Canny gamers will "eliminate" bad games
Predicts Capcom.
In the future gamers will become so canny when forking out their hard-earned cash that bad games will be eliminated, Resident Evil creator Capcom reckons.
"Looking ahead, I believe gamers are going to have a sharper eye and become even more selective," deputy head of consumer games Jun Takeuchi said in a new interview published on Capcom's website.
"This will eliminate poorly made games from the market, and drive down the number of titles released. The market will no longer be one in which a new game grabs people's attention and interest."
Capcom, which has branched out into Western-development in recent years, is responsible for blockbuster franchises Street Fighter, Dead Rising and Devil May Cry.
Looking to the future, Takeuchi predicted that two types of games will emerge: those targeted at core gamers and those targeted at a mass audience.
"I think the demand will be characterized by trends that are polar opposites," Takeuchi, who produced Onimusha 3, Lost Planet and Resident Evil 5, said.
"One of these trends will be games that specifically target a small number of hardcore gamers. The other trend will be popular, big name titles, such as Resident Evil, that target a mass audience and focus on delivering a sense of entertainment.
"Either way, the important thing for us is to carefully cultivate the elements for both types of games in order to put out titles that people can enjoy playing for a long time."
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Comments (54) Latest comment 2 years ago
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*wipes tear*
Yes, that's right.
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Well hello there, Captain Obvious.
Oh, and also, shovelware will never disappear. Never.
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First off, quality is subjective. You can't talk about "good" and "bad" games, as if they are scientifically identifiable. How exactly would we know when "bad" games had been eliminated? Its like declaring a war on terror, or deciding to "eliminate waste" from an organisation.
Second, if the human race has not yet eliminated poor quality products from the world (ignoring my previous point and assuming for a moment that suich a thing is even possible) by the application of a discerning eye, what on earth makes him think that its going to happen specifically with games? Rubbish films still exist, rubbish books still exist, rubbish household cleaning products still exist. The list goes on. What makes game and the people that buyt them so unique in this regard? Answer: nothing.
Statements like that wind me up (clearly) because they are just ill thought out filler. Someone in a certain position has to say something to fill a space, to demonstrate "knowledge and authority" so they just blurt out tosh like this. Its patronising to the audience.
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I think the problem is that Capcom haven't kept pace with the rest of the business (there are some exceptions I should say though, not everything they make is poor). The games you list, if made today, would not be received favourably I think.
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Why do licensed games sell?
Call of Duty... Halo: Reach all games that are Hype over substance
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Still, Takeuchi seems to be so out of touch with reality it's almost silly.
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Eh? Dead Rising 2 and Super Street Fighter IV were hardly crap. Lost Planet 2 and RE5 were deeply average and a bit of a misstep, but even that's way above being "crap".
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On the other hand, they shouldn't have left the Platinum games' creators go, and Inafune is too obsessed with "westernizing" the brand. But if you're looking for a japanese publisher that clearly lost a step, Square Enix should be your primary target, not Capcom.
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I agree that res evil 5 wasn't all that bad though, it was more or less res evil 4 with a different story. All the res evil ingredients were there, dodgy voice acting, comedy plot, limited environs, zombies, dogs. it was just one game too many I think. I never thought I would say this but they should just make a HD remake of Resident Evil 2 and 3 and be done with it.
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There's a guy called Hans and he is Super? Tell me more about this individual, I need to meet this superhero!
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You don't have to look ahead, though, it has always been that way and always will.
That's why games keep getting better and better.
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You don't have to look ahead, though, it has always been that way and always will.
That's why games keep getting better and better.
I disagree. Games is an iterative industry - tech is always changing, design has improved over time. That's why game sequels tend to buck the trend of films, books, etc as the technology and thought processes in those industries are largely static and standardised.
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It's just attention grabbing as usual when it comes to news. Look at the article, it's an interview, but they've just pasted out the most attractive soundbites.
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What I am hoping though, is eliminating poorly made games. I never want to come across another game with a broken control system.
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Of course vendors will still try to rig the system to get consumers to spend on impulse - e.g. by making games available before the demo versions are - but that can only last so long before consumers realize it's a contrivance and cry foul.
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The first is price.
The second is convenience.
Digital distribution provides convenience, and eventually it should provide cheaper products, but quality didn't make the list.
Until gamers can find a voice, a means of asking for quality, or until society itself changes, games won't magically get better. If anything, things are going to get worse. The view stated by Takeuchi-san is completely out of touch with western society's values.
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I still say that the "magic" digital distribution can provide is as simple as "try before you buy". So long as we continue to demand this option, across the board, we have no one but ourselves to blame for bad product.
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Bollocks. The title of this article suggest we will all become more discerning gamers and maybe we will but that's the very reason that we'll be able to spot an interesting new title and be just as intrigued as if we were buying a 'safe' big name title. We'll also be able to spot (as we can now) a load of old toss not worth bothering with.
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But we already have that voice. And we already have the option to demand quality, by not buying the bad stuff. But we don't exercise it. The question at the root of my strong dismissal of the suggestion on which the article is based is "Why now, after so long of this not being the case?".
Regardless of games are delivered to us, discerning between titles still takes a degree of effort on the part of everyone in the market. That degree of effort won't be magiced into existence, whatever delivery systems are developed.
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edit: forgot to add the witcher to the list of games.