EVE Online's Incarna for summer 2011

"It's fully operational," says CCP.

EVE Online's oft-talked-about but never-nailed-down Incarna expansion (née Walking in Stations) will be released in summer 2011, Eurogamer can reveal.

Speaking exclusively this afternoon, creative director Torfi Frans Olafsson said Incarna will be the beginning of EVE Online's transition from "the space game" to "the ultimate sci-fi world".

"Incarna is in development," Olafsson began, scotching rumours to the contrary. "We are working hard on all of the back-end technology required to make it work alongside designs for what actually happens within the stations.

"Since our release cycles are very short - only six months - we have opted for rolling it out progressively. And the character creator coming out this winter with the character assets [in new expansion Incursion] is the first step towards Incarna - in a similar way that we released new planet graphics one expansion before launching planetary interaction. You'll be getting the Incarna characters this expansion, in Incursion, and the goal is that the first implementation of Incarna will becoming in the next expansion.

"That will be next summer," he added, when pressed.

"But it [already] runs in-house on our computers. We prioritised it down during Apocrypha [March 2009], and it has gone up and down in terms of prioritisation since. But it's fully operational, there are people working on it, it's on our road map - it's not going away.

Walking in Stations, as Incarna was then known, was promised on and off throughout 2009. As the name suggests, the expansion/addition allows avatars to walk and explore 3D environments; where no [EVE] man has gone before.

In closing, Olafsson reiterated that Incarna's release next summer will be a beginning rather than an end: "This will not be a full-blown new game inside EVE with 10,000 hours of content," he said. However, his overarching aim with Incarna will be to change the face of EVE Online forever.

"Incarna is not really an expansion, it's an addition to the game which is a stepping-stone in us realising our long-term goal of making EVE the ultimate science fiction simulator," offered Olafsson. "Essentially, it's the transition from EVE being 'the space game' to EVE becoming 'the ultimate sci-fi world'."

Comments (10) Latest comment 2 years ago

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  • darkmorgado #1 2 years ago

    Odd. This is posted within a minute of me receiving a reminder to renew my subscription.

    Shenanigans! ;-)
  • Incarta #2 2 years ago

    I'm an EVE expansion?

    Oh wait...
  • Cosquae #3 2 years ago

    Jita. Soon to be the main hub of cyber-sex and scamming.
  • udat #4 2 years ago

    How does this fit with the fiction of the pilots being embedded in pods? I kinda thought of that as meaning they were built-in cyborgy type things... I guess I had that wrong.
  • Ezzekhiel #5 2 years ago

    The other interesting thing will be to follow the level of detail delivered, as it will probably set the scale for the other MMO CCP is developing, World of Darkness.
  • LordanSS #6 2 years ago

    @udat

    "Pod pilots" are known as capsuleers, and yes, according to the EVE lore, they can leave their pods/ships. There are a few chronicles depicting this, but my favorite so far has been Jita 4-4. Also give insights about the capsuleer's "immortality", regarding the clones and stuff. Interesting read.

    LS
    Edited by LordanSS at 23/09/10 @ 17:30
  • davet010 #7 2 years ago

    I couldn't care less about this whole ridiculous expansion. How about fixing the awful contract and sales systems, or actually making PI worth doing and less boring, or adding some new mission content. No, we'd rather spend our time allowing people to do something for which there will be no content, and which will look like a pale imitation of Second Life.

    Try getting your priorities straight, CCP.
  • mrboshingles #8 2 years ago

    That blast came from the Death Star! That thing's operational!
  • Matthew_Hornet #9 2 years ago

    @davet010

    You're right, they should really get their priorities straight.

    "Hmm, should we implement this feature that will most likely double our player base, or should we spend a year tinkering with existing systems in order to try to please some players at the expense of pissing off others, all of which - by the way - are already playing Eve just fine?"

    Sounds like a no-brainer to me. But for some reason they spend a lot of their time also doing that other, less productive thing. God knows why.

    BTW though, what are you on about? They're adding mission content constantly. Every expansion. Might I also remind you that about 80% of Eve's content in general didn't exist in 2003 when they launched? That's how they do business: implement system, add content iteratively. You'd think you'd know all this, being such a seasoned player.
  • a8a #10 2 years ago

    or actually making PI worth doing and less boring,

    Obviously you missed the memo that PI is getting an overhaul in the next expansion (i.e. before this will be implemented). Priorities, you were saying?