EA on APB: Sometimes ideas are too big
Publisher saddened by Realtime's demise.
APB publisher Electronic Arts has expressed sadness at the demise of Scottish developer Realtime Worlds.
Realtime recently went into administration following lacklustre sales of online action game APB.
Speaking to Eurogamer at gamescom, EA Partners boss David DeMartini told Eurogamer that he wished Realtime had had more time and funding to realise APB's potential.
"I'm sad," he said. "We had worked on Hellgate a couple of years ago and the situations are not dissimilar.
"Sometimes ideas are too big. We were on the distribution side on both of those.
"It's sad because it affects people's lives. People look at that and are frustrated that it wasn't as good as they had hoped.
"What's really sad is thinking about people who've worked on that game for two or three years. And now they're not going to be working at Realtime Worlds anymore.
"To me that's sad. I wish they had more time. I wish they had more funding to have been able to take that game to where it needed to get to.
"It was absolutely on the track with Davey [Jones] as the creator. But literally it's a situation where they ran out of time and they didn't have what they needed to be able to finish it at the quality level that would have resonated well in the marketplace.
"Because of that a lot of people are taking a big impact. As far as the industry goes that's sad for the industry.
"A lot of people are going to be moving around to other companies and I feel bad about that."
Realtime and APB are in limbo following recent events.
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Comments (23) Latest comment 1 year ago
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Best of luck to all those leaving Realtime.
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If something isn't finished it should not be released.
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I know that there was an extent of demand from players for a 360 release, that never materialised. On PC, I get the feeling that, in addition to the resource issues raised, APB was just too far small of a fish to compete in the same space as WoW, and other big name MMOs.
There also was something wrong with the communication behind the game, let alone the over-ambitious/constrictive pricing structure. To this day, I know that I for one, have barely any idea of what the game is, if it isn't a gang-based GTA MMO-alike. I do know that I'm not interested enough now, tbf, to find out.
They over-stretched. I feel bad for those affected by the result. Hope they get back on their feet again, soon.
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360 owners dodged a bullet, they didn't miss out.
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iAPB was just too far small of a fish to compete in the same space as WoW, and other big name MMOs.
Possibly, though I'm not so sure. RDR sold incredibly well. Granted, a lot of people are still playing its multiplayer, and it's a console game, but there's definitely an audience there. It's easy to imagine that there's a sizeable demograph of people who enjoy open world shooters and that they could be enticed into playing (and paying for) an MMO based on such.
This is definitely a shame for the industry itself, as it will result in publisher's being sceptical of similar ideas for future MMOs. Yes, too many have jumped on the bandwagon, eager to somehow capture the magic of WOW's popularity, but it would be good to see some MMO concepts done right all the same.
I don't know about you guys, but I'm eager to play an MMO FPS reminiscent of Planetside. I'll have to stick with Bad Company 2 for now I guess.
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edit: added "working on a project"
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/just saying
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should we be worried for old republic then? (not being sarky, a genuine question)
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You don't have to spent a huge fortune to make a successful MMO and setting expectations to WOW levels is a surefire way to fail and fail hard. Maybe EA should have spent the money of 4 or 5 smaller efforts, knowing that probably 1 or 2 of them would have succeeded even if the others didn't.
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On the other hand, I was reading that sales in the US to date have been less than 10k. Which speaks of a very specific marketing fail given that it's sold quite a bit more in the EU. I wonder where the blame lies for that particular bit of incompetence.
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Coupled with the 'innovative' pricing structure, that game needed a lot more than extra development time to save it. A complete rethink was required.
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Better this came out on PC only and vanished with a sigh than sink the prospect of MMO's on the 360 for good with its noisy demise.
A good idea sunk by innefectual advertising and a bad subscription structure. If only the big guns could make up their minds exactly who they are aiming these things at, rather than making mass market crap and forcing it to attempt to appeal to everyone and his delinquent goldfish.
Kinect could go the same way if they keep trying to push hardcore gamers into thinking its for them. Its not, its for prople sick of the limited Wii and are looking for the next step up. Why they can't price it for them and aim all the advertising at them, instead of making it too expensive and telling us there will be more hardcore games for it 'in the future'.
Confusion leads to lost sales, dumbasses!
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