Following Amazon's announcement of its Fire TV set-top-box, it looks like Google is planning one of its own: the Android TV.
29th October 2013
16th August 2013
28th June 2013
Peggle and Plants vs. Zombies developer PopCap Games has let go an unspecified number of staff.
When will the Apple fall? Not yet - not by a long shot. Another record quarter means Apple's obscene cash pile - Apple's war chest, if you like - has swollen to $159bn. What can't it buy?
UPDATE: Respawn co-founder Vince Zampella has suggested that Titanfall - or at least a Titanfall sequel - could come to PS4 after all.
When asked on Twitter if Respawn would make PS4 games in the future, Zampella replied, "Of course we will, just not the first Titanfall."
Furthermore, when asked, "does the new announcement regarding Titanfall exclusivity to Xbox mean the Titanfall series or this release?" Zampella replied, "Just this release."
PopCap has released the Android version of Plants vs. Zombies 2.
OK, hands up if you thought that EA would be the big publisher to launch a free-to-play game that doesn't gouge the player? That Plants vs. Zombies 2 manages to use in-app purchases in a non-abusive way that doesn't nerf the game design is perhaps its most surprising feature, but there's more to it than good business practice. This is a long overdue sequel that evolves a winning formula in fun and challenging ways.
The gameplay seeds planted in the 2009 original remain largely unchanged. A parade of zombies advances from screen right along five rows, and you place plants of varying abilities to fend them off. Should a zombie make it all the way across - and past your lawnmower last line of defence - then it's game over.
Almost immediately, Plants vs. Zombies 2 starts to tweak and embellish that core concept. The story this time around is that Crazy Dave, the pan-wearing vendor from the first game, wants to travel back in time to eat a particularly delicious taco again. Unfortunately, his time-travelling RV ends up sending everyone back to Ancient Egypt. Now you have to make your way through a series of challenges to get back to the present and taste that delicious Mexican treat.
Plants vs. Zombies 2 launched last week on the Australian and New Zealand App Stores, and I've been playing it over the last few days. Since this is a soft launch, however, it feels safe to assume that EA is still doing the final balancing on this free-to-play game's monetised elements before the rest of the world gets to try it out. Rather than go straight to a review, then, we thought it would be best to provide a sense of where the game is at the moment, with a particular eye on how the new business model affects the overall design. The basic structure of this tower-defence sequel presumably isn't going to change that much in the weeks that follow, but the vital details of its economy and how that affects the flow of the missions just might.
This news passed us by yesterday but we thought it was still worth mentioning: PopCap has repotted its release date for the long-awaited Plants vs. Zombies 2: It's About Time, less than three weeks from its intended release.
The free-to-play follow-up will now launch "later in the summer", PopCap announced via its Twitter account.
"We're sorry for the delay, but want to make sure the game lives up to fans' expectations," PopCap continued. "Stay tuned for more details."
PopCap Games' long-awaited sequel to the excellent Plants vs. Zombies will launch next month and - at least initially - be exclusive to iOS devices.
Plants vs. Zombies 2: It's About Time will sprout on the App Store worldwide on 18th July.
Much has changed. As its title suggests, It's About Time sees the action move from Crazy Dave's front lawn to Ancient Egypt, the Wild West and Pirate-filled seas.