Sony: dropping Demon's Souls "a mistake"
It's sold nearly a quarter of a million.
Sony Japan localisation specialist Yeonkyung Kim has admitted that the company's decision not to publish cult dungeon crawl Demon's Souls worldwide was an error.
"That was a mistake," Kim told an audience at GDC last week, according to 1UP. "It should have come out as a first-party title."
Sony published the From-developed PS3 game in Japan, but, assuming it to be a niche project that would fail outside the country, passed up on worldwide rights.
After strong word of mouth on the import scene, Atlus picked up Demon's Souls for release in the US (depsite reluctance from Sony Japan). It became a sell-out success, with current sales approaching a quarter of a million, according to the report.
Few would complain about Atlus' support of the game on its US release, but it's hard not to bemon Sony's decision for the simple reason that it might have seen Demon's Souls arrive on European shelves.
Check out our near-legendary Demon's Souls review to find out why Sony was wrong.
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Comments (77) Latest comment 2 years ago
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http://ww w.thesixthaxis.com/2010/03/13/d...
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It made me import it.... And for that I thank you
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Which is strange since we've been their strongest market right up into PS2 days!
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[link url=http://gamemania.be/Default.aspx?tabid=87&gmg ame=000000000000023737
]http://ga memania.be/Default.aspx?tabid=8...[/link]
(This is also the store that published the (old 3/26) releasedate for Gran Turismo 5 a couple of weeks prior it's official anouncement)
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/rocks back and forth in a corner as sanity slips away...
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I wonder how many people had already imported it?
Looking forward to a European release. I've been holding off on importing it in hope of this.
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If they release it over here, most of the target market for this game will have it already and therefore the sales figures will disappoint, perhaps leading to a declaration that this type of game is not suited for UK games players.
I fear that a game with as small a niche as Demon's Souls would have benefited from a simultaneous US/Europe release and that releasing it in Europe right now may be too little too late.
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Hopefully Sony has learned a lesson and will bring out the sequel in Europa.
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Agreed. This, Heavy Rain and Yakuza 3. Might be time to start saving!
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Shame SCEE doesnt appear to have anyone working there.
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Why don't you just fuck off mate, seriously?
Every single comment you ever make is either slagging off the site or the people who write for it. If you hate the place so much, just sod off and don't read it. Trust me, a lot of people will be happier that way.
EDIT: He has since deleted his comment (no doubt due to the vast amount of negs he received), but here is what he said in its unedited glory:
"Check out our near-legendary Demon's Souls review to find out why Sony was wrong."
The game was near-legendary, not your review son.
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I'd really like to see some numbers on how many people actually imported it. The numbers are obviously high enough for Atlus to see some profit in releasing it. Had to get mine of Ebay since all the online retailers were sold out for weeks on end.
Now if they made a sequel where I could use two PS Move's as a 1:1 sword/shield combo, I'd never need to buy a new game.
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I completed it and i'm on my second playthrough.
Currently trying to complete the worlds in their fully black or fully white state.
Which makes different things happen. (It depends on wether your dead or alive)
Its the only game where ranged combat with a bow is perfect.
The online functionality with invading other peoples games and doing PVP is awesome fun.
It's basically one of the best games ever.
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may as well have come out in Europe. There's two shops within walking distance of my house that always have at least two copies on the shelf.
Well, thankfully we all live in your house, otherwise it might have been a problem.
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I'm praying for a sequel with proper team based co-op and party vs party pvp
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I don't like high difficulty levels in shooters and 3rd person action games, but I'm regularly okay with it in RPGs. It's my impression that this plays more like a 3rd person action game with loot and stats, than an "old fashioned" RPG with time to think and room for tactical gameplay of the slightly sedate type?
There's a Danish online store that's been importing the US version for months now, and it's always been sold out in a matter of days. I can see that they actually have it in stock right now though, so I'm a bit tempted to hit that order button before it's sold out again and the next import batch a week or two away.
Edit: Oh, what the hell - I'm taking the chance, just ordered it from the Danish store. Even if it turns out the frustration level is too much for my taste, it won't exactly be the first time I've ended up buying a game I only played for an hour or two. I'm hoping it will be a lot more than that though.
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I've been to his place and played it a couple of times (for like 6-8 hours in a row!). Amazing game.
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Good for you, Miths. I think you might like it. It is quite sedate in pace, rewarding you for patience, planning and strategy over all else. If you charge in like a headless chicken, you will die. A lot. If you take a more measured approach, it's really not as hard as some people make out.
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Anyhow, this was in about September last year. All we had to go on was a Utube video of about 2 mins gameplay and a FMV story clip. I had one of those irrational urges where you just decide to get something for no reason you could put your finger on. It was expensive, I had not imported this gen at all and didn't know if any regulations had changed in 3-4 years.. it was going to take 2 weeks, there was a chance I would get a version that was not in english as some other poor fool had on ebay..
I cracked and ordered it at once. After this 2 days later my friend cracked and ordered it too. It was one of the best decisions I have made period game's wise, you just cant get anything like this on any other system at the moment. It's like a game out of it's time, an throwback from a better age of hardcore gaming.
If you like this genre, this game should be a system seller for you, I have no higher compliment that that.
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There are other games I'd happily get, but this is currently the only one that feels like a true must-have, to me.
I've enjoyed seeing people's reactionand, visiting here, it certainly doesn't feel like it's part of the little known nichetitle that it apparently is.
Also:
darkmorgado cracked before I did.
I am strong.
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What is so great about this game (and Monster Hunter) IMO is that you aren't just grinding stats: you are mainly grinding your skills. This makes the play experience much more rewarding. You need more than just perseverance to beat this game (which is probably why I still haven't...
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If only Atlus had taken Yakuza off Sega's hands ;_;
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Someone mentioned the rolling skeleton things earlier. The first time I met them, they could kill me in one hit and it was a slaughter. In most RPGs that would mean heading off to level up a dozen times until you had enough hit points. In DS, 20 minutes later I was killing them for sport.
They could still kill me in one hit. They just couldn't hit me any more. So satisfying.
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Having said that I hear that, although difficult, the game never seems to be unfair. Maybe I'll LOVE it!
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Yeah, had the same experience (though it may have taken me 30 minutes
But all that would be for nothing if, like in many of today's games, dying was of no consequence*. The beautiful risk-reward mechanic ensures that you stay sharp.
@makeamazing
Importing is ideal for lazy people. That's why I do it. That, and it saves me a ton of money
* That's why all the criticism on the then new Prince of Persia amazed me so much: the AI rescue does the exact same thing as dying does in 99% of current games: bring you back to the previous checkpoint.
edit: layout
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I imagine it must be the former, because starting entirely from scratch if you're far into the game sounds a little too extreme, even for a game with a reputation for being brutal?
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When you die, you lose the souls you were carrying as 'inventory' (so basically a sort of unused currency). You do get the chance however to fight your way back to the place where you died (from the start of the level, with all foes revived) to reclaim those lost souls. If you die a second time before having reclaimed the lost souls, they are lost forever.
So you're not reset to 'level 0'.
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(Actually THE gaming moment of 2009: I'm walking down a long corridor somewhere in the Shrine of Storms and I step on a pressure plate. I hear the arrows fire. No problem. I'm not some green rookie. I've got my shield up. I know what I'm doing. Only...if the arrows are in front of me...shouldn't they BE here by now...oooooooooooooh shiiiiiiiiiiiiiiiit. I somersaulted under the first arrow as it came over my shoulder and came up facing back the other way with my shield raised to catch the 2nd one. Fuck me, I was inside the fucking Matrix that day. The only time I've been playing a game and it has felt like the world has gone into slow motion without them just lamely slowing the game down.
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I'd still love to see this get a Euro release, but to anyone still holding out - don't. Importing really is simple to do and if any game is worth playing right now, this is it.
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I was also persuaded to import that game thanks to Keza McDonald's legendary review. She should've gave it a 10!
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The skeletons are ace. When I was still fairly low level I managed to kill one after a few attempts and realised that the soul rewards were so much higher than anywhere else early on, that this was the place to level up. So I read the Wiki and found out that blunt weapons are good against them. The only blunt weapon I had was the Iron Knuckle - the shortest ranged weapon in my inventory. Despite the fact that they have swords that are probably bigger than my character, I levelled that bad boy up as best I could and then always had to tackle these bastards at really close range - gut-punching them to death whilst they tried to cut me in two with their hooning great blades. Every fight was edge of the seat stuff. Fantastic. Even after I'd levelled up to a state where I should be able to cope with them easily the occasional wrong move would see them kill me brutally (I had it coming - you learn very early on that Demon's Souls is not the place for wrong moves).
The fraught return journey to collect your dropped souls is a touch of genius.
And the dark dual-katana wielding skellies still scare the willies out of me.
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I'm an hour and a half into the game so far (I've spent almost as much time reading hints and guides and area maps that I have actually playing
It feels like a good old fashioned dungeon crawler, with some really great and, at this point, slow paced combat, where particularly melee combat has a very nice feel of weight and impact to it.
It's been very easy so far (aside from that rather brutal conclusion to the tutorial
I also took the advice I had read and picked the "Royal" starter class, which gives you a very powerful direct damage spell that can one shot many enemies at this early point in the game. You also get regenerating mana, something that apparently even the dedicated magician starter classes don't have?
I've been playing "online", meaning notes left from other players have also proven a great help on several occasions, warning about ambushes up ahead, or telling about items worth picking up.
I suspect the difficulty will soon ramp up though, as I'm still only running around in the first real area after the short tutorial section. But at least it doesn't give a new player the brutal beating right off the mark that I had feared.
I'm looking forward to hopefully spending a lot more hours with this game - though right now I'm sort of hoping to get Final Fantasy XIII finished before Just Cause 2 arrives next week (and I've delayed my God of War 3 purchase for now).
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I'd steer clear of the wikis though, if I was you. You could very easily spoil the game if you knew too much ahead of time, as the charm for me was very much learning the world for myself, and how to survive it.
The tips from other players are invaluable. I played it once when the servers were down and died very rapidly indeed.
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In saying that, the game doesn't go out of it's way to fill you in on important details (to say the least), such as how to upgrade top-tier equipment (and from whom), the intricacies of world and character tendency, how to acquire Colourless Demon's Souls, etc. Knowing how to obtain the Talisman of Beasts, how to nab Colourless Demon's souls, and a myriad of other info that the game doesn't give you, I feel added to my overall enjoyment of the game as I strategised with regards to how to build my character, and what to aim for next.
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@thebaron: two handed heavy weapons are for advanced players only really - even if you're really good at rolling they leave you wide open usually (the exception being the Meat Cleaver with its area attack). typically you will want to use shield plus 1h weapon. spears and rapiers are especially nice because you keep your shield up while attacking with them.
some pieces of advice:
try not to go to a new game cycle until you're at least soul level 75 (just leave any 1 archdemon unkilled and grind a bit), because the difficulty ramps up hugely for New Game+ (the increase for subsequent game cycles is much less severe). you'll need 3-4 playthroughs for the platinum trophy (and it never really becomes a chore except perhaps the farming for stones, especially pure bladestone).
get a good shield as soon as possible! once you have one that blocks 100% physical damage things get a lot more comfortable. you might want to prioritize getting your strength stat to 20ish even as a mage just so you can effectively use a heavy shield. if i recall correctly there's a steel shield to be found in world 2-1.
once you get the hang of the worlds, and especially when you start working on world tendencies to get the unique equipment and drop rate increases, DO NOT PLAY ONLINE. online play tends to shift worlds toward neutral, potentially undoing some hard work, plus you won't get invaded by black phantoms
@mr.dna: true, but you don't really NEED to worry too much about those things before your second playthrough.
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The funny thing is: before DS I was never into this type of game before. Never into stats, never into grinds, never into unforgiving difficulty (except perhaps the likes of Ikaruga). Now I can't get enough and it's changed what I like and what I look for in games. (For example, it's also got me into Monster Hunter.) So many other games now seem lightweight and inconsequential.
Anyway, I didn't come here just to fawn embarrassingly over the game. I did in fact have a question too:
Although I wholeheartedly agree with staying away from the Wikis and how the element of discovery is one of the game's biggest strengths, there's still some things that I'm struggling to understand due to having the Asian version and therefore no full manual. Specifically, I'd really like to understand the item stats more - there are still a few items on there that I don't understand the relevance of.
Does anyone know where I can find such info online, free of any other kind of spoilers? (Ideally a scan of the US manual would be fantastic - if anyone can point me towards that I'd be eternally grateful!)
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[link url=http://demonssouls.wi kidot.com/
]http://demonssouls.wi kidot.com/
[/link]
Mr. DNA: You're not kidding. I'm soul level 68, have defeated everything apart from the False King, and I've only just this week found out from a colleague at work why I've never learnt any magic! Or what you actually use Demons Souls for! The thing is though: I wish I'd finished the game before I found out.
I can go back and play with magic, top tier equipment, colourless demon souls, the Talisman and Beasts and so on on my 2nd, 3rd, 4th playthroughs. I can only discover the world for myself on my first.
And if I only play through it once, I'd rather miss out on all the stuff above than miss out on crawling through a new region with absolutely no idea what's around the next corner.
I don't even like the idea of researching the character classes ahead of your first play through. Why play someone else's game? I picked the Wanderer class just because I'm usually a tank or a magic user in these sorts of games, and it was just something I'd never really tried. Learning how to survive as a lightly armoured ranger has been the whole fun of the game, even if there are 'better' classes I could have picked. I daresay my character build is a million miles from being 'optimum' but you know what? She's done OK.
And now the end is near,
And so I face my final curtain.