Shadow Moses Project, the Metal Gear Solid fan remake being developed in Unreal Engine 4, has been unceremoniously shut down.

"We have to cancel the Shadow Moses Project for reasons beyond our control," the developer said on the project's Facebook page. "We would like to thank everyone for the tremendous support we have received."

Ostensibly Shadow Moses was shut down by Metal Gear Solid publisher Konami, as developer Airam Hernandez knew they'd have to get the company's permission sooner or later. It looks like it took about a month and a half, as the project was announced in mid January.

Here's how Shadow Moses Project was shaping up prior to its termination:

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Jeffrey Matulef

Jeffrey Matulef

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Jeffrey Matulef is the best-dressed man in 1984. Based in Portland, OR he operates as Eurogamer's US news editor.

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