Skip to main content

LEGO Harry Potter: Years 1-4


Dark blue icons of video game controllers on a light blue background
Image credit: Eurogamer

Adults, according to most fairy tales, have stopped believing in magic. The people at Traveller's Tales probably haven't, though. And why should they? Just five years ago the developer saw an unlikely potion brewed from two fantastically powerful ingredients - LEGO and Star Wars - turn a faintly clunky platformer into an instantly charming mega-hit, and recent forays into Gotham City and the knockabout sandboxes of Indiana Jones have only continued the spectacular run.

With Harry Potter up next, you could almost forgive the team for doing little more than a quick palette swap before hiring the diggers necessary to tidy up the piles of money that are inevitably headed their way. But as we're hurtled through a quick hands-off demo of the latest game at a suitably Wizardy location in central London - there's plenty of wood panelling, ushers decked out in school robes and, rather worryingly, real owls - it's obvious that, while LEGO Potter is hardly a revolution, the designers have certainly spent the last few years hard at work, sounding out the peculiar strengths of JK Rowling's books and seeing how they can tailor their own formulas to mesh with hers.

Mostly, Traveller's Tales has been looking at Hogwarts. A familiar ramble of stonework and tapestries, stained-glass, shifting staircases and talking portraits, in LEGO Potter the venerable old pile is not just a simple hub. It's the heart and soul of the game, in much the same way as it is with the novels: a place that will change while the teenage wizard grows, gradually unlocking its secrets as the adventure progresses.

Whether you think Rowling's a timeless genius or, oh, I don't know, a sour old plagiarist, her books snap together with Traveller's Tales game mechanics rather nicely.

It's been created with typical class: sunlight slants through windows, beds in the dorm rooms are ripe for bouncing on, and everywhere you look there are pots of LEGO flowers to destroy for studs, or promising stacks of bricks gently spasming on the floor, calling out for investigation. The latest LEGO game may be unusually focused on a single location, but it's the series' biggest area yet, and its busiest too, filled with endless distractions and little gags.

LEGO Potter isn't turning into a Metroidvania, however. Most of the story levels will still work a little bit like instances - we're shown a bustling Diagon Alley complete with Gringott's Bank and The Leaky Cauldron, while the village of Hogsmeade is mentioned as a later location - but Hogwarts is intricately tied in with another of the game's new ideas: character progression.

Far more than a simple interactive menu, the school is the place where Harry and friends will attend lessons, learning new kinds of spells, which will in turn open up more of the story. Starting the game - which, as the title suggests, charts the narratives of the first four books - with no knowledge of magic whatsoever, by the end of the adventure, Harry will have filled up a reassuringly spacious selection wheel of powers.