WET demo on Xbox Live
Gold-exclusive shooty sampler.
Some magical combination of developer A2M, publisher Bethesda Softworks and platform holder Microsoft has deposited a demo of WET on Xbox Live.
The playable taster is exclusive to Xbox Live Gold members at the moment, and weighs in at 632MB. We don't know what's in it because I'm downloading Shadow Complex instead and the Marketplace website doesn't elaborate.
We poked our gun-barrels into WET for a recent hands-on. It probably won't set the world on fire, but there are some nice ideas in amongst its mixture of third-person hackandslashery, blasting, quick-time action sequences and bonkers red-mist berserker levels.
The full game's due out for PS3 and Xbox 360 on 18th September.
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Comments (41) Latest comment 2 years ago
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EDIT: though judging by the rest of the comments maybe a i just have low standards
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They can stop you from making a good purchasing decision too. The Dead Space demo didnt help selling the game even if the full game was amazing. Same goes for The Force Unleashed and Stranglehold imo.
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Its not an FPS.
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Not that stranglehold was a bad game, I loved it. I was starting to enjoy the demo of this until her face got splattered with blood and it did the kill bill 'alarm'. Fucking hell.
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Stranglehold might not have looked better but it played far better and if the rage mode is the hook then its not much of one, if its in the full game and when you attack limbs should dismember like the sence in Kill bill if that was what they were going for then I see the point.
In the arena section I killed all the eniemes till they stopped spawning then worked out that I was meant to close the shutters it was so poorly communicated was that a quicker way to complete that section?
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Erm, you get a text prompt telling you to close the three enemy spawn points, it couldn't be any clearer!
Anyway, I found this a good laugh, the QTE section was especially over the top, and the rage section had a nice visual look to it.
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Really? I must have missed the text. Thats annoying, I kept thinking what are those for? well thats me corrected. I shall play it again and see if that section was better knowing that.
The expoiltation movie feel was good though when I think back on it.
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I'm not going to rush out and buy it but I wouldn't mind waiting till it's gone down in price (£10-£20?).
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The title page looks like it was ripped straight off House of the Dead Overkill, even down to the stupid B-Movie filter and on rails car chase section. The aiming is nonsense. How the heck does one gun auto aim while you have to manually try to get a bead on someone else. I just ended up jumping and shooting, knowing that my autolocked gun would kill someone regardless of my own aiming skills and don't get me started on the stupid camera or the blood level!
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The demo that is. It's one of those instances where I hope it's a Dead Space situation. The DS demo didn't convince me at all...the full game however...
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Seriously, why can't you just press Y and kick the doors open? X spamming is old.
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Most likely won't be getting this, but the demo was ok.
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And oh yeah, this was the most annoying part of the whole demo.
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The main character moves gracefully enough during slow-motion "kill moves", but when walking around, she moves like a cartoon robot. While she's walking, the camera behind her often gets caught up in the surrounding scenery. The transitional animation between her various jumping and climbing moves is practically non-existent. The result is a very artificial look that I thought we've moved beyond on PS3 & Xbox 360.
The fight sequences are reasonably entertaining for the life of the demo, but I can't imagine wanting any more than that. The QTE sections are rather strange - it's not clear exactly when you have to press the button displayed on the screen, so you end up hammering it several times for it to work. Maybe that's the point? It's certainly not clear.
The demo gives you no idea of the story or who the main character is and why she's chopping up all these people. To be honest, having played through it once, I couldn't even tell you her name. Here's something I noticed: One wheelchair-bound character at the beginning is supposed to have an electrolarynx, but the developers obviously couldn't be bothered to source a real one or even attempt to emulate what they sound like, so you simply have a regular voice with a slightly weird effect on it that ends up sounding nothing like the real thing. Okay, a pretty pedantic thing to spot, but we've probably all heard a real electrolarynx in that recent anti-smoking advert (or in the first Mad Max film) and not bothering to replicate the sound accurately gives you a sense of the overall level of effort applied to making the game world believable.
As another person pointed out above, I think this is one of those games where I'll just play the demo a few times until I get bored with it... then I'll simply delete it. Although, having played it once, I don't really feel inclined to give it a second go.
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There's a slight blip around the button when you have to press it. You press it then and there's a delay before the action start. Not awesome QTE's clearly, but not that bad either. Which probably sums up the game
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I'm getting really bloody sick of "cinematic" gaming. Cinema and games are such totally different mediums that trying to mash them together seems rather like trying to breed a chihuahua with a Rottweiler. You end up with an ugly, misshapen hybrid that's neither one thing nor the other. Devs, please stop doing it. Use your imaginations to come up with more interesting ways to tell a story, rather than filling the design documents with detailed descriptions of the tight leather costume that your heroine is to be squeezed into.
Anyway, thoughts. The controls are very sloppy - the protagonist skitters about as if coked up to the eyeballs on methamphetamines and oven cleaner (except in slow motion when her view pans about with all the frantic urgency of an arthritic tortoise wading uphill through a stream of black treacle after having had its legs chopped off) and I lost count of how many times the idiot broad decided that, rather than wall-running up the crates to reach the spawn door controls as I clearly intended, she would wallrun up the wall next to the crates and execute a neat backflip into a hail of hot enemy lead. Dreadful.
The combat, obviously the meat of this game, pulls off the masterstroke of being dreadfully repetitive while also being overly and unnecessarily complicated. Why you should be forced to leap about like some sort of heat-packing Zebedee to effectively use your guns is beyond me. And there doesn't seem to be any visual feedback as to whether your shots are actually connecting or not, until the magic number appears over the enemy head to signify termination of life functions. This is however made up for by the swordplay, which seems so ludicrously simplistic as to be pretty much redundant.
As for presentation, the graphics are adequate but simply not good enough for an A title, and the inability to turn off the stupid film grain effect is unforgivable. The sound is completely forgettable - I can't recall anything specific enough to make comment on. And that animation when you take a gulp of whisky... *shakehead*
Overall, not impressed. Shame on you, Bethesda, for picking up something that should probably have stayed dropped.
m0thr4, I'm glad someone else noticed the electrolarynx. Failure to get something so simple correct just makes the sound guys look like idiots. Not that realism is much of a concern here.