THQ doing more de Blob for Wii
The future's bright.
THQ plans to make more de Blob games for Wii, after the original won critical hearts and bounced eagerly off shop shelves.
"We're pleased with de Blob's performance worldwide. It's a great intellectual property and you can tell your readers to expect to see more of de Blob in the future," THQ told IGN.
De Blob, which popped up on Wii last September, challenged players to restore vibrant colour to blank-canvas levels by bouncing a paint-laden blob up walls, off buildings and into trees.
The result was a visual treat; a title bursting with the sort of personality the Wii was built for.
Head over to our de Blob review to find out much more.
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Comments (27) Latest comment 3 years ago
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It would probably help to know something before posting out of your hindquarters. The game sold 230,000 copies in North America alone, outselling Wario Land Shake by a huge margin.
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I did. In the UK, de Blob entered the charts in its second week of release at No 38 in the charts, then scored a No 29 two weeks later. That's it. If you call that a good performance, you should go and write for New Labour.
The annoying thing about its performance here is that it's a good game, well worthy of a sequel. But it didn't perform at retail.
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I for one welcome a sequel since the first game was a joy to play.
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The sum total of your research was the two-week launch window in the UK?
I certainly hope you don't have a career in the sciences with that kind of statistical acumen...
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The sum total of your research was the two-week launch window in the UK?
I certainly hope you don't have a career in the sciences with that kind of statistical acumen...
There are only 250 people in the world, I know because I sat in the town square on Sunday morning and counted them over a two hour period. Anyone who tells you otherwise should work for [insert political party in power] as a spin doctor.
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Obviously those people were biased and don't count.
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The sum total of your research was the two-week launch window in the UK?
No. I said it charted after TWO weeks on release and then charted again TWO weeks later. 2+2=4. I then said "that's it", indicating that it didn't chart again. I checked the charts for every week since the game's release to make sure of my facts.
So, wrong on all counts. Your school should be put in Special Measures.
I certainly hope you don't have a career in the sciences with that kind of statistical acumen...
That's rich coming from someone who can't read or add up to 4.
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I'm sorry, but if your sole measure of sales is based upon how often things are in "the charts" then that's piss-poor.
How about actual numbers of sales since release since clearly this game and many others on Wii often sell at less-than-chart-making levels but add up to a sum greater than many games that sit on the charts for a week or two.
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It clearly sold enough to justify a sequel. Wouldn't you be better arguing that the Earth was flat?
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The sum total of your research was the two-week launch window in the UK?
No. I said it charted after TWO weeks on release and then charted again TWO weeks later. 2+2=4. I then said "that's it", indicating that it didn't chart again. I checked the charts for every week since the game's release to make sure of my facts.
So, just to confirm, the entire basis for your argument that de Blob sold poorly is the fact that it only appeared in the UK charts twice?
I'm asking as it seems a very shaky basis for your argument. Games like this are often slow burners, (I know I've only just received my copy today) and the months from September (when de Blob launched) onwards were packed with most of the high-profile, big-budget blockbusters from last year, a game could sell a lot during that time without even registering in the charts.
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I must've bought the other copy then.. best 3rd party game on the wii (not that that's hard...)
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They dont mention wii at all.. for all we know they could be doing a ps4 version...
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jaxon58 +1000 since I had to quit the game once after 30 minutes of playing and lost all my progress and I wasn't far from the end of the level