Stargate MMO developer goes bankrupt
Resistance spin-off sold to splinter group.
Cheyenne Mountain Entertainment, the studio making the Stargate Worlds MMO, has succumbed to bankruptcy and called in the receivers, according to an open letter to shareholders on its website (thanks, Voodoo Extreme).
Stargate Worlds was recently sidelined in favour of a cut-down multiplayer shooter called Stargate Resistance. According to the statement, that game - which was launched last month - has been sold to a new company called Fresh Start Studios. Fresh Start Studios has been set up by Cheyenne shareholders "in an effort to preserve the game and prevent it from going offline because they felt there was no other alternative", says the statement.
This must be the final nail in the coffin of Stargate Worlds, however. "With regard to actual operations, game development has ceased. Not to be redundant, but there are no employees," says the statement bluntly.
Cheyenne Mountain has been suffering funding problems since late 2008, when a website appeared claiming employees hadn't been paid.
The saga had devolved to the extent that there was confusion over who was in control over the company, but as the statement concludes, this is "a moot point at this particular point in time because the Receiver has been placed in control".
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Comments (18) Latest comment 2 years ago
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Too bad about the massive legal battle waged to shut down the development of the Stargate game scheduled for release before this one was announced. At least that one was being developed by a real studio which paid its employees and has an actual back catalogue which proves they can make games, it's not some vapourware touting cash sink.
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RIP.
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They were so obsessed with big picture/high concept stuff that it was impossible to actually get any kind of decision from them about even the most fundamental design decisions. You'd have a phone call with them for an hour, 20 minutes of which was them trying to get organised/together, 30 minutes of which was back-patting and eulogising about how awesome the project was and how it's the Best Thing Ever and 10 minutes of actual design discussion, most of which was requests for more information on either the simplest of things (which had already been explained in far end of a fart level of detail) or on stuff that wasn't important at that time (such as what colour on-screen HUD elements would be, when we were still trying to get them to commit to the core design.)
We spent two weeks trying to explain a Freemium model to them and re-drafted the same four page document about eight times trying to get them to understand the simple concept of buying your advancement with cash versus earning it through play and the ratio of content that players could buy or had to earn (i.e. ''raid gear'')
In the end I had to draw a Word Art diagram using the exact same percentages and ratios and they then accepted that, stating that they thought these figures were much better than what we'd previously pitched.
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Stargate atlantis and universe are simply poor in story . Production values and acting are always good, but the stories formulaic
and dull. I can only say I'm sorry for the folks that have lost their jobs at the games company.
ANYWAY.....
What on earth happened to the original style of writing that had huge story arcs in TV shows? This is the ONLY way to make a successful TV series IMO. Shows that don't have big story arcs tend to fail or simply suck.
Shows with good story arcs? Deep Space Nine. Battlestar Galactica. Lost. Enterprise ( after season 1 )
Shows that didn't use story arcs much and suffered because of it? Voyager. Stargates Atlantis and Universe. Much of ST-TNG.
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Lost didn't start Season One by going, ''hey, we're travelling through time and there's a battle between light and dark on this island.'' It planted the seeds and developed them over time. It's the same with Universe. They're sowing the seeds of what's to come. There are still many unanswered questions and they'll be explored, I'm sure, in the later seasons.
Also, SG:U is more of a ''dramatic'' show rather than a revelations/plot-driven show. It's about character development and the relationships between those involved as much as it is about getting home or exploring alien planets. We've seen a lot of development on that front already even in this, the first half of the first season.
What you have to keep in mind is that arcs are only ''in'' at the moment due to Lost. Babylon 5, was definitely a massive influence on that style of writing but was also not very popular with the networks, who felt viewers should be able to watch each episode in isolation. It's only with the success of Lost that networks have started to understand loyal fans will tune-in to watch every week.
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What you have to keep in mind is that arcs are only ''in'' at the moment due to Lost.
Not that I disagree with the points you're making but I would have thought 24 made story arcs popular before Lost, in so far as the entire 24 was a single story arc.
Mind you, I haven't watched an entire season so maybe I'm talking out my butt.
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What do you mean by 'suffered' - Voyager and ST:TNG both has 7 series which is the normal length of any good sci-fi series.
DS9 aside, all what you consider to be "good" story arcs have all had relatively short series' length. Lost might be getting there, but what do you expect for a show that moves at a snails pace and seems to be making alot of it up as they go...
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It's successful, sure, but once it's so successful that it's become essentially a monopoly, you can't beat it by replicating it. If the game had come to market, it would've garnered some hardcore Stargate fans and then eventually just fizzled out.
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ba-doom-tish!
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Solid use of resources there.