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Region-locking specific to Army of Two News

Xbox 360 PlayStation 3 News by Ellie Gibson

13 March, 2008

Electronic Arts has said the multiplayer region-locking in Army of Two isn't an indicator of what we can expect from future titles.

It emerged earlier this week that US and European gamers are unable to play each other online in AOT. According to the game's manual, "The online game modes in Army of Two are not cross region compatible and is only supported between PAL discs."

This morning an EA spokesperson told Eurogamer, "I have been advised that this decision was taken by the development team for reasons specific to the AOT gameplay, rather than being an indicator for future games.

"Basically, the reason for this approach is linked to the P2P networking approach used in Army Of Two, the desire to reduce the risk of any lag in the animation of the game and cut the chance of a Versus game being bogged down by lag caused by region," the spokesperson continued.

"Region locking has also been used as some local versions of the game are missing elements due to territory restrictions."

Not technical enough for you? How about this statement from Army of Two producer Reid Schneider: "Army of Two uses a deterministic (peer to peer) approach for networking vs. a traditional client/server approach. We do this so we can have all the synchronised animation gameplays that exist in the game." Right.

"This solution is solid for our game but also exposes us to risk in terms of lag, if we're not careful. In a peer to peer connection the person with the worst connection brings down the whole group to his/her worst connection level."

Do go on. "While this isn't generally a problem for co-op (since most people play co-op with friends), when playing in Versus mode 3, people can be highly adversely affected by one player with a bad connection. We use the region lock to minimise the likelihood of this occurring."

Fair enough. Now what about this whole territory restrictions thing? "Another reason we have region lock is that there are certain considerations on a territory basis which we need to manage. For example, in the Asian version players cannot shoot bodies due to territory requirements. We did not want to take this feature away from North American or European users." Too right. Bad luck, Asian territories.

"With a deterministic (peer to peer) approach the game simulation must have exact parity on both systems. Thus you can't have a game where you are able to shoot bodies in one and not in the other. If you did, it would result in a de-sync in the simulation and ultimately the game would fail." And the paradox would rip a hole in the space-time continuum and the universe would collapse in on itself.

Army of Two is out now on PS3 and Xbox 360, and you'll find a review along with lots of pictures and videos over on the gamepage. Try not to cross the streams.

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Comments: 1-19 of 19 in total

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Bagpuss
13/03/08 @ 11:29
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Surely this is a good thing....

It means your game wont be ruined by 12yr old redneck American kiddiez screaming abuse at you.

jellyhead
13/03/08 @ 11:36
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I love globalisation with everyone being able to play together across the world.
oh. wait, we're going back to locked down markets again aren't we?
Globalisation is starting to mean that we get to see what other people are playing but not join in. ;)

I wonder how long until lots of games use this or a similar P2P system?
I mean because it's a good system obviously and nothing to do with being able to region lock games as a consequence.
Not at all.

;)

/ is a massive cynic who believes the devs but distrusts the publishers
Edited 1 times, most recently on 13/03/08 @ 11:37
bad09
13/03/08 @ 11:37
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the angry yanks kids do get annoying but no, this not good at all. For me one of the best things about online play is meeting and talking to people from other countries and cultures.
FmCUK
13/03/08 @ 11:40
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Still doesn't explain why you can't do co-op on a LAN.

Muppets.
penhalion
13/03/08 @ 11:49
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Measured opinion i.e from a programming standpoint.....total and utter bol&*(%$
SBfistfun
13/03/08 @ 11:55
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Good. I would prefer this to be an option included as standard on all releases.

I don't want to play crappy games plagued with lag.
Gurgeh
13/03/08 @ 11:57
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The thin end of the wedge started here.
rashes
13/03/08 @ 11:57
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what a load of rubbish. Many other games manage co-op across regions.
Its not like the areas in AOT are massive either?

Anyway, why restrict it like this?, why don't they just make matchmaking region restricted but if i want to join a frinds game in the states, I can at my own risk.

Its lazy. EA seem to have issues with network development.
gallow
13/03/08 @ 12:11
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So if a buy a ps3 copy from Movietyme for 31.99 I would be buying a US copy and thus not be able to play in European region?
paketep
13/03/08 @ 12:11
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They should just warn you about possible lag if you want to play with someone in another region.

Regions are stupid. EA is stupid.

This industry is going to hell with these imbeciles at the helm.
QPRHOOPS81
13/03/08 @ 12:25
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So if a buy a ps3 copy from Movietyme for 31.99 I would be buying a US copy and thus not be able to play in European region?

what he said.

that 31 pounds was looking good to me
KreyAtiv
13/03/08 @ 12:36
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A shooting game where you can't shoot the bodies? What's the point of that and where's the fun? I mean you've to make sure they are dead.
Glad I didn't get the JNTSC region free copy of the game if it is region locked.
SomaticSense
13/03/08 @ 12:36
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I wish this was an option in every online game. A filter for 'local only' or 'global' lobbies would only be a good idea.

An option for people like me who can't stand minor lag and cheating Yanks, as well as allowing people to kick the arse of the rest of the world if they feel like it.
Vice.Destroyer
13/03/08 @ 12:53
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One thing that I had never considered was the differences in-game between different territory games. Is it fair to say then that if I am an avid importer a la play-asia.com or videogamesplus.ca, I may be getting watered down experiences? Sort of like Budweiser beer?

There is always a sting in the tail. Or am I over-reacting and I can still expect to get violence at a cheaper price if I import?
AHiFi
13/03/08 @ 15:02
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I was wondering why there were two different versions in my friends list...

- Army of Two (EU)
- Army of Two

Load of crap though.
cathalzx
13/03/08 @ 15:32
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aw crap, I've bought a US version online....and my mate has bought a (more expensive) Euro version from down the shops. Does this mean we won't be able to play co-op???? Crap, that was the one reason I bought the stupid thing!
djed
13/03/08 @ 15:53
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ealol

how about dns lookup and latency checking software? Shirley, someone here in europe land has crappy, laggy connections as well?
zedzee
13/03/08 @ 23:32
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Sh*t game anyway, apparently. Got 4/10 or something like that from EDGE Mag!

So what's stopping someone in Europe from buying a US copy then?
Diabeu
14/03/08 @ 07:26
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acceptable

Comments: 1-19 of 19 in total

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