What makes Double-A games so special?

Gimmicks ahoy!

What makes a good Double-A game? You know, the games that might not have had the biggest budgets or the best marketing, but which still made your life a bit brighter with their gimmicks and sense of simple fun.

We've been looking at Double-A games over the last few months with our new-ish feature series, and we wanted to delve into more about what makes a Double-A tick, the things that exclude a game from becoming Double-A, and also the next logical question - is there such a thing as Single-A?

Join features editor Christian Donlan, guides editor Matthew Reynolds and Metabomb's Ed Thorn on the podcast as they discuss this and more on what makes Double-A so special.

And, once you're done, you can read our on-going archive of Double-A Team features.

If you enjoyed this episode, consider giving us a review on your podcast service of choice, and you can listen more if you subscribe to one of the following services:

See you soon!

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About the author

Christian Donlan

Christian Donlan

Features Editor

Christian Donlan is a features editor for Eurogamer. He is the author of The Unmapped Mind, published as The Inward Empire in the US.

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