Layoffs have hit UK racing game developer Codemasters, sources close to the studio tell Eurogamer.
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Racing game GRID: Autosport will soon support the Oculus Rift virtual reality headset.
An upcoming patch, outlined on Steam, will add the support - although be warned, it's only experimental at this stage.
And as the support is experimental, there are some in-game options that may cause crashes if you try to change them, such as changing resolution and resizing the window.
Codemasters has responded to the negative reaction to the £2.39 Boost Pack DLC for racing game Grid Autosport, insisting it's aimed at a "silent subset of players".
Codemasters has unveiled its plan for Grid Autosport downloadable content.
In a Codemasters blog post, community manager Ben Walke outlined the extra content that will be added to the racing game over the next few months.
Three car packs will be released: Best of British; Coupe Style; and Road & Track.
Cars are great fun to drive, but they're even more fun to smash to smithereens. So Codemasters shouldn't be too upset to find out that, having gone to pains to improve the handling of its cars in Grid Autosport, all people want to do is drive them into each other.
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Codemasters has made the HD texture pack for the PC version of racing game Grid Autosport its first piece of downloadable content.
Who knew a camera angle could cause so much consternation? When Grid 2 was first unveiled, the noise wasn't about Codemasters' bold decision to do away with driving assists, its introduction of point-to-point road races or its globe-trotting storyline; the focus, instead, was placed fierily on the lack of an in-car cockpit view.
That single omission tells you much of what you need to know about Grid 2, a game that never quite added as much as it took away, and one that left the long-standing Codemasters fans who had been waiting some five years for a sequel to the 2008 original feeling alienated. The cockpit camera is back for Grid Autosport, a quick-fire follow-up Grid 2, and its return tells you pretty much everything you need to know about where this new instalment is coming from.
When Grid Autosport was first revealed earlier this year it was somewhat cruelly dubbed Grid 2: We're Sorry Edition, and while I regret the snark there's perhaps no better way to describe the game's philosophy this time out. It's a comprehensive riposte to many of the slights felt by Codemasters' community and a return to the roots of what most agree is the studio's strongest suit. Grid Autosport places a hard and very much welcome emphasis on the racing.
For Codemasters, it's been a funny couple of years. After a scintillating start to the Xbox 360 and PlayStation 3 generation with Dirt and Grid, two smart console distillations of the studio's automotive expertise, a more erratic rhythm has set in. A couple of superb Dirt sequels were followed up by the slightly less stellar Showdown, a quick-fire sequel whose knockabout racing couldn't quite sustain standalone status, while Grid 2 took a lunge for the mainstream that left many of Codemasters' more traditional fans wanting.
Codemasters has announced Grid Autosport, a new standalone title that's coming to PC, Xbox 360 and PlayStation 3 on 27th June - and a game that puts the emphasis firmly back on motorsport for the series.
Developed in Codemasters' main studio, Grid Autosport is a response to some of the feedback received after the release of Grid 2 last year, and an attempt to placate some of the series' traditional fans.
To that end there is now more authentic motorsport racing, with open-wheel cars ranging from F3 to IndyCar, tin-top action plus GT and endurance action as well as returning drift and supercar content. Like in the original Grid, the campaign is structured around the running of a team, with the player able to acquire sponsors and teammates as they work across five separate disciplines included in Grid Autosport.