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Conflict: Desert Storm

Quick Take - another war for Martin... you'd think we were trying to kill him off...

The PC version of UK-based Pivotal Games' Conflict: Desert Storm left us with mixed feelings - whilst refreshing and more than a little enjoyable, Pivotal disappointed us with disengaging visuals, the likes of which even the humble PlayStation could realise. The question is, does the PS2 version bolster our faith in the old gameplay over graphics adage, or does it flop face-first in the sand?


Controlling your troopers mid-battle is one of the most satisfying features of Conflict: Desert Storm, and you'll learn all about it in the extensive pre-game training area, but squeezing that great amount of functional control onto the PS2 pad has resulted in an over-complication of the system. Heavy-duty button combinations are the order of the day, and memorising them can be tricky, especially when you're trying to pull orders off on the fly in the middle of a heated firefight. The training is all well and good, but I kept having to refer to the manual in order to get the most out of the system for a good while, and that somewhat defeats the purpose of such button-combo shortcuts, does it not?

Once you do manage to get your head round the way things work, you can start to get into what is a very engaging tactical action title. While stealth can be an important part of the proceedings, you'll more often than not end up having to pull out all the stops and go on a reckless shooting spree to dispatch your foe. Being able to split off from the group of four soldiers and perform different tasks, like sneaking off to set explosives or heading into an installation to pop some caps, is a welcome ability that heightens the realism and depth to some of the tactics you can put into play, and contrasts nicely against the panicky shooting sprees.

Try as we might though, we simply can't get past those god-awful visuals. The engine hasn't improved or declined on the PS2 - it remains pretty much the same as the PC version. With some higher resolution textures, more detailed animation, character models and scenery, Desert Storm could be an immensely atmospheric game. As it is, the atmosphere is well realised through clever, imaginative level design and enemy placement, but we can't help but think that better visuals would have raised the quality of an already fine gaming experience that little bit higher. As it stands, it looks like 'My First Tactical Game'.


Conflict: Desert Storm is a great game. It really is. You just have to persevere a little and keep telling yourself that the looks don't matter. There is no finer game of this kind on the PS2, and fans of tactical action would be foolish to ignore it.

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Martin Taylor


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