World of Goo piracy at 90 per cent
Only 1 in 10 buy the acclaimed PC game.
Developer 2D Boy has said that 90 per cent of people playing its excellent PC game World of Goo are using pirated versions.
Speaking on its blog, the developer arrived at this figure by dividing the known sales figures by the number of unique IPs submitting high scores, and ended up with roughly 0.1.
Variables such as dynamic IPs and multiple installations could deflate this number, although further research showed, on average, 1.3 unique IPs and 1.15 unique installations per person.
Of course, there are also factors that could inflate the figure - such as not everybody choosing to submit scores, or multiple installations at offices on the same IP, where games are shared as easily as germs.
Interestingly, 2D Boy found no difference in the number of people pirating World of Goo to the number of people pirating Ricochet (by Reflexive), which shipped with DRM and publicly aired its findings recently.
"We can't draw any conclusions based on two data points, but I'm hoping that others will release information about piracy rates so that everyone could see if DRM is the waste of time and money that we think it is," reads the conclusion.
Head over to our World of Goo review to find out more.
World of Goo is due for release on WiiWare in December.
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Comments (59) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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shame
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Such a great game too and from a small developer - this is the one that hurts the most.
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I'm being a bit hipocritical(?) as I helped off the Amiga back in the day, when i didn't know better. But now I stear completely clear from everything pirated.
How can people moan about there not being enough quality titles out there, when even the "cheap" quality titles gets pirated, thus giving less money to the developers.
Plus my spelling sucks today!
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This is especially shamefull tho for the PC community when the game is like £10 , if there are any pirates out there that always defend PC as the best games machine, guess what, your the reason the PC format is dying.
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95% of ISP customers have a dynamic IP address, I've had 4 different IP addresses over the period of a week.
These figures can easily be totally innaccurate.
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I just realised the game is out on the Wii, I'll get it on that instead.
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Also, I think that the tone of some of the comments while understandably bitter is clouding the issue. The point here is that this is a DRM-free game that has seen the same rate of piracy as the previous game from the same dev/publisher that came with DRM. Meaning that DRM is nigh useless. Meaning that, bizarrely, 2D boy may have made more money from this game because they didn't spend money and resources on DRM tech.
Having said all that, PLEASE go out and buy World of Goo beacuse it is a fantastic title and you'll not only be buying a splendid game but also helping a good cause.
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What's even worst is that some of these people are obviously enjoying the free ride enough to get a high score and cheekily submit it, yet think nothing of its small innovative developer
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Against all the triple-A titles out at the moment, World of Goo is the game that has sucked up the most of my time and is more than worth the £10 or so ($20) I paid.
Stealing from someone like EA (with their hateful approach to DRM) is one thing but pirating an indie game is inexcusable.
There'll be a special circle of hell devoted to people like your, or - if there are space issues - you will have to bunk up with the scum who don't leave a note after denting someone else car with their ludicrously oversized 4x4.
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My ISP only reassigns my dynamic IP address about twice a year, even when I power on/off. But I guess just because yours works that way means the rest of world does too...
If you read the post on 2D BOY's site they explain that they account for people with multiple dynamic IP addresses, because there is a unique player ID too:
76% of players have contacted the server from 1 IP
13% from 2 IPs
5% from 3 IPs
3% from 4 IPs
1% from 5 IPs
1% from 6 IPs
1% from more than 6
Source: http://2dboy.com/
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Why is it ok? Because they use DRM or because they are massive? Its not really fair to steal from anyone is it? EA have just announced they are getting rid of 100's of jobs, now Im not saying this is due to piracy.. but if a company loses money, you can bet that many of the low end, low paid workers are the first to lose their jobs... this was the same argument that people made about record companies. Its sad people dont realise that its the people getting low salaries that are hit. With Indies the problem is made even worse because they are the bosses and making no or little money
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Luckily that has changed. Now I'll get it on WW as soon as possible.
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And when you get down to the visceral, non-logical basis to the argument, that almost matters more than actual higher sales. No-one likes their work being stolen, and if they feel like they are shafting a lot of potential pirates, they won't care about a few legit gamers being harmed.
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Yet I'm willing to bet that the majority here are pirates. Buying pirates games, movies heck even music.
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'Buying pirates games, movies heck even music. '
who the hell buys pirate stuff?
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So how are legit owners who in your own words are "inconvenienced" now "hurt" because of DRM?
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To me that suggests he thinks it ok to steal from EA, but not from indies.. Im just making the point that stealing from any company is wrong
@TriggerHappy... I think its going that way unfortunately.
One thing that irrates me about pirates is its bad enough that they steal the software, but when they then come complaining the product doesnt work as they want it, or have as many features as they would like, and also sap up LOTS of free support time from the developers... thats when i get real upset.
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Then, make all the online features of the game the really cool ones, and make the game just 'ok' offline.
If people complain that they aren't online these days, then they are obviously living in the past.
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its much easier to download stuff to your pc in a few hours than to find someone with the game you want and COPY DAT FLOPPY
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Because now, more than ever, traditional PC developers are abandoning the platform in favour of the consoles - on many multiformat releases PC games are already a token gesture, and if this level of piracy continues I can see developers deeming the platform unworthy of the effort and abandoning it entirely.
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- at the job
- at home
- on my parents' computer
I'm the only one playing it (my parents find it too complicated
You do the math.
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/peep show
@trigger - well, I hope you're wrong, I really do. But in fairness, we have seen these concerns being raised at this level for the last couple of years, but there hasn't really been any noticeable drop in the amount of pc games (with a few high profile exceptions, GoW2 etc). I'll remain optimistic. I can't handle gamepads!
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I've sold games on the internet before and, while the returns are not great. They are fine for supporting a small team of developers (I'm talking 3 - 4 here). However, the returns were never going to be enough to support the likes of an EA team or even allow for expansion of a 4 man team. Perhaps the XNA community games and (when sony and nintendo eventually follow suite) sony's version and nintendo's versions will finally put things back in perspective.
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Still, they clearly would not be making 900% more profit if this was released in the days before bittorrent, and they haven't gone bust yet, so that is something. Plus, there must be a little bit inside of them as artists that is secretly happy their game has reached a hugely higher of number of people than it would have done without piracy.
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What? 20 US$ for one of the most original and polished games this year. What a ridiculous statement.
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You wanna see a future populated only by yearly fifa and need for speed?
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So for me it definitely was.
Its the same price as some full price PC games (Ie Crysis: Warhead, 5 bucks less then PES:2009)
If you have steam and have 5 bucks to spare I recommend getting 'Gravitron 2'.
That game rocks.
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And I've paid more than twice as much (still less than the RRP) for Warhead (which is just an expansion), and certainly haven't seen PES anywhere for 20 USD.
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I am one of those NASTY people that downloaded the full version without paying - but also left a nice message on the 'pirate' site harking on about paying for the game when it was fully available. Maybe a few will?
Having read this news today that the piracy level for the game is so high, and having realised that the full game is out, I headed straight over to the 2dboy website and payed for the full game. £13 and a half quid is nothing for such a fantastic game.
My hands are now clean!
and 2dboy have another purchase.
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I am one of those NASTY people that downloaded the full version without paying - but also left a nice message on the 'pirate' site harking on about paying for the game when it was fully available. Maybe a few will?
Having read this news today that the piracy level for the game is so high, and having realised that the full game is out, I headed straight over to the 2dboy website and payed for the full game. £13 and a half quid is nothing for such a fantastic game.
My hands are now clean!
and 2dboy have another purchase.
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You don't know that. In this absoluteness, the statement is the polar opposite of "everyone would have bought it", and just as speculative.*
And you do have another option in Europe. Buy it from 2DBoy directly. Heck, you can even register your copy on Steam afterwards. Link. Looks like the site just went down, I guess they're getting lots of traffic because of all the news about this.
*If DRM worked, of course, or if piracy magically didn't exist.
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I agree with you though, when it comes to the other category. The ones that have all the money in the world, play pirate all day and couldn't be bothered to pay for anything in their lives, as long as they can take it for free, and don't give a shit if the game is made by EA or by Introspection for example. Yes I'd slam these fat asses.
The concept of stealing shouldn't be applied in exactly the same way for games+music+etc. as for stealing apples, and the corporate suits should stop pushing their bullshit figures of millions $ losses, based on the amount of seeds+peers. Maybe half of them become their actual customers after all?
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