Diablo

FeatureDiablo Immortal is surprisingly good, what little consolation that may be

UPDATE: Lead designer delivers personal message, reiterates "multiple projects".

UPDATE 1AM GMT 4TH NOVEMBER: Wyatt Cheng, the lead designer of Diablo Immortal, just stepped on stage at BlizzCon 2018 and issued a personal message about the brouhaha surrounding the mobile game's announcement and Diablo 4 no-show. It was he who fended off some harsh questions on stage shortly after Immortal's reveal.

Stars align for Diablo 4 reveal at BlizzCon

UPDATE: David Brevik says he's not working on Diablo.

UPDATE 5PM BST: There's been a development and it may not be the one you're hoping for. David Brevik has said he's not working on Diablo now or in the near future.

Blizzard story overlord Chris Metzen retires aged 42

"I won't lie - it's going to be really hard stepping away."

Chris Metzen is retiring. He's leaving Blizzard Entertainment after more than 20 years' service. He, the overseer of story at arguably the world's most successful game maker. He, the earring-wearing cool guy on the BlizzCon stage. He, the voice of Thrall. Retiring. And he's only 42.

FeatureThe moment Diablo - and the action-RPG genre - were born

"I remember taking the mouse. And I clicked on the mouse."

It's pretty rare that the moment an entire video game genre was conceived can be pinpointed to the second. But David Brevik, lead programmer, designer and co-creator of Diablo, did just that during an anecdote-packed postmortem session at the Game Developers Conference earlier this month.

VideoVideo: Let's Replay Diablo 2

"Ou est le syndicat d'initiative?"

Eurogamer's Oli Welsh has never been afraid of courting controversy, and in this Let's Replay video he sends it flowers and makes it a mixtape before bombarding it with a stream of increasingly graphic erotic texts.

FeatureRetrospective: Diablo

Sympathy for the Devil.

It's just so grimy. Even sixteen years on, playing the game with the aid of a Windows 7 fix and looking at it with eyes that have seen the strangest and darkest moments of Silent Hill, of Vampire: The Masquerade and of Dead Space, Diablo still remains a grim and morbid experience. Everything in the game is shot through with this bitty, dirty quality, and though I'm sure this is as much a product of its engine as it is any deliberate stylistic choice, it doesn't make the experience any more pleasant.