Ubisoft writer confirms Far Cry 3
It's the naughty corner for this man.
An Ubisoft scriptwriter has confirmed to the UK's Official PlayStation magazine that Far Cry 3 is in development.
Kevin Shortt, speaking at an Avatar press event, was asked by the mag if he was working on a sequel to last year's sandbox shooter, (as reported by CVG).
"No I'm not," he said. "But I know the team are and what I've seen looks pretty exciting."
It's hardly surprising, but pre-empts an official announcement of the game from Ubisoft. Shortt probably has some explaining to do right now.
Far Cry 2 was made by Ubsioft Montreal after the French publisher took the series over from original developer Crytek. It moved the game from lush tropical islands to an African setting, and earned a respectable 8/10 from us.
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Comments (31) Latest comment 2 years ago
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Didn't really like FC1 but I'm really enjoying FC2 at the mo. It's one of those games where I can see the glaring problems many hate (respawning guard posts, weapons jamming, vehicle fixing, super accurate enemies from miles away, etc.) but the whole makes up for these failings. Wandering/driving around the beautiful environment, really fun gunplay, picking and choosing what you do and makes a really fun game.
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I have yet to play that PS3 Afrika game, but I still dare say that FC2 made for a vastly better African safari game. And with assault rifles and explosives
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Other than that I really liked FC2. Quite a few nice realistic touches. I liked the weapon trader and the upgrades and the map and compass and all that. Just not the bloody checkpoints. And add some wildlife would you? I want to do some big game hunting.
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I loved the first few hours of Far Cry 2, but the respawns totally killed it for me. That and the way everyone in the entire continent seemed to want to kill you. I rushed through to the end after letting the game rest a month or so after I bought it. The most frustrating thing was to see how close they were to making it a great game! A few game-breaking flaws that could have been so easily removed (timers on respawns, friendly civilians, better missions planning) and it would have been almost a masterpiece.
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I wonder how much they'll change those things for FC3...
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thus not as appealing to me.
I've quoted the key part of your post.
You liked them, we didn't and for some it did ruin the game. I would have no problems if they took a while to respawn, or if there was only a chance they would respawn, but as it was they kept popping back up like vampires or cryptosporidiosis.
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I'm usually a sucker for FPS games but didn't play FC2 for long before I'd already had enough. It simply quickly dawned on me that I'd be spending most of my time traipsing backwards and forwards across an enormous map taking out the same enemies for the umpteenth time, for no reason other than for the devs to pad out the game with filler.
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The lack of a meaningful payoff at the end was shocking though. All those days of trudging around and squirrelling away game saves, and all you had to was kill off a few more enemies.
I wasn't playing this game. The game was playing me!
Like a bitch.
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- corridor shooting but on a bigger scale admittedly (unclimbable hill ranges)
- AI - what everyone else said, super aggro, respawning, take millions of bullets to take down, stealth almost impossible due to super hearing/vision even at night
- supposedly fully breakable environment is limited to a few trees and grass burning, and the odd specific breakable shack
- start & goal points are as far away from each other as possible, forcing you to spend ages to commute, while driving isn't fun at all due to check points (drive/stop/shoot/drive/stop/shoot etc.)
- the setting is supposed to be in a civil war zone if i'm not mistaken. The only parties fighting each other is the world against YOU.
I paid full price for this, and wish I hadn't bothered. Biggest disappointment of the year.
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On several occasions, I got stuck on a rock or tree and had to reload the game so I just give up.
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Why does everything have to be spoon fed. Tell you what time the truck will be at a location and then leave the player to be there at the right time. Have the players ingame watch warn them 10 minutes before it is due or something but in the time between let the player get on with other things.
Go for immersion not spoon feeding to attract me to FC3.
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if they can get a better game to go with the lovely game engine I will be happy
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The problem with the game was it did get a bit repetitive with enemy respawn, the enemy mainly stayed the same, the vehicles should have been more varied and important both for enemies and youself esp to travel...if they add more of variety in enemies & AI and more options to fight the way you like (the stealth was a bit of downer in FC2) and fix the repetitive nature of the missions with more deeper variety and scope...FC3 could be brilliant game.
Just don't make this into MW liner shooter - depth, weapon strategy, suspense, survival rpg-adventure and tactics openness is what FC 3 should do - properly this time (FC2 did some of this - but not to full effect!). The openness and freedom is what FC is about!
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The really long drives packed it in for me.
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Best FPS of this generation so far.
The respawning of enemies and checkpoints was spot on: you can't defeat an entire population, you can't win in a civil war.
Whiners just refused to commit, as they always do.
It's always the game's fault, not theirs...
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Respawning guard posts gave me more shit to blow up - or avoid.
People saying the stealth didn't work were just bad at it....! LOL.
We need more massive open world games like this - that are stable, work & truely emergent.
Not more linear scripted bollox.
Yeah, it wasn't perfect but it was an amzing departure from the norm that I put over 60 hours into.
Bring on FC3
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Drum beat starts......