Metal Gear Solid 2: Substance

Key events

Digital FoundryMetal Gear Solid 2 was the game that changed everything for PS2

DF Retro looks back a technological masterpiece, starting with its stunning E3 2000 reveal.

Flashback to the turn of the century and Konami stands as one of the most prolific publishers in gaming. From its 16-bit classics to its more experimental 32-bit titles, the red and orange Konami logo long stood as a seal of quality. PlayStation 2 had just launched, but the initial line-up of games was shaky - and there was a decided lack of a killer app. The reveal of Metal Gear Solid 2 at E3 2000, prior to the system's Western launch, was the turning point in the fledgling system's fortunes.

Metal Gear Solid 2: The first postmodern video game

"Don't point that thing everywhere kid."

In the design document for Metal Gear Solid 2, written in the months following MGS's success, there is a section explaining the concept of 'Absolute Evil in MGS2.' "Evil in Hollywood films," writes Hideo Kojima, "has always changed depending on the time in which the film's story takes place. In the American market, where audiences like to see good triumph over evil, the absolute enemy - be it a race, country or setting - has always changed with the values of the times."

Konami confirms PS2 re-issues

Konami confirms PS2 re-issues

Demand brings classics back.

Konami has confirmed to Eurogamer that it is reissuing old PS2 games to shops, as a keen-eyed EG reader suspected.

"They are proper reissues," a spokesperson told us. "Konami has put them out at budget price because of demand. They are re-manufactured. They are ours."

Those PS2 games are Suikoden Tactics, Zone of the Enders: The 2nd Runner, Metal Gear Solid 2: Substance and Metal Gear Solid 3: Snake Eater. And they will soon be joined by Silent Hill 2, 3 and 4.

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Konami's Hideo Kojima

Metal Gear's dad on war and exclusives.

Hideo Kojima appeared rather melancholy when we spoke to him at Games Convention this year - which is to be expected, we suppose, since he's just finished the game that will almost certainly be his magnum opus. We spoke to him about MGS4's development, the importance of exclusive titles, and gamers' obsession with hardware.

David Hayter takes on the Internet

Voice of Snake responds to reports.

Solid Snake voice man David Hayter has written an open letter to the Internet after comments he made at the Anime Expo recently were apparently "misinterpreted".

MGS movie deal secured

Kojima's going to Hollywood!

Following Hideo Kojima's confirmation that a Metal Gear Solid movie is in the pipeline, Solid Snake's dad has announced that a contract with a top Hollywood studio has finally been, er, finalised.

Kojima confirms MGS movie

Kojima confirms MGS movie

'Can't say when yet.'

Metal Gear Solid will become a movie, says Hideo Kojima, but he can't say when yet.

That's according to a HIDECHAN Radio piece during which Kojima, series creator, confirmed what fans have long wanted to hear: "We're going to do it as a movie."

It's going to be in English apparently, although he wouldn't be drawn on a potential release date. "I can't say when yet," he admitted.

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BloodRayne film officially sucks

Boll to direct Metal Gear film?

In news that will come of absolutely no surprise to anyone at all, Uwe Boll's latest big screen videogame adaptation has been slammed by US critics following its Stateside release.

Metal Gear series to go online

Kojima to develop PC games too?

Metal Gear Solid creator Hideo Kojima has announced that he's hoping to following up MGS3: Subsistence, which features secondary online modes, with a game that will properly take the series online for the first time.

Kojima's blog now in English

Reflections on Metal.

Hideo Kojima's Japanese blog is being translated into English - giving us a chance to quote direct from the Metal Gear Solid creator's online musings rather than relying on unofficial translations.

MGS creator starts blog

Explains why he didn't retire.

Great news for Metal Gear Solid fans - series creator Hideo Kojima has started a new blog on the Kojima Productions website.

Metal Gear Solid 2: Substance

Metal Gear Solid 2: Substance

Martin delves into Kojima's MGS-shaped toybox

Start, Run, Word. I sat staring at the screen wondering what more

could possibly be said about the infamous Metal Gear Solid 2. By

now we're all used to the 'too many lengthy cut scenes/codec

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