Ubi pulls I Am Alive from Darkworks
Ubi Shanghai brought in to hit deadline.
Ubisoft has pulled its original disaster game I Am Alive from developer Darkworks and taken the project in-house, GamesIndustry.biz reports.
The game was announced at E3 last year and expected to release this spring, but had been delayed until the financial year ending March 2010.
"In order to respect the new launch date for this ambitious title, and Darkworks having other obligations, we have mutually decided to complete development of I Am Alive at Ubisoft Shanghai, as the two studios have collaborated on aspects of the title over the past year," said Ubisoft in a statement.
"The team at Darkworks has respected its contractual obligations on the project and will be a part of the success of the game when it launches."
In an interview with GamesIndustry.biz last year, Darkworks' CEO Antoine Villette described a good working relationship with Ubisoft, revealing that the publisher puts considerable pressure on new intellectual properties.
"It has been a long time we have been working with them and, as an external developer, we have been treated well," he said.
"For Ubisoft, for original IP it is very aggressive. They are quite willing to take risks and they deserve some applause for that. They have as much original IP as they do sequels but I think that's fair."
You may also like...
-
Dear Esther Review
-
Motorola Xoom 2 Tablet Reviews
-
Total War: Shogun 2: Fall of the Samurai gameplay
-
Assassin's Creed 3, Splinter Cell: Retribution coming this year?
-
PlayStation Vita trailer launches new Sony campaign
-
Happy Action Theater Review
-
Resistance: Burning Skies PS Vita release date
-
App of the Day: Candy Train
-
Wii RPG Pandora's Tower release date
-
Infinity Blade's Chair: "we're in the golden age of gaming"
-
Project Draco's final name is Crimson Dragon
-
Girl Vader stars in Kinect Star Wars trailer
-
Why Devs Owe You Nothing
-
ModNation Racers: Road Trip Review
-
If I Were in a Sealed Room With a Girl, I'd Probably XXX trailer
-
Sony explains PlayStation Vita game price strategy
-
Latest SSX footage shows off Moby
-
Rockstar mulling LA Noire 2 development
-
DICE working on multiple Battlefield 3 fixes
-
Who Killed Rare?
-
Face-Off: Final Fantasy 13-2
-
Sony confirms PS Vita 1st Party digital only game prices
-
Mojang: no plans for Minecraft on Vita
-
3DS Ambassador Super Mario Bros. game updated
-
Digital Foundry: PS3 Skyrim Lag Fixed?









Comments (17) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Nintendo had to be bring Miyamoto(I think) in to pretty much guide Retro through the majority of the production and Nintendo as a whole were heavily involved. I Believe they also let off a lot of the Retro studios staff and cancelled the other games they had in prodcution. Turned out to be a great decision, this is not the same situation exactly but similar in ways. It could still turn out OK.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Also, to Doctor_What. A year is not a long time. If anything, a year is too little, especially with light of what us consumers want to see in the games we play.
Comment below viewing threshold Show
http://ww w.dperry.com/archives/news/dp_b...
Comment below viewing threshold Show
Comment below viewing threshold Show
* don't I know, I ruined some home-made muffins this morning.
Comment below viewing threshold Show
When first announced I was hoping for a next gen SOS type game, Guess I'll just hunt down a copy of that old gem instead!
Comment below viewing threshold Show
I also agree with polaris' comments - I only really associate Ubi with shallow, casual products these days. I think the last games of theirs I really genuinely enjoyed were in 2003 (although I haven't played EndWar, which looks like it might be pretty good).
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
"The team at Darkworks has respected its contractual obligations on the project and will be a part of the success of the game when it launches."
Oh yes, I'm sure they felt perfectly fine with having a game they put a lot of hard work into being snatched away from them.
Of course Ubi owned the rights, but they should at least be honest about it. They wanted the game rushed out in as shitty and unfinished a state as their other recent titles, so snatched the game development away. And they shouldn't think Darkworks' employees or us gamers are naive enough to believe that they "will be a part of the success of the game when it launches." Bollocks will they be. We aren't that stupid Ubi.
Ubisoft really are the new EA.