No problem adapting to PS3
Says Team 17 bigwig.
Team 17 has had no problems adapting Lemmings for PS3, but has hinted that larger, more ambitious titles may find the transition to Sony's new platform a little more difficult.
"Largely speaking, we've had little problem adopting to the PlayStation3," said Martyn Brown, studio director for Team 17. "But then again it would be foolhardy to assume we are 'bashing the metal' on the hardware with Lemmings as much as something like Heavenly Sword or MotorStorm."
Brown continued with a warning to those with lofty plans for their next-generation games.
"There was a lot of rumour-mongering prior to the PS3 development hardware arriving that it would require huge teams and untold complexities," he said. "There's certain elements of that ring true, but only for titles that are wildly ambitious in terms of range and content detail, but as for day-to-day development, we've more or less taken it in our stride."
Brown's comments came after Sony announced last night that PS3 would launch across Europe on 23rd March for GBP 425, EUR 599.
Other first party developers have remained tight-lipped about PlayStation 3 in general this morning, pointing to NDAs as a reason for staying off the record.
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Comments (82) Latest comment 5 years ago
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Can you even buy 60GB drives for the pc? I think the minimum is like 120 now
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Or in other words:
"Most of the shit on the 360 can be easily ported to the PS3..."
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With all the technically excellent releases from Team17 over the years, and with them able to push technical boundaries with an ease that leaves all others in the development community pondering how they manage such technical wizardry; I do feel if Team17 are of that opinion, that this is in no way an attempt to steal free publicity and will instil confidence the world over of PS3's merits.
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"But then again it would be foolhardy to assume we are 'bashing the metal' on the hardware with Lemmings as much as something like Heavenly Sword or MotorStorm."
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And: Oi, Team 17, Alien Breed FTW!
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And before you mocking bastards take a swipe at Lemmings, just have a look at it on PS3, it's bloody lovely - and it's no Java port you cheeky gets
No Alien Breed, for the win or otherwise - just yet.
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[link url=http://www.gamasutra.com/php-bin/column_index.php?st ory=8531
]http://ww w.gamasutra.com/php-bin/column_...[/link]
Ha just read that article - had forgotten about Uniracers on the Snes!!
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I think there are previews dotted around the web - and excellent reaction from players
Since it's SCEE's franchise, it's not for me to discuss it but the title is available in Japan and USA already.
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What has the world come to?!
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/braces for impact of bad news
And PSP?
/fingers crossed
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sony hardware is harder to get to grips with. but it means the software travels a wonderful curve where-by 1st gen titles literally look like they were coded on a different platform to last gen titles.
the lifecycle of the xbox titles followed nothing like that.
/is quietly confident that we'll see some *truly amazing* stuff on ps3 a year and a half down the line/
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Over the years? It must be a decade or more since the last time they released anything 'technically excellent'.
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Developing and risking the livelihoods of 75 staff these days is different to the costs, time and risk involved in taking punts in a very different world (i.e. the Amiga market).
As a gameplayer myself, I'm happy with good looking, competent, stimulating and entertaining titles - I've long since stopped considering masturbating over the fact that there are four sprites in the border area.
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But let's face it - Rockstar aren't going to read that and go "well, they didn't have any trouble making worms, so GTA4 will be a piece of piss!", as BadBoyBonner's comment suggested. You even say so yourself in the article.
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Developing a title like GTA is one hell of a commitment (Even considering Renderware's engine) and I shudder to consider the team-requirements, size of content/assets and time needed to develop, deliver and just get that stuff through QA. It really is enormous.
I'm only able to discuss what we did on Lemmings, really, despite something else being in the works. We gave the game a real high-def, rich-visual update without breaking it - and took the opportunity to add a few gameplay elements too. No sprites in the borders though, but bucketloads of beautifully animated lemmings close up... check it next to the mobile phone/HTML version...
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I just need to shell out £425 to play it now
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Spadge, would you agree that a challenging platform to write for creates a community of the best developers, and thus the most robust games? When people moan that PS3 is more difficult to write for than the 360 I can't help but think of VB vs. C#, bad as the analogy might be.
(C# FTW)
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Look at Shadow of the Collossus, Viva Pinata and even LocoRoco - all technically and creatively crafted but to no great commercial success. The great unwashed (the general public, as referred to by someone I forget) appear to have voted with their wallets. It all adds up to the fact that everything spent on something new and original is a great big bloody risk, it's a real vicious circle. Sony are bravely launching new IP on the PS3 with Motorstorm and that has to be commended - it's a huge investment for them and a massive undertaking that Evolution have taken on.
Nobuo - I wouldn't say developing for PS3 is more challenging than say cramming something phenomenal into something smaller (R*Leeds did a terrific job squeezing GTA VC/LCS into the PSP as an example) - but there is tremendous weight of pressure and expectation on todays content and visuals, with layers of complexity throughout titles, especially so on PS3 and 360. I don't believe the same expectations are on the Wii and there's an air of open-mindedness there.
To make any game entertaining - and consistantly entertaining is a challenge in itself; great art and tech guarantee nothing. The real challenge is to marry all this together and not go bankrupt doing it
I'm quite buoyed by the fact that the PS3, like the 360, has the digital platform and that can offer alternatives; alternatives that don't necessarily hark on about how many polys are being used, that the lighting is HDR or there are four sprites in the border.
Games that you can just boot up and enjoy, in high-def, widescreen, on the comfort of your shiny new high def telly, against your mates in their houses, on their couches, with a wireless controller. ahh, jumpers for goalposts and all that.
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@spadge
I totaly get where you're coming from re: development risks, but surely a company that HAS produced two cult classics can, on Live or PS Store, produce compelling new IP with a significantly reduced risk. I mean, the best stuff you've ever done (by a mile) is 2D. The weakest stuff you've ever done IMO has involved crowbaring your classics into 3D. Play to your strengths! If Bizzare can do it, so can you!
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It's a bit trickier for us since most of the time we're working on other people's IP as well as our own and new R&D is both expensive and a luxury, but we are trying to do that - but ultimately not at the risk of the studio.. it's very easy to create black-holes for cash to very quickly drain. As a studio, owning the IP is paramount these days and it's difficult with quickly escalating costs to develop something to a high standard without going out on a limb, in a market that's not generally speaking, hugely receptive to new ideas.
I hear what you're saying regarding us taking our own IP into 3d - which was done at a time when there was little to no opportunity to develop 2d games because publishing execs thought that 3d was the only option. I'm so very glad that these days are well behind us now, its great that no-one's getting hung up on 'dimensions' any more and just look at the game, I know as a player, I've never really been that arsed - I just like good games. And believe it or not, we did put heart and soul into Worms in 3d (particularly on the 2nd iteration, Mayhem) and we have to take it on the chin that the great unwashed voted again. Worms for XBLA is 2d, you'll be pleased to hear.
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The PS3 is great for small projects due to the hard and fast memory split, which doesn't hamper casual games.
PS3 needs to stream content for anything larger like resistance or motorstorm and as I've mentioned before, blue-ray is no good at that full stop. As a result we had to compress the sh** out of all graphics and then uncompress on the fly, before moving the uncompressed stuff to graphics memory and...yep we get framerate issues!
This will be true of any PS3 project. We are getting better at arranging the data on blue-ray to facilitate efficient streaming but, can do jack about the slow seek speeds of the disk drive itself. No wonder the British devs have been gagged. In the circles I move in we were all more than vocal about the crap sony have handed to developers.
It really does feel like they made a blue-ray player and then though oh heck it's supposed to play games too isn't it! The cell can actually play a blue-ray disk without even accessing the gpu so maybe this is why they thought the cell was all powerful. Not realising that de-compressing blue-ray movies and reading a disk serially is not what a games oriented processor needs to do! For games it's all about the texture storage, ai based on branching instructions, good predictive branching in short almost the opposite of what an spu does well.
Developers almost without exception (it depends on the game you write) have scaled up their projects from the proof of concepts that you see at shows like E3 (well did see anyway) simply don't fit into PS3 memory and then stall once you try to stream the data from the disk. Haveing done this myself, I bet there are developers at most PS3 software houses who have had to go to their boss and say "Er you know we said march, well er...no way that's happening. We couldn't get the big track to perform above 30fps when we streamed the data for it and did all the compression/decompression etc. etc. for the realtime game and 1080p er unless everything fits into 256mb of graphics memory well forget that too!".
For the record the 256mb for data is not a real restriction yet. I've yet to work on anything that was above about 100mb or so for actual game code (usually less than that even)
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Good to hear! Fair point about the '3D vibe' from a few years back - never really given it much thought until now. Although I'm not a big retro gamer, I suppose the 'full circle' we're experienceing thanks to developments with mobiles, internet gaming and live arcade has broken down the barriers.
Were a progressive little bunch really
@penhalion
Whiilst I feel for you guys pulling your hair out I does help me feel more justified about my original comments on the PS3: trojan-horse-force-fed-next-gen-movie-format-war-bollocks attempting to ride on the back of brand loyalty.
I'm glad it's backfired, to what degree remains to be seen, but as I said earlier, going from 90% market share to, say, 30-50%, is bad in anyones books (more so when you think they're being sold at a loss!)
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Incidentally I seem to have gotten a free PS3 for some reason....I think my current boss is trying to convert me
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I was checking Worms Open Warefare for the PSP and I was surprised that my favourite worms weapon EVAH the holy grenade wasn't there... why? :'(
*sniff*
And are you going to do what a few devs have done and port their PSP games to PSN or can't you talk about that. :/
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That said, they've been in danger of being just "the Worms people" for a few years now, I'd be interested to know how many peeps from the Amiga heyday are still involved in the company...
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PS3 Lemmings is lovely, as people will find out - and we are doing other IP too. Franchise success tends to totally overwhem and consume a developer (as is demonstrated elsewhere...) but we're still going very strong and have a varied diet apart from Worms these days
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EuroGamer begins morphing into the Daily Star.
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All the best, Martyn!
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Steroyd - Sorry, missed your question. For WOW we scaled back the weapons to a more streamlined set and it was decided (for better or worse) that we'd keep a more strategic, core set of weapons rather than a plethora of super-explosive weapons which although popular, tended to imbalance the finer strategic play.
I think largely the game plays better for it, but we've certainly taken the point on board for anything we do in the future. Since WOW was in many ways a kind of re-launching of the game after the 3d series, we felt it was an opportunity to wipe the slate clean to a certain extent and keeping all the stuff from the legacy series might have been too much for people new to the series - we take on board that many people know the series and might have felt a little disappointed at not seeing some weapon or other they liked.
Oh and cheers Kikekun
Ryze - I get your point, but it's not like we just ported an old game - we did actually develop it for PS3 (and it shows). And see my post earlier about this being a news story.
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We've often been tempted to do another 2D pool game because few "feel" right and whilst the 3d stuff is ok, I'm not sure it mirrors the way you play pool (fast/loose). However, I'm not sure the market is there for it. The one on live is OK but feels a bit slow to play and all that. Arcade Pool was a big hit for us back in the day, but it was pretty damn playable - but we're the 1st to acknowledge that the market has moved on somewhat since those days.
I'm not actually aware of the size being officially lifted btw. There's been an exception on Castlevania, but I don't see why games can't be done in 50mb really - I like the way how it challenges and levels the field a little bit.
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Must be early for me as I am not quite phrasing questions accurately - as I knew worms was coming out (with possibly downloadable content?)- kind of meant tempted to try anything new/original on there?
On a side note must admit with 360 it's a bit of a pain in the arse shifting purchased Live games about and the signing in an out shenanigans in entails - more so when only gone to the 360 upstairs - almost tempted me to get the live Arcade Unplugged pack (maybe that’s the idea! Lol).
Link of Worms on 360 below - for those having not yet seen it.
[link url=http://www.joystiq.com/2007/01/02/first-f ootage-xbox-live-arcade-worms/
]http://ww w.joystiq.com/2007/01/02/first-...[/link]
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As it's been quite a success, I personally think you'll see a lot more from mainstream publishers on there and it's not quite as straight forward as pitching a new concept to get up there, but I think both Sony and MS have been keen to see new stuff and use the 'channel' for new ideas, time will tell.
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In addition, we're much more in the habit of re-doing titles than just porting the old stuff. There's a gamut of reasons for that, such as the old source being in Assembly code, graphics being 32colour, some tricks specific to Amiga hardware etc. The new stuff we prototyped certainly captured the feel of the old game but brought it bang up to date visually and gameplay-wise.
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lol. I'll be nailing that one to the door
Thanks for the input, Penhalion and spadge. Best thread I've ever read on this site.
+1
what's happening to EG? Serious and intelligent posts from devs seem to be coming in recently. Very good to read
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I actually still have (and still use) the bright pink pens I won, though I think the T-shirt has disintegrated.
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Excors - Thats fine, you can now sleep at night.
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Other than that, nice to see a really interesting comments thread. I was always a big fan of 2D Worms (and i was lucky enough to quit working for one of it's publishers before it was sent in to test, and therefore avoided having any positive feelings about the game destroyed in a wave of abusive testing conditions... YAY!).
And (now, how do i put this?) have you guys over at T17 eased off the MJ recently? Just so i have some idea what kind of time frame we're looking at for these new 2D Worms games getting a release. ;o)
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Think of Peter Parker's girlfriend's first and middle names. Or a very good Tom Petty song about him having a last dance with a girl of the same name.
Sorry, i'm not very good at being cryptic, as i'm sure you can tell by now.
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its really good to see that Amiga devs are still around and kicking... and smoking too apparently.....
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Never! That would be an outrageous thing to do whilst working. Instantly fireable offence, i'm sure. However, what people do outside the work environment in their own time to relax is, of course, entirely their own business.
Sorry, it was a bit of an in-joke which i thought there was a chance Spadge may have picked up on. I guess not. Nothing to worry about. Move along, nothing to see here people.
BTW... 'Reprehensible' and 'Jeff Minter' in the same sentence? This does not compute! ;oP
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We can't really comment on anything we're working on until there's been official announcements from the publishers, sorry to be boring - just the way it is.
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So nothing going on in the workplace, i assure you. If it had of been something inside the workplace it would have been wrong and i wouldn't have found the situation amusing enough to have dug up from memory. And everyone on the publisher's side has long since moved on to pastures new (indeed, the publisher technically isn't around anymore).