Castlevania: LOS sequel confirmed
Konami will be cross.
There's going to be a sequel to Castlevania: Lords of Shadow, and Spanish developer MercurySteam has apparently already begun work on it.
Oscar Araujo, composer of the game's soundtrack, jovially broke the news to Spanish radio. He said, "If you liked the first [game], hope that the second is even more spectacular," Eurogamer Spain reported.
It was common knowledge that Konami had developer MercurySteam at work on a new game, but until now only speculation pointed to a Castlevania sequel.
Araujo went on to say that Konami had asked for a "rough" and "aggressive" score to contrast with the series' "effeminate" old image.
Konami has offered Eurogamer "no comment" on the news.
Castlevania: Lords of Shadow was released here last week. The game managed high scores - 8/10 here on Eurogamer - and went on to place sixth in the UK all-formats chart.
Would you like to know which of the PS3 and Xbox 360 versions performs best? Digital Foundry can tell you the answer.
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Comments (31) Latest comment 2 years ago
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The game is huge with lots of replayability. The game is meant to be played through multiple times and one playthrough take up to 30 hours. The game is amazing, but its actually too long imo.
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I know which I prefer. I'm on chapter IX of the game and so far, the music isn't memorable at all like the other games. I know it's more of a reboot but, the music is one of the many reasons I loved Symphony of the Night. The game is kickass anyway so, hopefully a new one will improve the soundtrack. I mean at least put some sinister chapel music in it!
A sequel sounds good to me either way, maybe it'll star Richter *gasps*
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exaggerating a bit?20 hours actually.My first playthrough on Hard mode took me 23 hours i did take my time with the game and some backtracking.
Anyhow the game is awesome ,i'm playing it through again,there is replayability.Hope we get that rumored DLC soon and off course a sequel.Thumbs up for Mercury Steam they did a very good job.
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The Belmont in the sequel will now have a shaved head and will have discovered the medieval version of steroids.
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I don't believe that you have to stick to the timeline of older games, as you would want to start afresh.
Look at all the movies remake, new Superman and Spiderman as an example!
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There is no way i would buy the 2nd one, if the first one is left in its current state...
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Crashed the game and everything, had to reboot but, there's a checkpoint every time you get to the next main area. Wasn't a problem. . .I haven't finished it yet so I hope my game save doesn't get corrupted, that's utter shit
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Still the game is awesome in ch 9 so far.
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I want to take time for this masterpiece. Gosh the soundrack is so awesome...
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Now if Konami could do the same kind of outsourcing, for Sunset Riders or Lucky and Wild, and we could see good games from them. Just make sure, you choose your western developers carefully.
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I'm not fond of God of War reskinned so I'm happy Europe gave it the cold shoulder.
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I don't see why you all are adoring this game, it just shocks me.
Maybe, Mercury Steam will improve the combat make it deeper, add much more of a sense of exploration and fix a couple other things. But who knows.
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I did a basic run from start to finish and didn't see Dracula in the game. The end boss is actually... (major spoiler) Satan
Actually I'm wrong on that. I didn't pay full attention to the post credits sequence, but suffice to say, you'll see...
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He is in the game.
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I have to disagree. Not only does it shed the unnecessary baggage that Iga gave to the series it brings it back to its core: A Belmont and his Vampire Killer against the forces of darkness. It features all the series staples such as werewolves, vampires, zombies, skeletons, etc. And its combat system is more Ninja Gaiden than God of War. That is one aspect that I haven't seen many reviews pick up. Not to mention the ending of the game spectacularly sets up the reasoning behind the Belmont/Dracula rivalry.
As a Castlevania fan, I couldn't be more pleased. I could barely finish Dawn of Sorrow and I wasn't interested in any of the other DS games, nor Judgement, nor Harmony of Despair. What can be improved on is the platforming and the framerate. Just because the combat is like Ninja Gaiden doesn't mean the platforming should be like Ninja Gaiden (twitchy). However, the variety of environments and the different bosses were quite awesome as were the nods to past Castlevania games, even Lament of Innocence.
@darkmorgado
That is the reason in this version of Castlevania as to why Belmonts must fight him. It is their duty.
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I agree with this. I got through GoW3 just mashing buttons. Try that in Castlevania, especially on Knight difficulty, and you will quickly have your ass handed to you. You need to know when to evade, when to counter, when to use area attacks and when to use direct, you need to know the combos, the aerials, and on top of all that you need to juggle your use of light/dark/no magic.
It has an incredibly deep combat system. Not quite as unforgiving as NG, but not far behind.
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Makes sense now. I can see a way of shoehorning this into continuity; it doesn't seem to contradict that much of the existing cannon.
The big question now is - in the sequel do you play as a new Belmont (Simon?) or do you play as Gabriel helping Zobek and trying to lift the curse of his immortality? Damn, I'm actually annoyed at myself now for not being able to resist looking at the spoilers. Oh well, still really enjoying the game. I'm playing through on Knight and getting my ass handed to me repeatedly. I relented and did one level on Normal difficulty, only to feel very dirty afterwards.
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That is the big question and one that may be answered with the DLC. I hope for the former.
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