Warhammer Online class cut for good
Hammerer banned, or Choppa chopped?
One of the four classes yet to be included in Warhammer Online is set to be cut from the game entirely, according to Mythic's boss, Mark Jacobs.
Last week, the developer announced it would be reinstating two of the four careers it cut form the game back in July. Later this year, WAR players will get a chance to play as the Empire's Knight of the Blazing Sun on the Order side, and the Dark Elf Black Guard on the Destruction side.
Of the two remaining originally planned careers, the Dwarf Hammerer and Greenskin Choppa, one is set to return to the game at a later date, but the other will be replaced by an as-yet unknown class.
"Well, one of them we hope to put back in," Mark Jacobs told Eurogamer and GamesIndustry.biz when he spoke to us last week.
"I can't tell you which yet, that's a surprise. We're probably going to be replacing one and putting in another class in its place. But we'll be talking about that in a few months."
Apparently Mythic has high standards for what it wants to put into the game, and one of the classes didn't make the grade.
"When we cut them out, one of the things we said is that if we can't make those classes great we're not putting them back in, and one of the careers we just couldn't get great," he explained.
"We're not going to put it in just so we can go 'see guys, we put it back in'. If it's not great, it doesn't belong in the game."
Jacobs assured fans: "There will still be four going back in, it just wont be necessarily the same four."
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Comments (26) Latest comment 3 years ago
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fuck me, its in the first trailer
@kremlik your post was in before mine, so its not aimed at you
can;t wait for the slayer to arrive
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They are supposed to be hell bent on finding death on the battlefield, don't wear any armor because they welcome it and all that.
Making them into a class that resurrects and wears epic items like the rest of them is a no-go in my book.
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A half naked lunatic with an orange mohican and a deathwish \o/
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They are supposed to be hell bent on finding death on the battlefield, don't wear any armor because they welcome it and all that.
Making them into a class that resurrects and wears epic items like the rest of them is a no-go in my book. "
Good point. Mythic are doing a good job of sticking to the Warhammer lore, therefore if the slayer does come in as a class, they shouldn't get armour...therefore who would want to play a class that has no armour? Also there would be the lack of equipment upgrading which makes for part of the fun.
I would like to see the Slayer personally, but I just don't think it could work, however, I'm sure I could be proven wrong
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----
Maybe they'd be adornments like necklaces, arm-bands, etc? Or maybe even "protective tattoos?" /shrug
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Ooooh...'protective tattoos' sounds nifty
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Sounds plausible, but damned if I'd be the sucker trying to solo with that type of class
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"please plase PLEASE say the hammerer is being replaced by The Slayer"
YES! GIBSL4y3RPLIX!
@Nillsens
"Slayer is a bit wrong though...
They are supposed to be hell bent on finding death on the battlefield, don't wear any armor because they welcome it and all that."
/Pushes imaginary, thick nerd-glasses up nose
They can but they'll probably be lightly armoured.
From what I know of slayers they don't just want to die, they want a good death on the battlefield against worthy foes. I mean, simply wandering unarmed and naked into a goblin warren or standing in front of a line of enemy archers would get you killed easily if that's all you want but that's no death for a dwarf warrior. You won't redeem yourself by just allowing yourself to be killed.
@Magic Panda
"Got to be the Slayer going in. Empire needs more awesome."
YM Order needs more awesome; Dwarves already supply over half the total awesome to the Order side, screw Empire!
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glass cannon archetype - massive damage, but fragile
very light armour - leather harness and tattoos/charms
a slayer only truly comes alive when faced with incredible odds, so i would imagine a series of buffs that stack, based on either:-
a) how many enemies the slayer tags, up to a maximum of five
b) how many enemy players hit him, up to a maximum of five
c) a combination
In this case, you have a high damage dealing monster, with low hp, who you HAVE to avoid, because the more people he/she hits, the more dangerous they are
in effect, a monster line breaker
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Q. What's so special about Slayers?
A. Slayers are one of the most iconic part of the Warhammer Universe. They adorn rulebook covers for the table top game, they are totally unique as a Dwarf 'type' when compared to any other Fantasy universe. And let's face it, Dwarves aren't usually 'the cool race' that most would vote for in any fantasy setting. Slayers could change that.
Q. What's wrong with the Hammerer?
A. Hammerers are far too similar in look (grey, armoured) to Iron Breakers. Not only would this go against the general develpoment rule of being able to quickly discern a class just by glancing at it, but it detracts from a class that *is* cool and we have already: The Ironbreaker. Add to the fact that Slayers, being so iconic, would certainly bolster the Order side and it seems more like a no brainer.
Q. What about sticking to the lore of the Slayer's 'deathwish' and dying in WAR?
A. First of all, dying in WAR is only a game mechanic. It's a respawn. There is no way to explain it away as fitting in with the lore for any character, regardless of class and neither should it. Some things will always remain 'game'. The minute you get over that hump, the problem with Slayers dying goes away.
Q. Wouldn't it be silly to have loads of Slayers running around?
A. As silly as hundreds of Magus' flying about on discs? Or Witch-Hunters? Or Sorcerers? All these classes are even rarer in tabletop Warhammer than Slayers. Troll Slayers are actually band together.
Q. Aren't Slayers too powerful to be playable characters?
A. A Dragon or Daemon slayer, you could argue, is very powerful indeed. But isn't a rank 40 player of any class pretty powerful? Couldn't they toe-to-toe it with a wide variety of beasts? If you think of the Slayer types in terms of 'rank'. it's perfectly acceptable for a Slayer to be playable, or as a Troll Slayer only (in terms of 'power'), if it's really a problem to grasp the concept.
Q. They don't wear armour so what about protection?
A. They have magical tattoos. Different designs could be translated as Chest armour and shoulder armour. Plus that would fit nicely with the armour-dying system wouldn't it? Similarly, headgear could be bandanas, eyepatches, bandit masks etc and gloves could instead be bracers. Cloaks, boots and pants would be unchanged. This would also fit if the Orc Choppa (or equivalent)was considered some kind of savage orc - tattoos around!
Q. What about Masteries?
A. Ok I doubt anyone has asked themselves this, but I just wanted to put down my own thoughts. I think the masteries would work well as the different slayer 'types'. Imagine each mastery (one for higher DPS, one for being harder to take down, and one for anti-magic) were thought of in terms of Giant, Dragon and Daemon Slaying-masteries in that order? Just food for thought.
Q. What about models/animation? Surely that stuff would put Mythic off if they had to redo all that?
A. How much they'd have to do in that regard is only known by Mythic themselves. But Slayers are present in the game world already (as NPCs), and there is no reason the Hammerers animations couldn't be useful.
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Nice one, that's a pretty well-rounded argument for having Slayers onboard!
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I know that Slayers don't want to "just" die. The whole reason for them becoming Slayers is that they see suicide as a waste, thus they seek out glorious death.
As cool as Slayers are, I just don't think they should be a player class.
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Hello Slayer.
WAR FTW.
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"@sneetch
I know that Slayers don't want to "just" die. The whole reason for them becoming Slayers is that they see suicide as a waste, thus they seek out glorious death.
As cool as Slayers are, I just don't think they should be a player class."
Fair enough. I'm hoping they will be though.
If they come with a head-butt attack I'm ditching my Witch Hunter for one.
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"i imagine the slayer as follows:-
glass cannon archetype - massive damage, but fragile
very light armour - leather harness and tattoos/charms
a slayer only truly comes alive when faced with incredible odds, so i would imagine a series of buffs that stack, based on either:-
a) how many enemies the slayer tags, up to a maximum of five
b) how many enemy players hit him, up to a maximum of five
c) a combination
In this case, you have a high damage dealing monster, with low hp, who you HAVE to avoid, because the more people he/she hits, the more dangerous they are
in effect, a monster line breaker"
I like your "he gets nastier the more people he fights/fight him" mechanic.
I think that if the choppa is lightly armoured then so should the slayer but if the choppa is medium...ly armoured then the slayer should be too (maybe they're very good protective tattoos and torcs for example) as they will need to fill opposing needs to a degree.
However, he sure as hell shouldn't have low HP or die easily. As melee DPS he needs survivability the melee DPS will have to contend with other melee characters as well as ranged DPS and the healers he's trying to kill, basically everyone and their squig will be targeting him.
I'd say giving him huge toughness and wounds in order to counter the lack of armour would be an option.
The ironbreaker already has mechanisms like that and giving an increase to damage, toughness and wounds for each target he attacks and that attacks him would be good. Something like a cross between grudges (which would be appropriate) and balance/accusations.
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