MG: Rising dev fears GTA-style reaction
Downplays brutal gameplay trailer.
The producer of Metal Gear: Rising fears people may overreact to the game in the same way some did when Grand Theft Auto first burst onto the scene.
The ability to cut virtual humans in any way gamers see fit, as showcased in the E3 2010 reveal trailer below, worries Kojima Productions' Shigenobu Matsuyama.
"What was shocking was a title like Grand Theft Auto," Matsuyama told Eurogamer in a new interview published today.
"I never realised the freedom of any other games. You could go anywhere. You could do anything.
"It was fun, but at the same time I felt a fear of what the people would do and how they would react. When I saw that title I thought, as a creator there was going to be a hell of a lot of risk involved.
"As I create Rising, and going back to the freedom to cut humans, I always have Grand Theft Auto and that shocking feeling in my mind."
Rising's debut trailer sees cyborg ninja Raiden slicing and dicing humans from all sorts of nasty angles. He also cuts fruit.
Matsuyama's designed the game to discourage players from deliberately carving at human opponents, and wants them to feel like they've made a big mistake if they do so accidentally.
"I'm not saying this will be a game for children," Matsuyama insisted. "It's a game for adults. Therefore I didn't want to lie. If you make a mistake something will happen in order to make it real and make you feel it's real as well.
"That kind of image from the trailer you saw I thought was needed. But again, that trailer is almost an exaggeration of what you could do. We're not going to persuade people to do that."
Rising's due out on PC, PlayStation 3 and Xbox 360 in 2011.
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Comments (23) Latest comment 2 years ago
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LOL Nope. They are hoping that people may overreact to the game in the same way some did when Grand Theft Auto first burst onto the scene.
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Looking forward to this, even if it is more than likely a hack n' slash. Gonna look sexy on the PC
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>Express concern that people will use them
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I just wonder why so many devs these days say "we're doing this and that but I am worried it will rub people the wrong way". If they're worried about it, why do it at all in the first place? It all reeks of simple marketing tricks. This dev does nothing but hype up his own game. He really isn't that worried about it.
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Fixed that for you.
Edit: dammit, pipped by the first post in the thread. Have I not an original bone in my body anymore!
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ahh,so have they got rid of the 'solid' in the title?,it certainly makes sense to do so as Solid Snake isn't in this one..then again he wasn't in MGS3,PO or PW
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ahh,i had no idea that was the reason,good stuff,thx
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Thank you! It goes to show just how many people commenting here actually read the whole interview. I think what he's trying to say is fairly interesting, it's not often that you see games where killing someone is treated in such a manner. But then again the previous games always tried to incentivise non-violence too.
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The slicing effects look cool, but it looks a bit of a gimmick to me? (neg me if you disagree!).
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yeah this will be awesome on Wii. Using the wiimote to cut
Maybe will feel a lot better than the already awesome No More Heroes 2's Wiimote-sword-katana
btw hopefully someone mod the PC Game to allow to use Sony MOVE or Nintendo Wii-Remote
Wiimote on PC is detected as normal HID
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It really doesn't. Afro Samurai was a subpar generic hack and slash, with a VERY selective slashing system that only worked on enemies (which has been done in god knows how many other games). Seriously, the only thing about that game even worth mentioning is that it was spawned by a very decent Anime and it has Samuel L Jackson in it.
/bitter because I bought that pile of trash.
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And then you develop your product in such a way to discourage people to use said feature.
Sounds like a good idea!