never learn, blue castle was fine, why change it to 'Capcom Game Studio Vancouver', it sounds so incredibly bland, I thought publishers were finally moving away from that now, obviously I was wrong.

    I like it better when studios have a unique name so I can keep track of them, black rock studios have only made 2 games but 2 games that I adore (split/second and pure) and so the second I hear about a new game there making I will hunt out new features, previews etc on it, but when studios get stamped with a generic name like 'publisher studio 4' it makes them harder to track as its under the publishers name, and it must be demoralising to staff as well, when you have an individual studio name you can show your work to the world and say it is yours and be proud of it.
    Its not the same for studios named after the publisher, it feels like your doing all this work so your publisher can claim credit, not your development team.

    Sorry, needed that rant there and I feel much better now!
    Leave studio names alone!