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Medal Of Honor: Frontline

Review - Medal of Honor goes back to its console roots, and what a homecoming it is!

Dark blue icons of video game controllers on a light blue background
Image credit: Eurogamer
Where's Jurgen Prochnow when you need him?

The Great Crusade

When Medal Of Honor : Allied Assault was launched with a party at the Imperial War Museum in London back in February, most of the attendant journalists were slouched over a PC running the game, or camping the bar. I was too busy playing the single level demo of Frontline which was running on a debug PS2 hidden around the back of a V2 rocket to bother with such petty distractions.

Four months later Frontline has finally reached the shelves, and once again it has had me glued to a joypad. From the moment the game starts up it's obvious that this is the game Allied Assault should have been, sporting a more consistent single player campaign and an extra coat of polish. An introductory cinematic sets the scene perfectly, with an actor reading out Eisenhower's famous letter to the troops on the eve of D-Day against a backdrop of historical war footage.

And then it's straight in at the deep end. Literally, as Frontline does away with all that nonsense in North Africa and opens up with an all-out assault on the beaches of Normandy. Before you have a chance to fully appreciate the beautiful graphics, the shells detonating around you and the German fighters strafing the landing craft, an explosion sinks your boat and hurls you and your squad into the water, leaving the survivors to swim ashore. When you reach dry land the beach looks virtually identical to the equivalent level in Allied Assault, but this is far more than a simple port. The mission objectives and gameplay have been revamped to better suit the console and its audience, and to give the game a more human touch. For example, your charge up the beach is mostly spent giving covering fire for your scattered squad mates, helping everyone to reach the safety of the dunes before blasting a hole in the wall and scrambling through.

Maybe this wasn't a good idea...

The Tide Has Turned

The whole experience is also far less frustrating than it was on the PC, where a single wrong step could place you in the path of a pre-scripted mortar shell, leading to instant death. In Frontline your soldier is made of sterner stuff, and you're far less likely to die before reaching the dunes, even though you're running around between shell holes and iron posts trying to save your allies.

Normally this would make the game more of a run-and-gun shooter, but this being a console title there is no quick save button. Indeed, the only time you can save is at the end of a mission, and as most of them can take upwards of half an hour to complete, you're encouraged to be cautious. While this might upset some people, the sheer tension it creates is so intense that your hands would be shaking by the end of a level even if it wasn't for the fact that the controller vibrates eerily when your character is near death. Before long you're creeping through the streets, ducking behind cover at every sound and peeking out from around corners to check for guards.

This is made possible by Frontline's "aim" function. With most weapons, holding down the L1 trigger zooms in your view of the action ever-so-slightly, as if you were squinting down the barrel of the gun to get a better look at your target. While the trigger is held, the left stick of your Dual Shock allows you to bob your head around without shifting your feet. Move the stick left and you lean left. Move it down and you crouch. Move it up and to the right and your character pops up and leans out to the right. With a little practice you can control your movement with almost pixel-perfect accuracy to make the most of any cover you've managed to find.

A Bridge Too Far?

Well Equipped And Battle-Hardened

It's not just your own character who makes use of cover in this way either. Open fire and any enemy soldiers in the area will scatter and dash for cover, hiding around corners or crouching behind any convenient crates, cars, ruined walls or concrete road blocks they can find. Soon both sides are ducking out to pop off a few shots and then pulling themselves back out of the way as the enemy returns fire.

The animators have done a great job as well, with the wide range of movements available to your enemies as they desperately try to avoid being shot a beauty to behold. Soldiers peek out from around corners, lie prone on the ground, and hold their weapons above their heads to spray random gunfire across a street without presenting an easy target. Get too close for comfort and they'll try to batter you with the butt of their rifle. The result is surprisingly life-like, and helps to make combat feel far more immersive.

This is backed up by a variety of gore-free pain and death animations. Roof-top snipers clutch their chests before tumbling over the edge and falling into the street, while if you shoot a soldier in the foot he hops around in agony for a few seconds before recovering his composure. Even the environment reacts to your shots. In one mission you find yourself sneaking aboard a U-boat, which is modelled in painstakingly claustrophobic detail. During a firefight in the submarine's kitchen, I was delighted to see that stray shots were causing the pans hanging above the table I was sheltering behind to swing backwards and forwards.

Life amongst the ruins

Your Task Will Not Be An Easy One

While Allied Assault had a rather hit-and-miss selection of missions which dragged on longer than they needed to, Frontline is a far more finely honed beast. Having started with a bang in Normandy, the game soon has you sabotaging U-boats, fighting your way across the bridge at Nijmegen and battling it out in the streets of Arnhem at the height of Operation Market Garden. Level design is a little linear, but utterly involving and a treat for the eyes. From the ruined buildings and rubble-strewn streets of Arnhem to the U-boat pens of France and haystack-dotted Dutch fields, the game maintains a high standard throughout, and there's little evidence of the unnecessary padding which blighted Allied Assault.

Balancing is near perfect as well, and although the levels are often challenging, if you're careful you can get through most of them on the first attempt, even if your health meter is in the red by the time you reach the exit. A couple perhaps landed just on the wrong side of the dividing line between challenge and frustration, and some kind of checkpoint system might have been helpful on the longer missions to save you the pain of dying at the last hurdle and having to go right back to the start, but overall the game's a lot of fun and the lack of a proper save mechanism usually adds to the atmosphere rather than driving you away. And if you're having difficulty finding one of the mission objectives, the inclusion of an in-game help system is a god send. Press the Select button and you get a helpful suggestion from HQ, which can vary from a vague hint to the exact location of the item you missed.

Even if you do make it to the end of a level first time, you might want to go back and try again. Medals are awarded based on what percentage of the Germans you managed to kill and how much health you had left at the end, and as you earn more medals extra features are unlocked. These bonuses are available from the main menu, and include behind-the-scenes footage varying from wireframe views of the level you've just completed to video clips of the recording session for the game's soundtrack. Which, by the way, is excellent.

Conclusions

Frontline is without doubt the best first person shooter I've played on any platform in the last few years, and arguably the best console shooter of recent times. A mixture of addictive gameplay, a tense atmosphere, the ever-popular World War II setting, gorgeous graphics and solid Dolby Surround audio adds up to a compelling experience. If you loved Saving Private Ryan, A Bridge Too Far or Band Of Brothers and fancy liberating Europe for yourself, this is the game you've been waiting for. Genius.

10 / 10

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