Okamiden is Okami for DS
Famitsu scans reveal game.
Capcom is working on a DS version of outstanding action-adventure game Okami.
The game will be called Okamiden, explaining Capcom's recent trademark activity and the 7-Eleven leak last week.
The latest issue of Japanese magazine Famitsu carries scans of the game (via Kotaku), which depict a vibrant world of familiar, water painting-style locales.
All other details are scarce, including the developer, which is unlikely to be PlatinumGames - the studio formed by ex-Clover (Okami creator) staff.
We've asked Capcom for comment.
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Comments (31) Latest comment 2 years ago
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Third time lucky? I hope so.
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/ no pun intended
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You make this sound like a bad thing.
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Then it was re-released for the Wii again last year and needing a pick-me-up, I bought it and fell in love with the game. I think it would work well on the DS, seems perfectly suited to the stylus.
Hated the last boss though! (probably because I suck)
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Well, they do get a bit too carried away with their sequels sometimes.
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If this is as good as the original I'll have to look at getting a DS now. Damn you Capcom; I don't have the money for that!
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I enjoyed okami and hope it can translate to the ds, but would LOVE an HD Okami sequel
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I think the thumbs down are for the pirating.
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Yeah, right...Nice excuse dude, but you are wrong. I can edit the post and erase that part and I will continue receiving thumbs down for people that can't stand opinions sooooooooooo...
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Can we expect shenmue 3 on the DS too?
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@Demiath:
"I must be a terrible person, but I thought Okami (PS2) was longer than necessary and had way too much badly written, unintentionally unfunny dialogue."
No, you're right. The dialogue is I think mainly a localisation thing. They were a bit inconsistent with the tone they were heading for and so on.
The length thing is a very valid concern, especially with the repetition of bosses. Yamato-no-Orochi was a great boss fight the first time, but by the third time I was really sick of it.
Really the problem is that they had an entire trilogy of games packed into a single game. There are three very obvious and very distinct segments to the game. You have the opening third, which is based off early Japanese legends and is set around the small villages and countryside, and you have Orochi as the final boss. Then there's the second part, which is based around more recent classical Japanese mythology and is centered around the the imperial city, with the Ninetails as the final boss. Finally there's the third area, which is built off the mythology of the Ainu people, the original inhabitants of parts of Japan, which is why that third part feels quite distinct and disconnected from the rest of the game.
There was enough material in what they had for three games. Flesh those segments out just a little bit and you could have pulled an entire trilogy of tightly designed 15-16 hour games out of it. I think the problem was that there is such a wealth of material for them to draw on that they ended up with some serious scope creep. It's a shame really. I think the overall experience would have been much stronger and the sales a lot better if they'd stepped back a bit and refined their design. Which is not to say the end result is a bad game by any means, it's still one of my absolute favorites personally. It just could have been even better.
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The DS is an excellent platform for it, what with the stylus control and it's a far smaller risk as a handheld title considering the game bombed, twice.
The ONLY disappointment is that Okami was such a beautiful game that having it on a small screen doesn't do the game justice.
By then maybe Nintendo will have pulled their finger out so that the DS will link up to the Wii to enable games on the TV. Nintendo of old would have done I think, but given the runaway success of the Wii I can't see the effort being put in akin to previous generations as far as home consolehandheld link up goes.
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01/09/09 @ 16:30
I must be a terrible person, but I thought Okami (PS2) was longer than necessary and had way too much badly written, unintentionally unfunny dialogue. A unique artistic style and some neat new ideas, sure, but not exactly Game of the Year material...
How can a game be longer then necessary? All of the extra content was original. It wasn't like endless corridors of the same stuff like Halo 1 or anything. I will never, EVER understand how people can complain that a game is too long when it's all original stuff. I'd rather have Okami as is than 3 smaller games. Essentially having a 3 games compressed into 1 mega game is ultra win and awesome value.
Okami was such an amazing game that I welcome every shred of it that it had, a game like that is always too short because I never want it to end. And the story was AWESOME.