Resident Evil creator Shinji Mikami is "extremely confident" about the quality of graphics in his new game, Zwei.

That's what he told Japanese magazine Famitsu (translated by Andriasang) after his studio Tango Gameworks' released the first art for the game.

"At present, we've at last cleared the initial phase," Mikami said. "Regarding art creation, we're already getting a very good atmosphere. We're extremely confident about the graphics this time.

"Of course, we can't recreate the same quality as shown in these image boards, but we can deliver game screens with atmosphere that is close to this.

zwei
Zwei artwork.

"There are still mountains of inadequate areas, though, so we'll have to work with the designers on brushing these up."

Planning began on Zwei at the end of 2010, Mikami revealed.

The name Zwei apparently has next to nothing to do with game content. "It just sounds cool," Mikami expressed.

He then expanded upon the nature of survival-horror he's aiming for. For Mikami, it's not simply about scaring gamers - it's about scaring them and offering the tools with which to overcome and destroy that fear. Mikami's apparently striving for "pure survival horror".

The basic build of Zwei is about half complete, Mikami said.

Platforms haven't been announced for Zwei, but Mikami expects the game to be on HD consoles. We've provisionally created PC, PS3 and Xbox 360 gamepages to link the information together.

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Robert Purchese

Robert Purchese

Senior Staff Writer

Bertie is senior staff writer and Eurogamer's Poland-and-dragons correspondent. He's part of the furniture here, a friendly chair, and reports on all kinds of things, the stranger the better.

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