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Rare questions Piñata marketing News

Xbox 360 PC News by Robert Purchese

15 October, 2007

Rare has questioned owner Microsoft and its decision to pour more money into marketing Gears of War rather than Viva Piņata, GamesIndustry.biz reports.

Software engineer James Thomas felt sales of the new family-friendly game were affected by the decision, which propelled Epic's already very sought-after creation to worldwide chart success.

"Most interestingly I think from our point of view, it was interesting to see how the marketing budget was split last Christmas, because obviously everyone knew that Microsoft were publishing Gears of War and Viva Piņata," said Thomas, talking to Gamasutra.

"Yet, so much of the money went towards publishing Gears of War, which was going to sell millions anyway."

"It was a bit like, 'what about the other franchise?' I think we got left in the wake somewhat. Hopefully the PC version this Christmas, it might get something of a second wind."

In the same interview, Justin Cook, who worked as a designer on Viva Piņata, notes that the game has sold "close to half a million sales now, so that isn't a terrible debut for a game."

In contrast, Epic's Gears of War broke records on release, becoming the fastest-selling next-gen console game and hitting 3 million sales within ten weeks, as well as becoming the most played game on Xbox Live.

Epic Games president Michael Capps said earlier this year that much of the success of the game was due to a big marketing budget, and the company was "extremely lucky" to have the backing of Microsoft.

However, Microsoft does still has faith in the Piņata franchise. At E3 this year it unveiled Viva Piņata: Party Animals in development at Krome Studios, and Climax's Games for Windows version of the original is due shortly. A DS version is also in development.

Viva Piņata is due for release this Christmas, where it will ironically share shelf space once again with Gears of War, albeit the PC version due out on 9th November.

News lurks everywhere, which is why GamesIndustry.biz is far more important than breeding animals or chainsawing Locust.

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Comments: 1-50 of 63 in total | next 50 »

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JayeM
15/10/07 @ 15:00
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Doubt it would've sold as much either way.
Edited 1 times, most recently on 15/10/07 @ 16:00
funkyd
15/10/07 @ 15:02
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A TV show gets a lot more playtime than an ad. o_0
SeanLB
15/10/07 @ 15:02
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The DS version should be all the promotion they need if it is half as good as they are saying it is in the interview. Should convince peeps to snap up the 360 titles, and should give the TV show a boost so that it is actually shown somewhere...is it even shown here?
NewYork
15/10/07 @ 15:03
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How bad could the marketing have been? I mean, I saw ads of it. That's pretty good going in itself.
projectmayhem
15/10/07 @ 15:05
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It wasn't the marketing that hurt the game, it was the game being from the studio who brought you Perfect Dark Zero. It's a gardening sim on xbox360, a console who's sales feature shooters ALL THE TIME. What market did they want with Viva Pinata?

Pull a Bungie, break free and get back to Nintendo ASAP.
MattDamon
15/10/07 @ 15:09
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Rare died a long time ago.

The rot began with Donkey Kong 64 and it's been downhill ever since
Nostromo13
15/10/07 @ 15:11
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Rare have a lot of cheek to say something like that, considering the amount that Microsoft paid for them they really haven't shown to be that valuable, call that an unfair statement but the proof is in the sales.
dsmx
15/10/07 @ 15:11
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I can think of several reasons why pinata didn't sell well, but the main one is that it was released on the wrong console. Microsoft was always going the favour gears it was always going to sell more.
SeanLB
15/10/07 @ 15:12
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They did raise a good point in the interview about deadlines, and Rare never being able to meet them, and now with the big owner are being forced to. They need to sort themselves out really, or break free like Bungie as already has been said.
Zanuah
15/10/07 @ 15:13
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SeanLB : ...and should give the TV show a boost so that it is actually shown somewhere...is it even shown here?

I've seen the TV show on dutch TV, I think it was on one of those kids channels like Jetix or Nickelodeon...
brooza
15/10/07 @ 15:13
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I blame the ******* ROMANCE DANCES.

SO tedious
Steroyd
15/10/07 @ 15:23
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Oi DK64 was great. >:(

A little too BK-ish but it was all good.
J.C
15/10/07 @ 15:32
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Massive mistake for MS snapping up Rare. The only company to prosper from the buyout was indeed nintendo.

Oi DK64 was great. >:(

A little too BK-ish but it was all good.
It wasn't bad, but banjo was better.
Dont argue!
Edited 1 times, most recently on 15/10/07 @ 16:34
Kiigan
15/10/07 @ 15:32
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Viva Pinata was a damn hard prospect to sell, if you ask me.

Sure, there's a nice little gardening game in there, but it is buried under layer after layer of patronizing fluff and irritating presentation masquerading as "polish". The whole product feels so schizophrenic... you have this deep, complex, difficult game, but presented as if it was for 5 year olds. It's all so inappropriate - it is as if both Rare and Microsoft had totally different games in mind. I'm not surprised Microsoft didn't pour as much money into marketing Viva Pinata - if anything they should have held back from releasing the game entirely until they figured out (a) what the game was and (b) who the game was for.

Anyone who really thought that Viva Pinata was going be "Nintendo for the 360" or open up Xbox 360 to a more family audience was deluding themselves.
Fernando
15/10/07 @ 15:32
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go 3rd party please
DUFFKING
15/10/07 @ 15:33
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Clearly, they advertise the game that's not as good so it sells more.
Daryel
15/10/07 @ 15:34
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Viva Pinata was still a very good game. I liked it a lot. But when Bill Gates himself makes a Statement in an interview that Pinanta is a Game for 9 year old girls - i understand that Rare is a little bit pissed off...
peterfll
15/10/07 @ 15:46
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1 million sales shouldn't be sniffed at either. Sounds like it probably has made a nice little profit.
DFective
15/10/07 @ 15:51
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Viva Pinata was better than Gears too.
LFMartins
15/10/07 @ 15:52
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peterfll: read again,itīs "close to half a million" not one million.
Rash'
15/10/07 @ 15:58
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In a matter of weeks Microsoft have lost bankable support through, Bungie and Bizarre and now this from Rare. What the hell is the company doing?
chicknstu
15/10/07 @ 16:00
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"Rare has questioned owner Microsoft and its decision to pour more money into marketing Gears of War rather than Viva Piņata"

Microsofts Answer : Yeah, we looked at one, perhaps the defining co-operative action game of the year, and the other, an annoying broken garden simulator, and decided to go with the first option....
Edited 1 times, most recently on 15/10/07 @ 17:00
bonker
15/10/07 @ 16:05
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Two things here:

1/ I can't reason why so much money would be spent marketing GOW either given the uber hype that it already had behind it. Yes I know some of that hype was paid for but still it was at least as high profile as H3 at the time ...

2/ I liked VP but it was another token effort by MS to break away from the FPS-athon that is 360. The problem was that it was sooooo far removed that it was like playing a game for 6-8 year olds (which absolutely was MS' design insistence). A bit like their RPG stuff, uber old-fashioned JRPG turn-based combat FTL ... You can't have most of your stuff at one end of the spectrum and then toss in a couple of token efforts at the complete other end of the spectrum and think you have a balanced portfolio of games for your console ...
T4RG4
15/10/07 @ 16:06
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Halo3 is bland, PGR4 Arcade mush and Rare are the New Rare (read not a patch on the old).

Runs away...
kangarootoo
15/10/07 @ 16:10
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I think the sales say more about the 360 installed base than the marketing spend for each game.

He is probably right that GEoW got the lions share, but that was probably the right thing to do if the best return on the investment was important (which of course, it was).
infoxicated
15/10/07 @ 16:16
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"However, Microsoft does still has faith in the Piņata franchise."

...and can has cheeseburger
Adaptor
15/10/07 @ 16:19
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Viva Pinata is really one of the better titles on 360. I thought it was too kiddy for my tastes but, after playing it, I was totally hooked. The art style and gameplay are very unique and it is one of thos games that doesn't want to be tough or scare you, it just has this warm atmosphere that's really refreshing.

I hope that more people try it out and Rare sells a lot more copies. They deserve it for making such a unique, fun game.
Pac-man ate my wife
15/10/07 @ 16:20
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Penguinzoot
15/10/07 @ 16:22
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I loved Viva Pinata, but it was difficult the more you progressed.

Creating a TV series to publicise the game was a great idea. But I think part of the problem with sales of the game was the fact that the game was NOT really like the TV series: characters in the game didn't vocalise with the voices from either the TV series or the game trailers. I.e. the game wasn't "about" their favourite characters from the TV show.

As a result, marketing it to kids who have expectations raised by seeing the TV show was always going to be a problem. What those kids probably wanted from the game was an adventure/story/activities (or whatever) involving their favourite characters from the show. Not the deep and engrossing gardening sim it actually is. Shame really, but no real surprise.

For that audience, Viva Pinata Party Animals seems a much better idea. But at least Viva Pinata may have done some of the hard work by establishing the franchise.
Edited 1 times, most recently on 15/10/07 @ 17:25
bengray66
15/10/07 @ 16:32
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"Rare died a long time ago"

What are you, some sort of idiot? Rare are one of the best things to have ever happened to computer gaming.....
bcolter
15/10/07 @ 16:33
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Blame Dastardos.... Sick Bastard!
Monkey_Puncher
15/10/07 @ 16:37
#32
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Rare aren't dead, Viva Pinata proved that!

The Banjo team at least is still there and still intact. I think he has a point in all honesty, Pinata was treated a bit like mutant cousin that nobody wants much to do with by Microsoft last Xmas. I was expecting a few adverts and bit more of a push of the game by Microsoft, instead it made its way onto shelves in Europe with barely a whimper.

Oh and thank god it didn't have the voices from the cartoon in the game, I'd have ended up chucking the disk out of the window if I had to listen to those things every time I turned the game on.
Wendelius
15/10/07 @ 16:55
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Viva Pinata is an excellent game and deserved to do well. It's the only game in my household which is played by my 6 year old, my 9 year old twins, my wife and myself. We all have gardens in progress and the last play session on it was yesterday.

Not bad considering how long it's been out.

Don't know about marketing budgets, but it certainly must have struggled against the shiny and exciting Gears of War. Of course, GoW was played by me alone for 2 weeks and then sold. So it's not hard to see which game I think is better.

Wendelius
sharpfish
15/10/07 @ 17:13
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It was a great game, with a couple of flaws, but easy to loose vast amounts of time on just 'doing a bit more'...

I'm also glad the voices of the cartoon were nowhere near the game, I hated those voices. The game would have done better on Nintendo systems but it wouldn't have looked as good that's for sure. :)
cyber_nicco
15/10/07 @ 18:33
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Viva Pinata is a great game. Most people who own it would agree (it seems).

'Nuff said.
Owen-B
15/10/07 @ 18:34
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Mmmm, this'll impress MS. Well done, Rare.
smelly
15/10/07 @ 18:42
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Hmm.. But if Pinata got as much in the way as marketting spent on it.. then it would've ended up with 10/10 scores.. which most people wouldve spotted as a "bit suss"
kendoguk
15/10/07 @ 18:43
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both are good
Monkey-Wizard-Ken
15/10/07 @ 18:56
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Rare stop saying bad things about your your daddy!
cubbymoore
15/10/07 @ 18:56
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I blame Mad World.
Brianstorm
15/10/07 @ 19:13
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the best minds from rare ar working on haze for ps3..........
spud71
15/10/07 @ 20:10
#42
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The best Game Designers are still there, they worked on Kameo and now Banjo!!
smelly
15/10/07 @ 20:16
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Kameo? Lol.. Cube game!
deepmenace
15/10/07 @ 20:54
#44
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viva would never sell to the average 360 owner.

ps3 is better suited demographic.

shame.
The Bodybuilder
15/10/07 @ 20:57
#45
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Personally, I couldn't get into VP. The game had so much tutorials, it put me off. I just don't have that time to invest into getting past a tutorial.

Rare are partially right. But they seem to have forgotten..
1. MS pays thier wage checks.

2. MS paid a lot for them.

3. MS invested, hyped, and wasted money on, Perfect Dark Zero, conkers, and virtually all other rare games before this.
T4RG4
15/10/07 @ 21:05
#46
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"the best minds from rare ar working on haze for ps3.........."

HA.HA.HA

We've all seen Haze.
smelly
15/10/07 @ 22:28
#47
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@Supine: Still doesnt stop it from being a tarted up cube game.
Penguinzoot
15/10/07 @ 22:53
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@smelly

Kameo may be a tarted up Cube game, but I thoroughly enjoyed it. Controls were shit though.
NegativeZero
16/10/07 @ 01:21
#49
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I think a good part of the reason that it never sold is that it's very much a game looking for an audience. It's too hard for kids, but too kiddy for adults.
Ginko
16/10/07 @ 04:33
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Viva Pinata can reach an audience on the Xbox 360, only that audience didn't really exist at release. It still doesn't, and that is Microsoft's fault for not marketing said audience enough.

If they keep pouring all the marketing dollars toward the FPS-centric crowd then that's the only audience they'll have. They need to start treating non-FPS/mature titles as viable products on the platform. That's all about marketing. Pretty simple to understand.

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