WipEout HD delayed due to technical issue
Reeves hopeful it'll still be out this year.
WipEout HD has yet to be released because of a "specific technical problem", but Sony hopes it will be out "before the end of the year".
"There is a specific technical problem with WipEout that we have to solve. I can't go into details but it is a really, really tricky technical problem that no region has been able to solve at the moment," Sony Europe boss David Reeves told us when we hassled him about the game's progress this week in LA.
"I think it will come out before the end of the year but it is something that was just very difficult to get to grips with."
Which is a shame, because WipEout HD looks great and we were pretty happy with it when we got to play around with an unfinished build a few months ago.
WipEout HD features eight tracks borrowed and spruced up from the excellent PSP games along with online multiplayer and the promise of downloadable content. It also aims to run at 60 frames-per-second in 1080p.
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Comments (84) Latest comment 4 years ago
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Delays on this system are becoming legendary.
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Wonder what this issue is.
General Xbot: The PS3 is the issue lololololol
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you forgot blu-ray lolololololololololrofllol
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What specific technical problem? The PS3?
/Kicks PS3 across the room
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/Runs to PS3 and hugs it
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(i did like the music in the first wipeout)
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It certainly sounds a bit odd that "a specific technical" problem - even a very tricky one - should take months to solve for a full development team though. And if they can't solve it in few hundred man hours, what makes them think that several thousand will make a difference if we're talking about a specific hurdle rather than unexpected extra volume work?
Well, hopefully they'll figure it out eventually - though if the developers really are more than fairly loosely connected to SCEE, perhaps there's reason to be very afraid indeed
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@the_dudefather
No exactly appropriate given it's a PSN title.
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id guess so
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We'd get more clicks this way.
/counts money
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Why don't they ask Microsoft to look at it for them...they cut code for a living, you know!
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We all know its just to get more "clicks" anyway. Keep some of your honor and dont try to fool us aswell.
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*sigh*
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/curses Sony
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If it's the on-line aspect then fair enough...but hey at least give 'us' a reason for the delay!
Poll... which will come out first 'Wipeout HD' or 'Home' ?
....both seem to be going 'backwards' fast!
gggrrrr
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Tried the demo and it is indeed quite dire. I feel sorry for anybody who actually bought that shit on DVD before.
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That would be funny especially as I read an article earlier that basically stated that Sony design the hardware first (blindfolded... nah, just joking!) then pass it onto to the software people to see what they can do with it rather than sitting down with both and building the console together like Microsoft and Nintendo do. Thus they spend a lot of time trying to get stuff working on the hardware and we already know from developers that the PS3, like the PS2 before, is a complicated machine to code for. Seems like Sony haven't learnt anything from the PS2 at all. Based on what I've read and seen for myself I suspect there's a lot of truth to it.
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And although I joked, I wouldn't be surprised that the technical issue comes from the new firmware either...
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The modern attitude of release it as soon as possible and fix it later is appalling. It is one of the reasons I gave up PC gaming a long time ago and it is the thing that is really pissing me off about console gaming now.
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"WipEout HD represents the future of the iconic anti-gravity racing series when it launches in late 2007."
Lol at them not even updating the web page for the last 9 months.
It's going to be a year late. 12 whole months. Do they really think they'll have some miraculous breakthrough in the next couple of months they haven't had in the previous 10?
Releasing a working game (even if you end up with foot in mouth cos you promised what you can't deliver)>>>>>> not releasing a game because you're embarrassed about promising something you couldn't deliver.
if they can't manage 1080p/60, drop it down to 720p/60 and GET IT OUT THE DOOR. Delaying it further now just makes them look even more useless by the week.
Jon
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2) The problem is most certainly not the resolution and framerate, they've had it running at that for a while now afaik. I also agree that 1080p is not important if they can get 720p working fine, but somehow I can't imagine that being a reason to delay the game, it simply would not compute. Fanboys are just using that as some kind of dig at the PS3, when it doesn't really fit as the reason for the delay.
3) I think it probably does have something to do with the latest firmware as well.
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Just accept the content the site has, or shut up and fuck off. I'd rather have the mindless fuckwit fanboy rhetoric that I can pity and laugh at than mewling snide comments like yours about a site that you're not paying a fucking penny to access. If you don't think the time you spent "clicking" was worth the effort then a) stop fucking clicking and then EG'll get the message sooner, and b) don't bother wasting more time whining about it afterwards.
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I'd go with some kind of net code problem... or he could be just making it up... you know plumber style.
So why isn't it ready?
/rubs chin, deap noisy inhale
Well it's very technical sir, it a problem no one's been able to solve.
edit: we turned the speed up to 11 and now it's fooked.
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Tell you what, fuck it off, nobody will care.
It'll run from the XMB just fine without going into that polygonal self-promotion shitfest.
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To say its a very tricky problem would point to it either being a pure processing grunt issue such as getting 1080p 60fps or the aforementioned firmware issue.
Given that the firmware must have been tested with every game released thus far I can't believe it would suddenly cause problems with Wipeout HD.
So I'm gonna plump for the 1080p thing as it fits the 'very tricky' description and I can imagine that Sony would delay it for this purpose do to all the bad press they're getting about the performance of the PS3. The game has also got HD in the title so it would be embarrassing if it had to drop to 720p. (Yes, I know 720p is HD but you know what I mean.)
I know some of you have said that it's already been running as such, but can you confirm that and even then it may not be smooth throughout a full race or with the max number of ships they want per race.
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If I happen to have a PS3 when this is released I'll get it for sure, Wipeout is awesome!
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HAHAHA
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at least we should see it the same day as the rest of the world right? localzsation cant really be an argument when they have had so many extra days, errrr wekks....errr months...(years?) to finish it.
I guess It really must be an online issue.
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(in fact, Fatal Intertia would be an excellent title for this story!).
Based on the EG preview a few months back, which said ace, bar an occasional frame stutter on single player, it's got to be network. Always wondered whether t'intertubes would be fast enough for a game like Wipeout. If so, then please just release the single player for a few quid less, then add the online element as a DLC. We'd be happy puppies.
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my guess is frame rate issue.. full speed, 8 vehicles and a smooth 60 frames...
just not possible due to lack in gpu memmory.
but, i'm not a ps3 dev person ;p
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I for one didn't buy it because I'm waiting for wipeout.
Having said that, I still won't buy.
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More likely to be something they've tried to shoehorn in at the last minute, such as trophy support, then realised it doesn't work.
OR (and infinitely more likely)...
As the problem can't be solved in any region, maybe it's to do with localisation stringtables? The stringtables pushing the size of the game above memory limits (even though there isn't much text in a Wipeout game...)? And if it is that, they will need to implement a bootstrapper that pre-loads the selected language beforehand, and throws out the rest. But that will use up the memory again.... Could overwrite it again I suppose... Vicious circle TBH.
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Easy peasy
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Oh and Delaystation3 - haven't heard that one before - lol
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And your in full knowledge of the facts farticusmaximus, as usual?
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"Gamers are ready for REAL change"
Ready and waiting Kaz, ready and waiting.
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/mental note, don't get farticusmaximus to code anything.
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FFS, Wipeout looks very nice, but it hardly looks as though it is pushing the machine. GT5 can do 1080P 60FPS (most of the time).
My vote is network problem. Fuck it, just release multiplayer later.
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I would assume that it's simply because they shoehorned trophy support in, which threw the game over its memory limit, and now is b0rked. It's already a great technical achievement that they managed to get the thing running 1080p60, and we know the game was pretty much finished to go out of the door, so it won't be something like netcode which would have been accounted for from the start.
Therefore, it's either trophy support broke it, or general lack of memory/processing power due to in-game XMB that broke it.
edit: wording
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When did they demo this at 1080p 60fps?
I know both the 360 hardware and the PS3 hardware very well. I would be amazed if they had this running online at 1080p 60fps. As for the ingame XMB. That may take some memory but, it's not enough to scupper a game. If anything it would just lead to a slow laggy XMB.
You could run something with a pretty static screen at that speed, maybe with 1 or two players competing against each other but, not with 8 racers on a complex level where twitch reactions are necessary. In fact it's not so much the hardware itself as it is the fact that no-one has a fast enough internet connection to pass the data on. Even one player with a slow connection would ruin it.
I would be interested to hear what the problem is from the developers themselves as I suspect, like most of the people here, that it's utter nonsense and they are simply trying to do something that todays readily available (and affordable) technology simply doesn't allow for.
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Trophy support is one thing, but they could bang it out the door and patch it later surely? Sony have real problems hitting dates and getting stuff out when they want/need to. Ok it's a tricky platform to develop for but it's not *that* tricky surely? There has to be some management issues at some of the studios. Look at GT5 - full game not likely until 2010 ffs.
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seasidebaz, you're such a hero.
could you maybe not classify your ramblings as 'expert analysis', though, seeing as you clearly aren't one?
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It was a quote from Aretak's post at the top of the page.
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[link url=http://www.joystiq.com/2008/07/17/missing-e3-wipeout-hd/
]http://ww w.joystiq.com/2008/07/17/missin...[/link]
says to add extra features. Whoever called Home interaction earlier in the thread, I reckon so.
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I've been a professional programmer for 10 years so I will offer my thoughts on what the technical issue is thanks.
I'm with baz and farty on this. Why do you think netcode would be a 'very tricky' problem on this game and not others?
I still personally think it's a 'STABLE' 1080p 60fps issue. I think if XMB was a problem we would see it in a lot of existing games. Maybe something else to do with Trophies or Home though as baz said.
@farty - 18 years dev! How old are you? Or are you counting writing adventure games in BASIC on a BBC Model B when you were 15?
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This story simply confirms it, a game is over a yr late & still they are having problems, im sure if sony wasnt relying on this game to boost sales, it would have been scrapped months ago.
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=]
It was probably the Acorn Electron and Speccy for me around the '84 mark. Although I much preferred the Acorn for programming.
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I know both the 360 hardware and the PS3 hardware very well. I would be amazed if they had this running online at 1080p 60fps."
Virtua Tennis 3 ran natively at 1920x1080 @ 60 fps for 1-4 players and could be played online. Granted that was only the 360 version as the PS3 version was finished too late to include net code but if that game can be played online at 1080p then I don't see why Wipeout HD can't be.
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jump in
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Should have been recently alleviated by the introduction of parallel processing and the fact that games should just have plug-in multiplayer, where the AI is basically just electronically "pressing buttons", but I know it still hits performance.
One day though, soon, this won't be an issue. Hence why some games can already have massive multiplayer counts.
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You leave Foetal Excreter alone, it is well worth 15 quid of anyones cash providing they are pissed enough.
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Personally I hope the problem they're having is in finding a suitable replacement for the god awfull female voice acting that was in the WipeoutHD clips..
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WTF, it's just like the SEGA/Nintendo days all over again.