Wii Sports sells 45 million copies
Dethrones Mario Bros as biggest ever.
Nintendo has revealed that Wii Sports has sold an outrageous 45.7m copies, making it the biggest-selling videogame ever, according to Wikipedia. Only Super Mario Bros. comes close with 40.23m sales.
But sales at the peak of the all-time charts are distorted, as each of the biggest games has come bundled with hardware. Wii Sports is packed with Wii, Super Mario Bros. was packed with NES, Tetris (33m) was packed with GameBoy and Super Mario World (20m) was packed with SNES.
Similarly, Wii Play's enormous 22.9m sales can be attributed to people wanting another Wii controller. You may even say 18.2m people were after a Wii Fit balance board, or that 15.4m people wanted a Mario Kart Wii steering wheel. You might say that because you've seen the next-best Wii seller only posting half as many sales.
But Nintendogs manages a beastly 22.2m without all that, and New Super Mario Bros. isn't far behind with 18.6m.
Brain Training notches up 17.4m sales just ahead of Pokémon Diamond/Pearl with 16.8m sales. Also close are Mario Kart DS with 14.6m sales and More Brain Training with 13.7m sales. After that, the list starts to drop off a bit.
Every single top 10 entry in Wikipedia's best-selling videogames of all time is by Nintendo. No wonder the house of Mario made a staggering USD 2.8bn net profit for the financial year ending 31st March.
Update: Cooking Guide has sold 1.8m not 18.6m copies. Sorry, we were dazzled.
Wii
- Wii Sports - 45.7m
- Wii Play - 22.9m
- Wii Fit - 18.2m
- Mario Kart Wii - 15.4m
- Super Smash Bros Brawl - 8.4m
- Super Mario Galaxy - 8m
- Mario Party 8 - 6.7m
- Link's Crossbow Training - 3.76m
- Animal Crossing: Let's Go to the City - 3.76m
- Wii Music - 2.65m
- Super Mario Stadium Baseball - 1.2m
DS
- Nintendogs - 22.2m units.
- New Super Mario Bros - 18.4m
- Brain Training - 17.4m units
- Pokémon Diamond/Pearl - 16.8m
- Mario Kart DS - 14.6m
- More Brain Training - 13.7m
- Animal Crossing: Wild World - 10m
- Super Mario 64 DS - 7.5m
- Mario Party DS - 5.8m
- Pokémon Mystery Dungeon - 4.5m
- Pokémon Platinum - 3.7m
- Kirby Super Star Ultra - 2.3m
- Pokémon Ranger - 2m
- Cooking Guide - 1.8m
- Rhythm Paradise - 1.9m.
- Professor Layton and the Curious Village - 1.6m
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Comments (59) Latest comment 2 years ago
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And yes, it was reported about two months back. Clearly Wii Play (awful, awful game) passed it ages back; five million sales ago.
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I know in japan it didn't come bundled in because they wanted to recover the 5 day dev costs on it but still.
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+1
or Solitaire, Snake, etc. loads of games sold more than this.
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Tanks! automatically takes Wii Play well above "awful" status (Laser Hockey is a time-eater, as well). I love it, one of my most played games of last year, oddly.
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people loves sum plastic Nintendo crap
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That is unreal.
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Obviously some people wanted it...
>A pack-in hardly counts does it?
Well the story covers that... but remember it's for sale in japan.. and even if microsoft bundled halo 3 with the 360, it still wouldnt come close to that number..
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That depends. In the industry, there's no "decent performance", there are only two possible outcomes. Once you decide to start a project, you must choose your expectations: if they are met, it's a success. If they aren't, it's considered a failure, even if it made a profit, because of those so-called opportunity costs.
I don't really know what Nintendo's expectations were for Wii Music, so I can't say if it should be considered a failure or a success. But looking at other titles in the series (Wii Play? Wii Fit?), I think they expected it to sell more than this. Also, the fact they are never talking about it, probably means it didn't meet their expectations. Of course, I could be wrong.
Back to the article: wow, that's a lot of games being sold on a daily basis. They know how to reach the public, that's for sure. My bro's girlfriend, who's not keen on games, is always bugging me to buy Nintendogs (but I haven't given in yet, eheh). As someone who is studying economics, my hat's off to you, Nintendo. I'm sure their example of how a company can severely enlarge the market, will be cited in textbooks for many years to come.
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Must be
Wii = many kids
many kids = scratched to hell games
scratched to hell games = broken games
broken games = kid moaning
kid moaning = parent going on ebay and buying another for the little shit who should have looked after it in the first place.
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it's the number 10 best selling wii game!
I'd say that was a success! Regardless of how little "real" (cough) gamers want it to have been.
Get ready for wii music 2!
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Think on people, think on.
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I'd say that was a success! Regardless of how little "real" (cough) gamers want it to have been."
Yeah, but like I told you, one must see if that's what they were aiming for. Is 2,5 millions what they hoped for? It was the new Miyamoto game after all. And the one before it, Wii Fit, sold 7 times as much. I'm not saying it didn't make (a lot of) money, I just wonder if it performed under expectations.
"Get ready for wii music 2! "
If they can sort out the problems of the first one, I'd be all over it. WM1 was nice in its core idea, but lacked too much in content for its price. Stages were few, customization was scarce (you couldn't even name your album, or at least I didn't find any option...), the minigames looked like an afterthought, and tracks were too aimed at a very general audience - or Nintendo fans - to make a big impact on specific tastes. It's like, everyone is satisfied, but not enough. Though maybe they made it for a matter of licensing. The drums mode was very nice, but I didn't like how they still made you press buttons in some cases... that really shouldn't have been necessary. Maybe with WMP support...
If the next game could have more interesting tracks, better customization choices, and more content in general, that would probably warrant a purchase for me. If it must be like the first but with different tracks, then I'd probably be contempt with just WM1.
For MAX AWESOME they should give you a way of creating your own tracks to follow, but I guess that would be very difficult to do.
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"Wow, it must be a really good game to sell that many. I'm gonna stop playing Fallout 3, SF4 and Call Of Duty and devote all my spare time to this. "
The mass market appeal of Wii sports, is for those with lives outside of video games. Not those who devote their lives to Call of Duty and other shooting/fighting games.
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That's YOUR opinion (no doubt because it doesnt feature guns and violence). 2 million people disagree with you.
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(also to note: it's not bundled in japan)
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Very interesting, Mr Bond...
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Why assume it's because it doesn't have guns and violence? Yes, 2 million people bought it, but then quantity doesn't equate to quality, you only have to look at the list of games up there to realise that.
Lets face it, Wii Music got a lot of poor reviews so it's not like anyone is being a dick saying its shit.
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Translation: There are more casual gamers than normal people. Casual gamers buy shit games and generally don't have a clue what they buy. Normal people are well informed and buy good games.
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The same can be said of Super Mario Bros but a lot of those sales are of the cartridge separately and its numerous appearances in other forms maybe.
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Games reviewers are by definition "hardcore" types. It wasnt meant for them.
Try telling my 6 and 7 year old neice and nephew it's shit.. they love it.
It's all part of the problem of games reviews in general.. If you make a game aimed at children, you're pretty much gauranteed a maximum score of 7 no matter how great it is.. Because the people reviewing the games, and the people who read said reviews arent interested in it...
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Translation : Gamers who post on games forums and read games websites have different tastes to everyone else, and look down at them snobbishly thinking they're somehow superior and have a better taste in games. Put enough sci fi geek fans together, and they'll all scoff and look down their noses at non sci fi geek fans.. Doesnt mean they're right.
But of course casual gamers play games for .. shock.. fun! And that's bad isnt it? You should be playing games for the crappy story or the gore, or for yet another carbon copy fps game... etc etc..
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Yeah, 'gamers' play genero shooters incessantly. They also play Ico.
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It was a piss take, a joke, don't get your knickers in a twist ffs.
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Rather than all the Wii Sports sales. You fanny.
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But equally, games reviews aren't written for kids... So your point is null.
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That's YOUR opinion (no doubt because it doesnt feature guns and violence). 2 million people disagree with you. "
Is that the best defence you can give?
"JST BECOZ IT DOZNT FEATURE GUNZ N VIOLENCE LOLZ"
I'm amazed there's still a few insanely hardcore Ninties still clinging onto the rotting carcass of what was once a game company they loved. Nintendo aren't making games for us any more. Wii Music wasn't shit because it didn't have guns or violence in it, it was shit because it was dull and uninspired.
Nintendo doesn't love you any more, so why do you persistently stick up for them?
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