Oh, hello there. I hope you're having a... good Friday (haha Easter joke).
14th January 2015
15th April 2013
14th February 2013
Nintendo has just announced a new Fire Emblem game for Nintendo 3DS.
The as-yet unnamed title will be developed by Intelligent Systems, developer of Fire Emblem: Awakening.
Other than that, details are scarce, but it appears to share much of Awakening's systems.
The latest DLC to Fire Emblem: Awakening, Summer Scramble, has arrived in North America and Europe, but it seems to have a curious omission.
UPDATE: Nintendo UK has told Eurogamer that to qualify for the promotion all you have to do is register the appropriate games by 30th June 2013. It doesn't matter when they were registered as long as it's before this date.
Pow! Superhero fighter Injustice: Gods Among Us has knocked BioShock Infinite from the top of the UK all-formats chart.
High street retailer GAME has secured the exclusive rights to sell digital copies of Wii U and 3DS games in its stores.
There's a theory that what makes something truly beautiful is a single, noticeable imperfection. Fire Emblem: Awakening bears this out. It is an inspired revision of a classic design, and one that is riven right through the middle with a problem the series can't solve. When your defining feature is permanent death, but when all that really means is a restart, should the game's structure change or turn a blind eye?
Fire Emblem: Awakening doesn't just turn a blind eye, it practically admits defeat by allowing you - for the first time - to turn the whole thing off. If you do, defeated units retreat from the battlefield but are right as rain afterwards. This leads to a wealth of contradictions. If you're playing in Classic mode, where units die forever, their last words will often be about retreating. I lost a main character on the third mission, yet up she pops in the next cut-scene talking about how well things are going. Yes they are, except you're dead my love. (Which didn't stop her playing a central role in the ongoing storyline.)
I posed the above contradiction to a friend and his answer was simple: "srsly don't let characters die." I mention this not to take a cheap shot at developer Intelligent Systems but because it illuminates something that's at the core of Fire Emblem and always has been. Though your characters can die, you're not expected to accept it. If the 3DS didn't already have a soft reset (L+R plus either start or select), then Awakening would have implemented one. In other words, if you play this without resetting fairly regularly to reverse fate, you're either tactically brilliant or not playing it right. It's an odd little mix of meta-mechanic and practicality; a coin you keep flipping until every one's a winner.
This Thursday sees a bumper update for Nintendo's 3DS and Wii U eShop channels, headlined by a demo of Fire Emblem: Awakening.
3DS game Fire Emblem: Awakening will be released in Europe on 19th April, Nintendo has just announced.
Oh well that's only a year later than Japan, and only a couple of months later than America.
Nintendo seems to have sensed this might cheese you off, so Euro leader Satoru Shibata said he and Nintendo "sincerely apologise" for the wait.