Axed Fable III Kinect content detailed
Lionhead ditched food fights, statue making.
Abandoned Kinect-enabled mini-games for Fable III saw you throwing tomatoes at passers-by and carving statues.
A Microsoft representative told Kotaku that developer Lionhead had tried a number of ideas for Kinect, including fruit throwing and statue sculpting, but neither will make their way into the finished game.
Lionhead had initially promised that Fable III would include some Kinect elements but creator Peter Molyneux recently confirmed that would not be the case, at least not at launch.
Apparently "whatever was initially planned to be built into the game just wasn't up to snuff."
Of course, that does the leave the door open for DLC at a later date.
Fable III launches on Xbox 360 on 29th October. The PC version needs a little more work.
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Comments (23) Latest comment 2 years ago
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In regards to the article though, I think it's a shame the Kinect content has been removed. The mini-games probably wouldn't have held my interest but some sort of mad-magic-casting-hattery would have been cool. Saying that, I'm sure once I've dance-cast the same spell a dozen times, I'll be regretting that thought.
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You mean what was promised of Kinect wasn't up to snuff so we couldn't be arsed doing anything with it?
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I'm ashamed my first thought when I read about the scultping was 'cool!'
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Molyneux: "We were going to let players re-enact the potters wheel sequence from Ghost."
Etc...
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I doubt it was any good. Probably 'wave vaguely in the right direction and a pre-determined lump of stone will fall off the big block'
Followed inevitably by the frantic spazzy arm-waving as you try and find the right angle to get that last niggling little piece chipped off.
Although if you could kinect-sculpt your own statues it might have been fun to see the virtually-endless stream of giant cock statues
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If...
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I wonder though if he'll make the next Fable fully Kinect-able. Imagine having to walk or run on the spot to move, wave your arms to swim, swing to fight, flick to cast, aim to shoot... wait that sounds like hell! I play games to relax. Although I suppose you slap some kind of pedometer onto it, and you've got "Fable Fitness".
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To be honest, despite being very excited by Kinect, those Fable mini-games don't sound too hot TBH.
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I love this reasoning. "It was probably shit because this thing that I made up to be intentionally shitty sounds like shit. QED."
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The logic of this being core gamers largely don't want Kinect, but a slew of non-gamers will buy the Kinect/box bundle.
Fable III is a kind of crossover franchise - one of the 360s AAA exclusives that appeals to core gamers but is also relatively accessible for casual gamers.
Core gamers will buy Fable, and extra content that only works with Kinect might put some weight behind deciding to buy Kinect to play the extra content/get achievements.
If they put these in the game from the start, aside from being an element that they couldn't use in the PC version, Xbox gamers who didn't have Kinect would cry foul and say they were being cheated out of part of a game they bought.
If Microsoft are trying to pimp WP7 on the basis it can tie in with your gamerscore, I wouldn't be remotely surprised if they offered and encouraged exclusive Kinect DLC (free or otherwise) to drag in the points whores...
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If it was that it'd be pretty neat.
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Except not because they've said that it didn't make it into the final game.
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