EverQuest Next

Key events

EverQuest Next has been cancelled, Landmark still on track

EverQuest Next, the ambitious MMO by Daybreak Games (formerly Sony Online Entertainment), has been cancelled.

The colossal MMO had been in development for years, and indeed our John Bedford played a build of it back in 2013. He came away from his EverQuest Next preview equal parts impressed and skeptical that the developer would be able to follow through on its ambition. Verily, that skepticism was warranted.

So what happened? Daybreak president Russell Shanks quite bluntly admitted in EverQuest Next's cancellation announcement that the game simply "wasn't fun".

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EverQuest Next prioritised but 2015 release unlikely

Building-game accompaniment EQ Landmark to take backseat.

We haven't heard much about EverQuest Next since creator Sony Online Entertainment embarked on a new future as Daybreak Game Company earlier this year. We were told all existing projects were safe and that was that.

Developers' Most Anticipated Games of 2014

Titanfall! Destiny! The Witcher 3! The Last Guardian (hopefully)!

2014 is upon us, and it promises riches and glory unlike any year before it. With their launches under their belts, the next generation of consoles will, hopefully, show us what they're made of. Virtual reality headsets may make their mark on the mainstream. And with a raft of crowdfunded games due out over the next 12 months, 2014 should tell us whether all that money we pumped into promising projects on Kickstarter was worth it.

EverQuest Next a PC-orientated launch

EverQuest Next a PC-orientated launch

Will there be a PlayStation 4 version?

The EverQuest Next development team may be focused entirely on the PC launch platform at present, but the ambitious MMO may eventually be released for the PlayStation 4, according to David Georgeson, producer for Sony Online Entertainment.

"We're very serious about this being a PC-orientated launch," Georgeson said at the SOE Live event in Las Vegas.

"Now, you're dumb not to explore other options with a business of this type, but we're very serious about developing for the PC. You know the company knows a lot about the PlayStation 4 - look at DC Universe Online and Planetside 2 - so we have a lot of people becoming extraordinarily knowledgeable with that box. We're not adverse to the idea, but we're not going down that path yet."

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Jeremy Soule: "Pac-Man will eat Mark Zuckerberg's lunch"

Elder Scrolls composer says "video gaming is the future of social media".

Jeremy Soule, the celebrated Elder Scrolls composer and now music director for Sony Online Entertainment's upcoming EverQuest Next, believes video games have the potential to overtake the likes of Facebook and become the dominant medium for online social interaction.

EverQuest Next preview: a true next-gen MMO

EverQuest Next preview: a true next-gen MMO

SOE gets creative in its destructive epic.

It's impossible to resist introducing you to the official unveiling of a post-World of Warcraft MMO without referencing the Las Vegas environment SOE has chosen for showcasing EverQuest Next. Broken dreams, disappointments, big stakes and heavy losses abound in both of these entertainment industries, after all. Admittedly there are fewer prostitutes, binge-drinking chugalugs and Dolly Parton-themed slot machines in your average fantasy MMO, but it's certainly a metaphor with legs.

SOE is at least going all in with this new EverQuest adventure, and it's a game that largely abandons a template still capable of drawing a convention's worth of fans together. It's a bold vision of what the company thinks a next-generation MMO should look like, and it begins with the world itself. Constructed using voxel technology - and layered on top of a heavily modified version of the engine powering PlanetSide 2 - the destruction and manipulation of your next home from home lies at the heart of almost every design decision.

At the personal level of combat, spellcasts and melee manoeuvres - dished out so repetitively as part of the MMO combat canon - have a tangible effect on this particular world. In a demo set in a dark forest ruins, blade flurries tear apart the crumbling walls, while spells shatter the floor and send enemies tumbling into the depths below. It's in those depths that you'll find another of EverQuest Next's bolder design approaches - underground levels layered one beneath the other, where procedurally generated ruins, questing opportunities and riches lie waiting to be explored and recovered.

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