World of Goo experiment a "huge success"
Pay what you like adds 57,000 sales.
2D Boy has revealed that World of Goo sold 57,000 copies last week as a result of the 'pay what you like' birthday experiment. The developer deemed this a "huge success".
To illustrate, 2D Boy published a graph showing what people decided to pay for World of Goo.
Unsurprisingly, the majority of sales were at the lower end: 16,852 people paid one cent; 6483 paid up to a dollar; and a whopping 15,797 paid between a dollar and two dollars. A further 13,877 people paid under six dollars.
However, it's interesting that people decided to pay anything at all. And these, remember, are people who ignored the brilliant PC puzzle game at full price: $20.
At the other end, four people splashed out $50 on the game. But the biggest pricey-spikes were at $20 (306 people) and $15 (352).
The promotion, picked up by news sites across the web, also caused a 40 per cent boost to World of Goo sales on Steam. Fluctuations are common, but not to this degree.

No this is not Sony conference.
The bottom line, as Rock Paper Shotgun pointed out, is that 2D Boy made roughly $100,000 by writing a blog post and removing a set price for the game. That is a huge and important success.
World of Goo is a puzzle game about building bridges using blobs of goo. It's brilliant; our review explains.
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Comments (75) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Cue 16,852 minus votes...
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it might not make them any money, but it gets (an arguably fantastic) game out to more people. and once you release a sequel, the bigger the install base of your previous title, the bigger your profits will be.
stuff like this makes perfect sense for smaller/indie devs, and i applaud 2dboy for it
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Of course any game would shift for £2-£1, but for 2dBoy this ist a win-win situation. They get more media coverage and more awareness about their product (see the rise in sales on Steam) and they make some money of it. The product is long finished and they do not need to do any shipping, so there should be some profit for them...
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I bought it for Wii.
'Oh dear, developers should learn that sales are pointless without profit. Pretty certain any game would shift for £2-£1.....'
Huh?
They obviously wouldn't do this if the game was still selling a shed load of copies and raking in profits would they? The game is already complete and on the market, any additional sales from this promo will either increase profits or at the very least reduce losses.
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It does help that WoG is quite brilliant, I got it on Wii.
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Its commendable to see that 4 people paid $50 for it as well mind.
I really hope to see more from 2DBoy.
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True, but who says they didn't make a profit? The game had already been developed so I'd expect the marginal costs to be minimal.
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I assume you're referring to the clowns developing Windows?
/clown is my word of the day, courtesy of donnie#
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Seems to have taken £1.79 out of my account though. That doesn't equate to $0.80!
Not complaining mind, it really is excellent and £1.79 is still (obviously) worth it and great value.
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And do you think this experiment didn't make any profit?
"developers should learn that sales are pointless without profit"
Yes, because currently they don't know that. Thanks for the heads up though.
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/referring to the negative feedback on my very funny stab at the crap that is Windows
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As with digital distribution profit isn't the same in the respect of a download doesn't cost them much unlike a boxed product.
Of course any money is better than no money.
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I think it was a great idea to allow it - as it shows fully well that if the people dictated game pricing, there would be NO games made any more due to your tight fisted ness! Shame on you. I paid $5 which is only £3.21 and I even felt cheeky doing that, as I simply thought about the time it took to make, and not just wanting to rob them regardless of their efforts. Shame on you all who only paid pittance
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Halfwit.
2D Boy are two guys, and World Of Goo took a year to develop. If it had sold ZERO copies before this promotion, the $100,000 it made in a week would still be a very respectable wage of $50K each (over £30K) for a year's work. And that $100,000 was of course ALL profit (since that's the figure after PayPal fees), because the game is a digital download with essentially no manufacturing costs at all, duh. And also, it's presumably still selling and making more profit as we speak. So even if it had launched at pick-your-own-price from day one, they'd still have done okay out of it.
(Incidentally, do we know if any of the 1-cent purchasers bought it to try it out legally and then bought another copy for what they thought it was worth? No, we don't know that either way, so let's not get after the 1c crowd with a shrieking pitchfork mob just yet, eh?)
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It shows no such thing, you innumerate fucking twat. It shows that even with half your audience only paying 1c, you could still make a nice living out of writing indie games. $50,000 a year (and rising fast) is a lot more than most people in this country earn for doing much worse jobs.
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The only reason I didn't pay more than $5 is because I didn't know what I was getting, so couldn't really pay what I thought it was worth.
I paid what I was willing to risk.. and it paid off.
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and we are quite drastic here. nothing prevents EA to go out and announce they'll be selling fifa09 at $5 for a week (yeah, right! XD), it does not have to be 0.01.
(you can replace EA with any other publisher, it wasn't meant to be a stab to them specifically
still, as the articles state, it's and old game, and the most profit came from the $1-2 sales. very interesting.
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Fucking. Cunts.
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A few people paid $50 according to the chart.
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It was a DONATION system! 2DBOY obviously expected people to use this possibility, they even accepted that EVERYONE could be 1c-er, but they were fine with it.
2Dboy was already famous for experimenting with no DRM and allowing piracy, I guess they just wanted to give it away for anyone who wouldn't have bought it otherwise.
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It's all well and good bemoaning the 16.500 tight bastards (1c ffs) but hundreds of thousands of people paid NOTHING for it.
I agree but just hurry up and put Alien Breed out, ok?
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/smug
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Fucking state of this planet. Full on decay, in every quarter.
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Cool game, but no, WoG doesn't rip it off.
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I however forgot to buy it despite seeing the offer so can't say what I'd have paid, although I'd have been inthe over $5 bracket I'd imagine...
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2dboy in racist shocker!!
(I am only messin', it's an awesome game)
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and we are quite drastic here. nothing prevents EA to go out and announce they'll be selling fifa09 at $5 for a week (yeah, right! XD)
EXACTLY. If publishers want to compete with the second hand market so badly - the solution is to lower their price on games to an average of what they sell for preowned. I can 100% guarantee their profits would increase, because as was already well known, but this experience further proves, people will buy something they otherwise would not have done once the price is one they are willing to pay.
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Except it isn't. Not at all. Not that Armadillo run invented physics-based puzzlers in the first place, anyway.
But congratulations, this sure is the most ignorant comment I've read in the last few days.
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If they lower the price of new games, won't that just result in even cheaper preowned games that all the tightarse 1cent-ers will go for over the new?
Midnight_walker, the deal was "pay what you think it's worth" not "pay what you want". I reckon 1 cent is a bit of an insult to the devs, couldn't you have afforded 10 cents, or 20?
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It's not even a great game, just ok.
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I think it's a little sad so many people paid only 1c for it, but at the same time you can't blame people for paying the minimum possible amount. 2d boy must have expected that would happen, and been prepared for it.
Would be interesting to how many sales they would have had if the offer was pay what you want as long as it's over $1, or they put a $1 "delivery fee" on it or something
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How to get World of Goo working on Windows 7 dual monitor set up
Go to C:\Program Files (x86)\WorldOfGoo\properties and edit config.txt (was the top icon on my list)
You'll see a small amount of text.
Set screen_width and screen_height to the resolution of your primary monitor (the A in the A x Y screen resolution, i.e. 1920x1200 it'd be 1920 for width and 1200 for height.)
WHEN EDITING THIS REMEMBER TO ONLY CHANGE THE NUMBERS NOT THE PHRASING.
Save the config.txt
Load the game!
et voila!
Also if you want it in a window so you can still use your other screen(s) press Alt Enter.
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Of course you can. The fact that something is an option doesn't make it right.
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Sure it does, if that option is given by the people that worked on whatever it is is being offered. It's not as if Crazy Abdul is offering it for 1p out the back of his white van round the back of the pub.
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That's a nonsense argument. The developer made an appeal to the moral sense of the potential customers. If you truly feel that 1 cent is the ‘right’ value for this game, than I can’t fault you. There’s no such thing as an absolute truth after all. But you can’t dodge moral responsibility by saying “the sole fact that they make an action possible is moral justification for it”.
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Did they bollocks, they made a shrewd marketing move that got a lot of people talking about their game, and a lot of people playing who otherwise wouldn't, and who will shell out more than 1c for the inevitable sequel. The game is a year old. If people really cared that much for it they would have bought it already.
For argument's sake (OK this actually happened to me), let's say you found Warhammer: MoC (or any game of your choice, for the sake of argument) in Gamestation about a week after release mispriced at 99p. Do you go "OMGZ bargain I'll have that!" Or do you take it up to the counter and offer to pay £20 for it because you feel that's what it's worth?
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If you don't know what the game is about, play the demo. Everything else is excuses.
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Might be and if that is enough for you to justify to yourself paying 1 cent, then so be it. But that's a different argument than saying "because they let me, it's right".
As for your alternative scenario, it's different from the question in this situation in that the retailer has likely made a pricing mistake instead of asking me to pay what I think the game is worth to me.
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I agree. while I believe brand new games are pricey, there's not much to do really, developing costs lately are ridiculous and somehow they have to try and cash in. and kudos to those willing (and lucky enough to afford it) to go get them day one. still, lately, video games tend to age rather quickly. but the market does not reflect that in a coherent devaluation. yes, you can find a 2 year old pre owned game for dirt cheap in a specialized gaming shop, but if you want to purchase a brand new copy - supporting the team - prices tend to keep pretty high, unless they come in a special-budget-greatest hits version. I can walk into any shop and find 2 o 3 years old games at €30 or 40. are you kidding me? hell, you can still find last gen games for that much. and so, even if I chose to wait a year, and give my money to the team, I am still heavily influenced to just go to the nearest gamestop and snatch it for 15. I might as well have bought it earlier and avoided the risk of getting the plot twists spoiled by the internet hehe.