Lumines, Tetsuya Mizuguchi's brilliant music-infused puzzler, is coming to Nintendo's Switch this spring - and it will include the ability to turn your JoyCons into Trance Vibrators.
It looks set to be a remastered version of the PSP original, first released in 2004 by Q Entertainment, the studio Mizuguchi founded in 2003. The former Sega producer has had a varied career since, leaving Q Entertainment in 2012 and taking up the role of a professor before returning to games in 2015 with his new company Enhance Games and, in 2016, releasing Rez Infinite on PlayStation 4 and PlayStation VR.
Enhance Games is behind Lumines Remastered, and the new game looks to recreate the PSP original on new hardware. That means enhanced visuals, of course, but on the Switch it also means the resurrection of one of Mizuguchi's more notorious innovations - the trance vibrator, which debuted alongside the PlayStation 2 version of Rez. By turning on Trance Vibration, you can sync a number of JoyCons and place them around your body in order to feel the music, if that's your kind of thing.
Lumines and Meteos producer Tetsuya Mizuguchi said he was leaving game development in 2012 when he took up the role of a professor, but now he's back and he's making a new Lumines game.
Tucked away in one of central Tokyo's sprawling, bustling regions, Q Entertainment's office building is small and incongruous - but impossible to miss, thanks to the striking logo on the side. "Q?" it asks. "Hopefully," responds the somewhat lost foreign journalist.
Q Entertainment has added its acclaimed puzzler Lumines to the ranks of titles available from Steam.
Q Entertainment has put its musical puzzler Lumines on PC casual gaming site WildGames.
Q Entertainment has apparently only just begun its evolution of the hypnotic puzzle game Lumines, with creator Tetsuya Mizuguchi hinting that yet another version could be in the works for PlayStation 3.
Lumines on PSP was almost universally revered. Almost, but not quite. For some people, it was simply too much to spend upwards of half an hour going through the early levels over and over again to get back to the bit that beat them.
We can sympathise if you felt that way. We can sympathise, but we're not going to. You are fourth rate humans.
Anyway, there's no need for us to sympathise because it turns out Q Entertainment and mobile developer Gameloft already do. And with Lumines Mobile, available now for virtually every handset that could conceivably run it, it has tried to solve that niggling issue by including a raft of new, shorter modes alongside the traditional, brilliant long-form one.
Gameloft has announced the worldwide release of Lumines Mobile, the latest version of Tetsuya Mizuguchi's hit puzzler.
If you count Ninety-Nine Nights, which has yet to be released in the West, Tetsuya Mizuguchi had six games at E3 this year. Four of them were Lumines titles, including a brand new Xbox Live Arcade version announced during Microsoft's pre-E3 conference - featuring Madonna, of all people. But it was actually Gameloft who helped us track him down - the French company had Lumines Mobile on display on its stand, and we arrived just in time to see them attaching a few "Best of Show" nomination plaques to the display.