Good old Vin Diesel, he likes to dream. He's also the kind of guy with the money and power to make it happen. So his revelation to Destructoid that Tigon Studios are working on his "dream game" - no less than a historical MMO set during the time of Hannibal - is worth noting.

According to Diesel: "My dream game is something we've been working on in-house. We haven't talked about it much because we've been mulling over how to do it just right. My dream game is a game that we're developing called Barca B.C."

He was answering the question of what his dream project would be, were the pressures of finance and marketing to be discounted.

He went on to say that "the reason why it's my dream game is because it is an MMO and - remember you said funds were not an issue in this scenario, this is obviously a hugely expensive game - but, it's a massively multiplayer online game where you create an avatar that lives in the reality of Hannibal Barca, the Punic Wars and life 200 B.C."

Quite the concept. Oddly, the Tigon Studios website refers to Barca BC as an action RTS, rather than an MMO, but we're not about to start an argument with Vin Diesel.

Barca B.C. has apparently been in development for three years already, but won't be seen for some time yet. In fact it could be another four years off, according to Diesel, a date which would tie in nicely with the release of Hannibal, the film currently in production about the life of the Carthaginian general, directed by Vin Diesel. We've contacted Tigon for more information on the tie-in nature of Barca B.C. and will let you know as soon as we do.

For the time being we'll leave the last words to the big man, with a little insight into how his mind works.

"When we talk about dream case scenarios, man, I would love to play as a Carthaginian soldier 200 years before Christ. Sailing around the Mediterranean, that'd be pretty damn cool. If you could add some historical elements to it, the better."

There you have it.

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About the author

Dan Pearson

Dan Pearson

European Editor

A ten year veteran, Dan joined Eurogamer as a lowly admin in 2006, working his way up to senior reporter before moving over to GamesIndustry.biz in 2010. He covers all areas of the business, but has a particular passion for indies and new technologies. He spends much of the rest of his time killing dwarves in poorly constructed fortresses. His dog is brilliant.

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