Sony: Kinect-style control is "cumbersome"
EyeToy's dad critical of Move competitor.
Sony's Dr Richard Marks has reiterated his belief that using controller-free input to manipulate complex interfaces is a novelty that doesn't last.
"I totally agree that there is this magical feeling with using your hands to select something," Marks, who was one of the senior architects on PlayStation Move, told the New York Times in a feature about Microsoft's Kinect.
"But that feeling wears off pretty quickly, and it becomes a pretty cumbersome way to do things."
Marks was part of a team that looked at Kinect-style 3D camera technology in the PlayStation 2 era, dismissing it in favour of EyeToy and eventually Move.
"There are some experiences that it can do that are really neat but there just weren't enough experiences that made it make enough sense as a platform-level controller," he told Digital Foundry back in June.
"Coming back is that sometimes we need buttons to have certain kinds of experiences. Other times we need more precision than we can get out of those cameras. We need to know exactly what you're doing with your hands, especially in the more hardcore experiences."
Asked whether he meant that the technology actually limited the kind of games that could be created with it, Marks said that if it was "just the 3D camera", then "yeah I guess".
"That's what we ran into with EyeToy. When you have only the camera, it's a magical feeling but sometimes you just wish you could select something. I don't want to wave to click a button."
Microsoft's Kinect technology for Xbox 360 launches in Europe on 10th November, and Marks isn't the only person who feels that it has a lot to prove. Alex Kipman, Kinect's incubation director, told the New York Times, "If we are serious about shifting the entire computing industry to this world where the devices understand you, then the technology needs to be robust.
"Otherwise, it's just a gimmick."
We'll find out next week when the reviews start rolling out.
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Comments (53) Latest comment 1 year ago
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Fixed.
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Still, competitor's creator of similar product in condemning other company's product SHOCKER!
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I think the same will apply to many of the games.
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Sounds like a fair description of Move, Kinect and the Wii controller to me.
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Luckily buying a house next month means I'll probably be getting kitchen utensils instead. Way more useful (and exciting).
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For the so-called hardcore, ie the folk that still write off the Wii despite the fact many developers have found great ways to integrate the Wii-mote into amazing 'non-casual' games, Kinect doesnt have a chance. Not because we don't want it, we do all like new technology that impresses us on some level. No, it's because without that remote or move controller in your hand, you're left with a device that IS an eyetoy, and we've all been there. Washing windows was fun the first time, but it got old fast.
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Third placed console maker criticises main competitor? Wouldn't it be better to concentrate on problems with your own product rather than those of the competition?
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Agree - but for once the big multinational is right on the money.
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Note also that reviews are conspicuously absent for Kinect. I believe Microsoft is paranoid that negative reviews will poison their carefully crafted "message" and have stuck an embargo in place to stop that happening. After all, we can't have the dads, husbands, boyfriends saying how shit the device is now can we?
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It just doesnt work properly for multiplayer. Big step back from the wiimote.
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Works fine for me. Perhaps your Move controllers are broken.
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First of all it appeals to the massive american Microsoft are god crowd.
Secondly there's the casuals. I've played Just Dance on the Wii and it left me cold but my missus and her mates loved it but found holding the controller annoying, these ladies will absolutely love dancing games on kinect.
Lastly there's the advertising might of Microsoft, people will see it this and say it's witchcraft I tells yer I must have it.
With a modest price drop (sub £100) kinect will be just as successful as the Wii and Sony will be kicking themselves once again because they first came up with this tech.
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The same is true on the PS3 too. For multimedia playback, the console is easiest to control in this order - remote, dualshock, Move. The remote is best because it has buttons that precisely map onto all the actions. The dual shock is second best because it has the major buttons and the others are on a submenu. The Move is last because it doesn't even have navigational buttons and you have you wave your arm around. Waving your arm around sucks, and the experience is pretty poor at the best of times and lousy when navigating long lists (e.g. movies) because you have to wave repeatedly, carefully squeezing the trigger when you mean to move one way and releasing it when you don't.
I think the experience on Kinect will be equally poor if not more so because you don't even benefit from a trigger button to tell the UI when to ignore you and when to proceed. And you don't have wireless controls so that to control the console you must sit up and be in camera view.
Voice control is going to be even more retarded because people won't remember the commands or the box will ignore them, or the box will respond spuriously. Think how annoying and frustrating TellMe phone services are and that's your 360 under voice control.
So motion & voice control in general is a gimmick. How it works in a game is another matter, but if the game is Kinect based then I don't see any issue with the UI being motion based too. The biggest issue is there are limits to how the UI can be designed for motion control.
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Yes, because copying Eyetoy is more original.
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err.... welll... no. A small tilt with the wrist is enough. I agree XMB navigation with Move is not convenient, but you don't need to wave your arms in anyway. And the NavCon controller does have a d-pad which works also.
I agree 100% voice-commands is a retarded idea.
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I am 100% sure the next round of consoles will have best of both worlds as if both Kinect and Move are successful in there own rights then it would be stupid to ignore them.
Sony and Ninty saw the kinect technology and passed so MS have adopted it and good luck to them.
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I never claimed that - both Kinect and Move are clearly ripoffs.
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"The ads barely even show the games which tells you all you need to know."
Really? The Wii does exactly the same and has sold 70m units worldwide, so this is a problem how exactly? Research has proven that showing game footage really doesn't work well on many consumers, showing people having fun whilst playing a game is a much better proposition when trying to sell something.
It really does amuse me how geeks on gaming forums make sweeping statements about products they either haven't even tried or weren't designed with them in mind.
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funny, the same can be said about MOVE and the WIIMOTE. The wiimote has not been used for complex manipulations, so dont expect MOVE to do any better
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the kinect is a heavy evolution of the PS EYE, whereas MOVE is nothing more than a Wiimote update.
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@darth_paul : Maybe - maybe not. But the shown games doesn't look like more than Eyetoy 2.0. Hopefully new and original concepts will appear which takes andvantage of Kinect. If/when that happens, I will happily invest in Kinect.
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It's more than a tilt, you have to flick your wrist if you want to fling yourself down a long list. I have hundreds of titles in some folders. In a button based system I can just hold the down button. In Move you have to hold T, flick, release T, "reset" yourself, hold T, flick etc. It's a pain in the butt and the point I was making if you usually have to adopt a posture to fling the controller like this and it's easy to forget to let go of the T and find yourself going the wrong direction.
The Kinect doesn't even have a T so if you were doing some kind of "wafting" gesture to scroll through a list of titles, how does it know when you are merely resetting your hand and when you actually meant to waft the other direction. I can't think of an easy way it could infer this without some clumsy hacks such as using your other hand as trigger like device. It would be very messy.
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No - just flick/tilt the wrist and release the T-button and repeat like a wave-movement. No need to scrool the entire list in one movement. No arm-flapping involved.
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I tried it in a roadshow and wasn't hugely impressed. It is much as I expected - simplistic games with noticeable lag. Simplistic being the operative word. Kinect Adventures is so simplistic that I think you can measure its long term appeal in minutes. As for the "think", would you prefer I risk stating my opinion as fact by removing qualifiers?
Really? The Wii does exactly the same and has sold 70m units worldwide, so this is a problem how exactly?
It's a problem for consumers if they get conned into buying a device based on "aspiration" which turns out to be shit. From the companies perspective anything that increases sales is a good thing, assuming the company can maintain the momentum by delivering decent quality games at least once in a while. If they can't then sales will fall through the floor once word of mouth and negative press overwhelms the hype.
Research has proven that showing game footage really doesn't work well on many consumers, showing people having fun whilst playing a game is a much better proposition when trying to sell something.
What research would that be then? It isn't hard to find countless ads which prominently feature in game footage (if only from a cutscene) to sell themselves. Only last night I saw a Force Unleashed advert and I can think of highly memorable ads which must have had a huge effect on sales, e.g. Gears of War's ad.
Even Nintendo shows footage in their ads these days and with good reason. People want to see what the game looks like.
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That said I fully expect Kinect to do well, especially in the U.S. where the 360 is dominant anyway, and it's little sister Britain is probably going to do pretty well also as the 360 seems quite popular there too.
The thing is, each time you see a headline like this, you have to realise (or at least I do) that there was an interview with Richard Marks on the Move controller, he was asked a question on Kinect for the 1000th time, which again he politely answered, and afterwards only the Kinect comment is quoted all over the place.
And that alone, is a strong indication that Kinect is going to do well ...
Very few people are going to switch from 360 to PS3 or vice versa for either Move or Kinect, so we'll see existing owners buy these products first. But I'm pretty sure that fewer Wii's are going to get bought because of it. And I do think that with its dance and fitness games, Kinect has a bigger chance of selling 360s to a new audience that currently do not have a console yet, more so than the Playstation 3.
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Why on earth are you using the Move for XMB navigation anyway? The only time I use it is when I start up a Move compatible game.
It's not like Sony have marketed it as a selling point anyway, unlike MS have with Kinect.
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However I do agree that for things like navigating the dashboard, that using hand gestures and voice control will just be a novelty without much practical application, as it will still be far easier and quicker just to pick up a pad and flick a the sticks and a few buttons.
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err... you can use Move while not Straight to the TV.
you just need to move the PS Camera to left/right according your position.
Yes it is a manual work, yes it will be much better if the camera have motorized base so it can "follow" you. But manually move the camera left/right is very easy to do. Took less than a minute
what i dislike from move is the bombardment of CALIBRATION.....
each game inside sport champion need to re-calibrate everytime it is started
wii much simple, no need calibration. Even if need calibration, it is only 1 step procedure (wii sport resort). Not 3 step procedure (sport champions)
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the kinect is a heavy evolution of the PS EYE, whereas MOVE is nothing more than a Wiimote update.
The MOVE is a heavy evolution of the wiimote, whereas kinect is nothing more than a PS EYE update.
See it can work both ways, they are both just improvements(copies) on previous ideas. None no more evolutionary than the last.
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Would that be the two most well-known Gears of War ads that feature absolutely no gameplay or cutscene footage at all?
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Oh, and a PS3 remake of Okami with Move support please.
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The Wii just works, without all the messing about with calibration, resetting the pointer, positioning the camera and finding enough space to use it. It also has much more charm and personality.
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"..enters thread...presses ctrl-f...'dildo'...text not found...good, no one new to add to ignore list. "
That's because you are searching for the wrong text. Here's a new ass for you to ignore
EDIT: And oh - another one.
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The Wii just works, without all the messing about with calibration, resetting the pointer, positioning the camera and finding enough space to use it. It also has much more charm and personality.
I do not know why you got marked down for that comment but I am in agreement with you. Yes, the Wiimote isn't as accurate as the Move but it also doesn't need all the fussing around the move need as well. Most games for the Wii, I pick up the Wiimote and it just works.
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"Otherwise, it's just a gimmick."
Interesting.
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