Project Ten Dollar "improves experience"
EA UK boss denies it's about second-hand.
Electronic Arts' UK general manager Keith Ramsdale has claimed that 'Project Ten Dollar' is about enhancing the value of EA games, and not an attempt to upset second-hand sales and illegal downloads.
Under the internal EA policy reportedly introduced last autumn, games are distributed with a redeemable code that allows the buyer to unlock extra content equivalent to $10 in value.
As the content is bound to the redeemer's PC, PS3 or Xbox 360 account, it's useless to any future owner of the game. The idea is that anybody else who wishes to access that content can do so by paying $10 or similar through their platform's premium content channels.
While Mass Effect 2 and Dragon Age: Origins both opted for extra downloadable content to fill out the $10 value, the scheme came under fire recently when EA Sports revealed that a bundled code would now be needed to access multiplayer components in the likes of Tiger Woods PGA Tour 11.
But despite the widespread perception that Project Ten Dollar is designed to reduce the value of second-hand games - from which publishers make no money - Ramsdale denied this in a recent interview with MCV.
"It's all about the customer, about improving their experience," he claimed. "It's not a defensive measure against pre-owned or piracy."
Some, including Eurogamer columnist Rob Fahey, have argued that the sticking point with EA Sports' approach is that it shifts the company away from adding value to the core game - as its redeemable codes did for Mass Effect 2 and Dragon Age - and toward reducing second-hand value, as it does with EA Sports titles.
Ramsdale either wasn't asked to or chose not to elaborate, but in a year that's already seen EA pick up some of its highest scores ever - notably for Mass Effect 2, which even we gave 10/10 - it's clear that he recognises the value of the kind of multiplayer options to which EA Sports is restricting access.
Battlefield: Bad Company 2, for example. "The press reaction has been focused largely on how good the multiplayer is," Ramsdale acknowledged. "It's now recognised as genre defining, and the way the market's going, that's key."
The EA boss also talked about the gap that Battlefield - along with Medal of Honor - will have to bridge to its biggest competitor, Activision's Call of Duty series.
"Are we going to beat Modern Warfare sales this year with any single title? No. But do we have a long-term goal of taking more market share or possibly growing the market? Yes," he said.
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Comments (49) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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As for 2nd hand owners don't bother paying on the ME2 stuff it's just not worth it IMO.
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Perhaps he could come and improve my house by charging me to go upstairs?
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Yeah like falling off a building improves your relationship with the ground.
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One thing I don't like about DLC missions is that they disrupt game pacing: imagine if every RPG's structure is build up with DLC-like single missions to accommodate later addtions, then it would became too "modular" and difficult to tell a interwoven story like The Witcher did: I feel one common falling of modern WRPG is the rigid divide between main quests and side quests.
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You dont see many copies of Mass Effect 2 second hand filling the shelves of Game, and its a single player only game (which are the biggest second hand culprits).
Two separate arguements, DLC is now taking chunks out of main games for all publishers. That I have an issue with.
Project 10 $, no big deal, waited 3 months and got ME2 for £ 20 anyway. Maybe Project 10 $ makes people wait LONGER to buy the game ?
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EDIT: And it probably wouldn't even hurt them to be sincere about this. Judging by the comments in some topics here, more people support the tax on second-hand than are against it.
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But please, don't insult the intelligence of your customers.
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Company's PR agent claims restricting features and charging for them is about being good to the customer, rather than making money.
My bullshit detector just overloaded.
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Now while the ME2 and Dragon Age code gave you rather crappy DLC, this is just gimping the game, and i totally disagree with this!!! Once i've brought a game, its should be mine to do with as i please, and if that means selling it on, so be it!
Though to be honest, cant really see Game/gamestation/hmv etc suffering all that much....how many people will actually realise about the code...i'm pretty sure the majority of games like fifa, tiger woods, ufc etc are sold to ppl who dont read websites such as this, and therefore have no idea about the code.
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Most second hand games are only marginally cheaper than new. Actually in many cases new games are cheaper than second hand. When I recently bought valkyria chronicles it was $19 new. Or I could pay $39 for the used copy. It is a joke and needs to be killed.
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That would be making the system better for customers.
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I read on the EA site that users have a 7 day trial (this is for retail copies - it didn't mention rental but assume they will be the same unless a specific rental disc is produced without the unlock?). A bit shitty if you rent a game from blockbusters/lovefilm for longer than a week though.
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This sounds dishonest, if the games did not remain at the their intitial price for so long they would not suffer such competition for so long.
If they have a problem with rental they should obtain a fair commision.
I agree with the previous comments about a 7 or 10 day online trial.
Games are a significant investment and I do try a lot by rental before a I buy them.
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"It's all about the customer, about improving their experience,"
Can anyone come up with a single plausible suggestion as to what he could mean by this? i.e. if he was asked to elaborate, what possible answer could he have dreamed up?
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supplies and demands: why do gamers over you there still buy used if it was so unfair? looks like the retailers aren't the only ones to blame.
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I can see the issue companies have - shops like Game/gamestop have become glorified rental/2nd hand shops, selling used copies for a few pounds short of full retail price and pocketing all of it. However, if new games didnt cost so much then people wouldnt trade in?. I mean, 35 quid for a youngster (or oldster!) is a *hell* of a lot of money. Maybe people will risk less if they cant trade in as easily, it could all backfire. Are people buying the new Fifa partly because they can trade-in next time?
As for me, I just wait a few months and get new games at a price more reasonable to me. sorry, I just have to do that.
its going to be awkward for people with access to more than 1 console (2 locations perhaps, or kids each with a console). No more swapping games. well, they'll need to pay the $10 twice.
Presumably this is all legal? At what point does the disc not actually represent the product you thought you were buying? Can integral functionality be taken out of a product like that? They might need very clear messages on the box.
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Project 10$ makes this less attractive, it would be interesting to see if ealy sales after release date are down when people cant do good trade-in.
Persoanlly see GAME going same way as Virgin and Zavvi, cant compete against online and big supermarkets.
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The online codes i can see as more akin to securiety keys we've had for PC gaming for years. A pain, and a complete disgrace to value it as an extra tenner, but understandable as it will nodoubt help with piracy more than trade ins.
What was frankly insulting though was the way EA promoted their "project ten dollar" with Bad company 2. Locking us out of content that was on the disc, that we had already paid for, and then promoting it as "free dlc" support weeks later..when A. it wasnt free (you paid for it when you paid for the game), and B. it wasnt dlc (it required no download).
Worse is that some kids actually applauded EA for their "free" support ...whilst EA tactically timed the unlocks to go up against the MW2 dlc. And now, the first dlc that does actually require a download for BBC2 is ofcourse carrying a charge with it...but they already got their press supporting their "free dlc" practice..rather than pulling them up on it
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If you want to do something like PTD that's your prerogative as a games publisher just like its my choice whether to buy it or not, but stop treating me like a fucking idiot aswell as a walking ATM.
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Two points that spring to mind, however: how will Project $10 affect those without a net connection to unlock said content? And is there the potential for a legal shitstorm on the basis of deliberately selling incomplete product?
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Clearly we are all too thick to see what an AWESOME DEAL this is for customers.
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They won't get it.
And is there the potential for a legal shitstorm on the basis of deliberately selling incomplete product?
As long as it's marked clearly on the box (is it? I dunno), I can't see how they're doing anything illegal.
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I have in previous threads gone some way to defend EA and their recent ten dollar strategy. As a gamer I'm not keen that the value of my games is lower when I come to trade them in, but I have always understood two things.
1) the second hand market is a threat to the games industry. Specifically (in case anyone has forgotten the very good posts made by Plugmonkey on the subject) because retail outlets, the primary sales point for new games, are competing directly against those new sales for their own profit.
2) of all the ways EA could try to stem said second hand market, whilst maintaining the experience for the new customer, I think project ten dollar is the best I've seen. I accept that some companies feel they have to act, and this is the best response I've seen of all that have gone so far.
But then after all that, along comes this dude and says something that is so very clearly untrue. And not just untrue, but so very OBVIOUSLY so. As I mentioend above, project ten dollar is the approach that I think best maintains and protects the user experience, but it doesn't IMPROVE it.
My enjoyment of Mass Effect 2 was not hindered AT ALL by the cerberus network code gubbins... but it wasn't improved by it either.
A very silly thing to say. If you speak obvious nonsense at people, they will think one of two things. a) you are an idiot, or b) you think they are idiots. Neither is good.
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I would much rather see a staggered release OPTION for full release titles similar to P$10. Where you get the full game in 3 installments of dlc for 15 each. I would have experienced so many more games if i didnt have to wait/pay full price to only play a bit of game (with the option of a full disc version for all those off liners)
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I suddenly want to punch Uk PR right in the nose and make him smell his butt.
I had no problem before, even with GTA. Doctors are smart.
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Amazing how the games industry hates the second hand market. You don't see car manufacturers complaining about the used car market. You don't see the movie studios complaining about used DVD/Blu-Rays. You don't see the music industry complaining about used Cds.
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I don't doubt that they would if they could - in those cases I think it's just that those markets are so well established that they cannot complain with looking like money grubbers.
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Cool story, bro.
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I think movie studios and the music industry complain mostly about piracy since that costs them more than the used market. Cars, movies and music have more of a mass market than games and thats why I think they don't complain about used sales. They accept the used market as a fact of life. Its just a natural organic process. I think the game industry needs to accept the used market cause its here to stay. They can try to make a dent in it but thats about it.
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If you look after the box there's little to no difference between a new and used game; certainly not from the point of view of playing it. So unlike cars, new competing with used is practically a level playing field.
Project Ten Dollar is about fabricating a difference between new and used that doesn't otherwise exist, so that new wins.
Trying to pawn this off as some kind of improvement for the end user is stupendous and just adds more evidence of how little big corporations think of their customers.