Jonathan Blow, creator of Braid and The Witness, has shown more of his new puzzle game. It's a game inspired by (and even, it seems, codenamed) Sokoban, the old Japanese game about pushing boxes in specific orders to cover all the marks on the floor.
Fortnight-long super offer Humble Indie Bundle 5 has added top titles Super Meat Boy, Lone Survivor and Braid to its steller line-up.
Award-winning documentary Indie Game: The Movie will be released for download on 12th June worldwide.
You'll be able to nab it from iTunes, Steam and at IndieGameTheMovie.com, where you can also pre-order the Blu-ray and DVD.
The film follows the development of Super Meat Boy, details the protracted development and legal troubles surrounding Fez and offers personal interviews with creators.
US cable TV network HBO has optioned the rights to make a fictional TV series based on forthcoming documentary Indie Game: The Movie.
Has Xbox Live Arcade really peaked, as World of Goo creator Ron Carmel yesterday argued? No, analysts have told Eurogamer.
World of Goo developer 2D Boy believes Xbox Live Arcade "peaked" last year (2010) and that "Microsoft is not yet aware of this".
Pinball FX developer Zen Studios has jumped to Microsoft's defence after Super Meat Boy maker Team Meat savaged the Xbox 360 manufacturer.
Sony has revealed its latest round of PlayStation Plus deals, which go live later today.
All members are eligible for the offers, including those using the Welcome Back offer's free subscription.
What do you get? Sony's EU PlayStation blog lists extra maps for SOCOM: Special Forces and MAG are available at 100 per cent discount - completely free.
It's fair to say that gaming on Macs has hardly been Apple's number one priority over the years. But whether it intended for it to happen or not, the vast success of game sales on its various iOS devices has given the Cupertino giant reason to try and tap into Mac gaming as well.
Rather than simply bolt yet another section onto its increasingly clunky iTunes App Store, Apple decided to open a standalone Mac App Store on January 6th, complete with around 200 games to choose from. Most of them are absolute junk, obviously, but there are plenty that are worth checking out if you happen to have a half-decent Mac.
You might reasonably ask why anyone should care. After all, Valve got there first with its Mac game store on Steam, and has a growing selection of over 80 games vying for your attention. The answer to that is price. Following the lead of the aggressive pricing strategy on the iTunes App Store, many titles – whether casual or hardcore – are significantly cheaper on the Mac App Store than you'll find them elsewhere.
Five top titles, pay what you want.
When Jonathan Blow released Xbox Live Arcade game Braid in 2008 his life was changed forever. Almost universal praise greeted the captivating downloadable game - even Eurogamer awarded it 10/10. Braid, and by association Blow, became overnight sensations.
Hothead Games' PS3 adaptation of Braid is due out on the European PlayStation Store this Thursday, 17th December.
Hothead Games' PS3 version of Braid will be released in the US on 12th November, the publisher has announced, "with a European version to be announced shortly thereafter" - presumably meaning we'll get it quite quickly.
The PC version of 10/10 arthouse platformer Braid has been heavily discounted on Steam for the weekend.
Hothead Games has confirmed that it's working on a PlayStation Network version of Jonathan Blow's rather lovely platform-puzzler Braid.
"I can confirm that Hothead is developing a PSN version of Braid for North America and Europe, with no launch timeframe currently available," a spokesperson told Eurogamer in answer to inquiries, following a USK rating leak.
We also contacted Blow to find out whether he was involved, but he pointed us back to Hothead. "I am working on other stuff," he explained - presumably the game for which he recently sought additional staff. (Update: It's called The Witness.)
The German ratings board reckons that Braid is on its way to PS3.
Hit PC and Xbox 360 platformer Braid is now available for the Mac.
Microsoft promises to refund people who were overcharged for a discounted copy of Braid from Xbox Live Arcade.
Braid creator Jonathan Blow has revealed that he shipped a hidden level editor in the PC version, which came out last Friday.
Bad news for those looking forward to the release of Braid for PC tomorrow - it's been delayed.
Jonathan Blow has said it cost him USD 200,000 to produce Braid, the hit puzzle-platformer he made for XBLA and PC.
Tip top platform-puzzler Braid has been confirmed for a PC release via Steam.
Microsoft is slashing the price of platform-puzzler Braid to 800 Microsoft Points.
Fresh from being a big hit on Xbox Live Arcade, Braid is to be released for PC at the end of next month.
Braid developer Jonathan Blow has said he's currently working on a 2D RPG, although he freely admits he might end up doing something else instead.
Braid creator Jonathan Blow has once more sulked about Microsoft's enforced charges for content on Xbox Live, as fans are asked to pay for a new theme for the game.
Microsoft reckons 2008 was a pretty good year for Xbox Live Arcade thanks to some of the highest-rated games ever on the service.
A PC version of sumptuous platform-puzzler Braid will be with us between February and March 2009.
Microsoft is reporting a healthy increase in sales of Xbox Live Arcade games.
Braid might be released for PlayStation 3 in the future, but the PC version is developer Jonathan Blow's primary focus following the game's triumphant, 10/10-winning debut on Xbox Live Arcade.
Former Edge editor Margaret Robertson has said developers should be able to explain why their games are worth playing - adding that if they can't, they may be bad people.
Braid creator Jonathan Blow is "less happy" Microsoft insisted on charging 1200 Points (GBP 10.20 / EUR 14.40) for the game, rather than 800 Points (GBP 6.80 / EUR 9.60).
This is perhaps the nineteenth time I've started writing this review. If this were a montage in an old movie, this is the point we'd cut to the bin next to my desk, overflowing with crumpled balls of paper, torn in frustration from an imposing, mocking typewriter. Braid has filled my head with so many ideas, so many opinions, so many emotions that wrestling them all into a coherent critique is like trying to strangle a swan made of jelly. Every time I think I've found a mental strand that leads to the natural start of the review, it unravels. I've gone to bed thinking about Braid, and I've woken up thinking about it. From the fragments I remember, I'm pretty sure I've dreamed about it as well.
Braid is that sort of game.
Boiled down to its barest essence, it's a platform game where you must travel through six worlds to find and assemble jigsaws. Control is of the basic left-right-jump variety, and levels are made up of ladders, floating platforms and cannons that spit out whimsical enemies, deadly to the touch unless you jump on their head. The twist is that you now have control over time, and holding down the X button rewinds everything you've done. Time and its manipulation, not jumping, is the overriding gameplay feature.
Geometry Wars: Retro Evolved 2 (30th July) and Bionic Commando Rearmed (13th August) are part of Microsoft's "Summer of Xbox Live Arcade" month, apparently, and that means we also get release dates for Braid, Galaga Legions and Castle Crashers.
Pretty Live Arcade platformer.