The Xbox One backwards compatibility library just grew four titles fatter today with the addition of Virtua Fighter 2, Quantum Conundrum, Costume Quest 2 and Frontlines: Fuel of War.
UPDATE 03/07/2014: Airtight Games has waved goodbye on Twitter, confirming its closure.
Open-world Hong Kong gangster game Sleeping Dogs headlines PlayStation Plus in February.
Airtight Games' first-person puzzler Quantum Conundrum by portal designer Kim Swift is getting two new pieces of DLC; The Desmond Debacle and IKE-aramba!, publisher Square-Enix has announced.
Portal co-creator Kim Swift's new game Quantum Conundrum is available today from the EU PlayStation Store.
Perplexing puzzler Quantum Conundrum by Portal designer Kim Swift now has a demo available on Steam.
Quantum Conundrum, the cartoonish first-person puzzler by Portal designer Kim Swift, is set to become a live action game show.
The grand joke of the Portal games is that they take place in a series of scientific test chambers, the player a lab rat running through a devious maze designed by a sadistic higher intelligence. A mad computer or a bunch of game designers - what's the difference?
It's an echo of the way Valve makes games, obsessively focus-testing, studying biometric data and video of players' faces until the flow of a level is perfect, the difficulty of a puzzle is pitched just so, the gags land at precisely the right moment. Just as the player is a slave to the designers, the designers are slaves to the almighty test. That's how the company took a raw student project called Narbacular Drop - a game with a counter-intuitive concept in the uncomfortable and rarely used first-person puzzle genre - and turned it into two flawless, frictionless Portal adventures.
Kim Swift, one of the student creators of Narbacular Drop, went on to make the first Portal at Valve before leaving to join Airtight Games and direct Quantum Conundrum. It's a game made in Portal's image: a sequence of puzzle chambers played from a first-person perspective in which the player must distort the laws of physics to progress, wrapped up in some jokey narration with a science-gone-wrong theme.
Quantum Conundrum, the new puzzle adventure from Portal co-creator Kim Swift launches on PlayStation Network and Xbox Live Arcade on 11th July, publisher Square Enix has announced.
No price has been confirmed, though the PC version, out today, costs a princely £9.99/€14.99.
There's a batch of DLC incoming too - PC patrons can grab a season pass for £13.99/€19.99 via Steam now, which gets you the original game, two puzzle packs and the game's soundtrack. There's no word on whether a similar offer is coming to consoles too, but we wouldn't bet against it.
Quantum Conundrum, the new puzzle adventure from Portal co-creator Kim Swift, launches for PC on 21st June, publisher Square Enix has announced.
Developed at Dark Void studio Airtight Games, it will be available exclusively via Steam and is up for pre-order now.
There's no firm word on when the PSN and XBLA versions will be available, though Square said to expect them "this Summer".
Portal lead designer Kim Swift insists she isn't feeling the pressure to top the classic Valve puzzler with her new game Quantum Conundrum.
Q from Star Trek is doing a voice for Quantum Conundrum.
Quantum Conundrum, the new game from Portal co-creator Kim Swift, will be available to download in Europe this summer.
The pressure's got to be high for Portal lead designer Kim Swift. After creating one of the most influential games of the generation, Swift decided to leave the company that put Gordon Freeman on the map and pursue her own venture at indie studio Airtight Games.
Quantum Conundrum, the new game from Portal co-creator Kim Swift, launches on PC, PlayStation Network and Xbox Live Arcade in early 2012, publisher Square Enix has announced.
Developed at Dark Void studio Airtight Games, it's a three dimensional puzzle platformer in which you play as a kid left alone in their uncle's house/giant laboratory.
He's nowhere to be seen so, duly, it's your job to track him down by navigating your way through room after room of fiendish puzzles.