Demon's Souls - first 15 minutes
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Published 11 June, 2010 Duration 14:50
Keza MacDonald shows us how it's done.
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Comments (61) Latest comment 2 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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EDIT: Also, I wish they'd sort that damn apostrophe out. Why couldn't they just call it "Demon Souls"?!
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Aaanywho, what a game this is...! If ever there's going to be sequel, get your fingers out of your arse Sony Computer Entertainment and bring it to these shores ASAP next time!
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Indeed, the moment I saw it last year and found out the Chinese version was all in English (except the manual) I had to have it asap, I wasn't going to wait for a possible US or EU release.
I sunk so many hours into the game it's unhealthy, a truly great experience though.
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One of the best games ever made.
Hard as nails but gets easier as you progress.
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Hehe, indeed. The roll move is your friend.
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So is this game for me or not? :?
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I finished it last night (US version) and I was positively toying with the enemies that had scared the bejeezus out of me initially.
So yeah, it gets easier.
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Sounds like you'd get frustrated with it.
Personally, I found repeating levels over and over was actually fun, the game teaches/expects you to improve how you play, not get stronger by levelling up, which would be too easy.
Yes it's a hard game but only if you don't have the patience to understand how it works. Some of the bosses are actually ridiculously easy when you work them out.
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Then you should buy it.
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This game is top of my list when I finally get round to getting a PS3 and, more importantly, time.
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I'm glad they were brave enough to release a game with a potentially confusing apostrophe in its title, to be honest
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there's checkpoints in the form of SHORTCUTS before each and every boss so that you don't have to repeat all your hard work again.
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Er, it's nothing like NG and NG's frustrations. The skills required in Demon's Soul are patience, caution/alertness and "intelligence", so to speak, not good reflexes (at least it's not a difficult game in that respect). That comparison paints a completely misleading picture of the game, like saying Civilization is like Pacman because you have to restart once you've lost.
Bloody hate bad checkpoints, replaying sections, unfair boss battles and whatnot with a burning passion, yet Demon's Souls is one of the best games I've ever played.
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Thread's full of them, no?
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But then again, i'm a nutter for this game. Haha!
Those sitting on the fence really should buy it! I've been recommending it for well over a year, and no-one i know who took the plunge has come away disappointed. Trust me!
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One of the best. games. evar.
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No doubt I'll develop an unhealthy dependency on moon grass, die a bazillion times and wear a rut through the Nexus.
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I wouldn't worry overly about the difficulty. I'm not especially skilled at games and, though I won't say It didn't kick my arse on a few occasions, it never felt like the game was being unfair and it was never particularly annoying. It doesn't really feature any annoying insta-deaths that come out of nowhere from what I recall.
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Even though the gameplay is apples to oranges, this game has always struck me as Shadow of the Collossus' evil step brother. In many ways they are exact opposites (e.g. boss only structure of SoTC vs the hordes of baddies in DS) but they're like two sides of the same coin. Both very atmospheric, with a storyline that is just sort of hinted at with minimal dialog, and so on. Also, both awesome.
SoTC - my favorite game on PS2
DS - my favorite game on PS3 (thus far...)
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I see what you mean, thinking about it they both have that atmosphere of fighting against insurmountable odds for a supposedly good cause. One being darkly romantic, the other being darkly disturbing.
Both superb games though, and one of the great things about them are the points you mentioned, minimalist story and dialogue. It works in their favour, had they been a lot more fleshed out I fear any mystery or intrigue would have been lost.
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The thing is perseverance rather than patience, if you're on the fence about whether to get it because of the difficulty, I suggest you get it. Once you learn the path from A to B (which usually includes a openable shortcut once you're near B for the longest sections) it goes from a terror-filled inch by inch grind to a casual monster bashing session as you learn the area, which is good because some of the demons in question are going to take many, many goes `til you trounce them. Others you will probably do first time because the ones you get stuck on tend to cause you to grind up fairly rapidly. For instance Maneater and Flamelurker must have smashed my pasty about fifty times, but Dragon God, Old Monk and Dirty Colossus went down easy.
You really feel like progress is an achievement in this game.
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I was taught that the 's is to signify something belonging to the subject so "Demon's Souls" refers to souls belonging to the demon. Demon Souls without the 's simply means a creature called a "demon souls" or even a name "Hi I'm Demon Souls". Dispite what some seemingly high profile academic muppets have been saying. The 's is necessary to depict ownership within English and always has been. It's getting embarassing that only foreign speaking people learning English as a foreign language are still being taught CORRECT english!
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It is hard, yes, and you will die, yes, but then you'll exult in a way you won't have ever done unless you've beaten an arcade shooter on one credit back in the 80's - and you'll exult like this many many times throughout the game. It is the Game of the Generation for me, hands down, and I own all systems and get all the games for free, so I've played them all. Buy this, and you will not regret it.
Oh, and my friend bought a PS3 the next day, and I haven't seen my copy of Demon's Souls since.
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But the game is awsome btw =D
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So even though i am slightly concerned about difficultly i really like the look of the game, and cannot wait to get it (though i am trying to get RDR finished asap