No problem adapting to PS3

Says Team 17 bigwig.

Team 17 has had no problems adapting Lemmings for PS3, but has hinted that larger, more ambitious titles may find the transition to Sony's new platform a little more difficult.

"Largely speaking, we've had little problem adopting to the PlayStation3," said Martyn Brown, studio director for Team 17. "But then again it would be foolhardy to assume we are 'bashing the metal' on the hardware with Lemmings as much as something like Heavenly Sword or MotorStorm."

Brown continued with a warning to those with lofty plans for their next-generation games.

"There was a lot of rumour-mongering prior to the PS3 development hardware arriving that it would require huge teams and untold complexities," he said. "There's certain elements of that ring true, but only for titles that are wildly ambitious in terms of range and content detail, but as for day-to-day development, we've more or less taken it in our stride."

Brown's comments came after Sony announced last night that PS3 would launch across Europe on 23rd March for GBP 425, EUR 599.

Other first party developers have remained tight-lipped about PlayStation 3 in general this morning, pointing to NDAs as a reason for staying off the record.

Comments (82) Latest comment 5 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • peterfll #1 5 years ago

    You can get Lemmings on a mobile phone these days......
  • Dizzy #2 5 years ago

    Lemmings? People have programmed that in HTML and javascipt. Not really a case of complex next gen development is it?
  • linkster #3 5 years ago

    Feel the pwer of BluRay
  • jonsaan #4 5 years ago

    I should think not Team 17. I reckon you could get lemmings running on my camera frankly.
  • rudedudejude #5 5 years ago

    hahaha The comments really make this :D
  • Steroyd #6 5 years ago

    Yet more "good" news from a dev WTF is Sony's NDA for. :/
  • Brogan #7 5 years ago

    so he's saying best not try anything too complex on the PS3
    Edited by 1 at 25/01/07 @ 16:15
  • JuanKerr #8 5 years ago

    Gonna have to make sure I get the 60 gb version then.
  • rudedudejude #9 5 years ago

    You'll need 60Gb to install this bad boy!

    Can you even buy 60GB drives for the pc? I think the minimum is like 120 now
  • McGeeza #10 5 years ago

    "There's certain elements of that ring true, but only for titles that are wildly ambitious in terms of range and content detail..."

    Or in other words:

    "Most of the shit on the 360 can be easily ported to the PS3..."
  • BadBoyBonner #11 5 years ago

    PMSL Team 17???

    With all the technically excellent releases from Team17 over the years, and with them able to push technical boundaries with an ease that leaves all others in the development community pondering how they manage such technical wizardry; I do feel if Team17 are of that opinion, that this is in no way an attempt to steal free publicity and will instil confidence the world over of PS3's merits.
    Edited by 3 at 25/01/07 @ 16:24
  • space_ace #12 5 years ago

    they have problem adapting to the 2000s
  • BadBoyBonner #13 5 years ago

    I bought full contact from Team17 for the Amiga A500 - the only good bit from it was the rotoscoped silhouetted animation of a martial artist performing fight moves. Which coincidentally took up the entire first disc.
    Edited by 1 at 25/01/07 @ 16:23
  • JediMasterMalik #14 5 years ago

    LMAO Lemmings! Like anyone thought that would be difficult to adapt!
  • ecureuil #15 5 years ago

    I don't know why people are taking the piss. Everything people are saying, he admitted himself. Look -

    "But then again it would be foolhardy to assume we are 'bashing the metal' on the hardware with Lemmings as much as something like Heavenly Sword or MotorStorm."
  • Eldritch #16 5 years ago

    I bet you could do Lemmings on the display of my microwave.

    And: Oi, Team 17, Alien Breed FTW!
  • Tyronne #17 5 years ago

    body blows ps3...feel the farce er I mean force...oh what am I saying it was a crap amiga game.
  • spadge #18 5 years ago

    Hey, I was asked "How do you find PS3 development?" So I answered, as delicately as I could given our own NDA's. The answer is, it's fine.

    And before you mocking bastards take a swipe at Lemmings, just have a look at it on PS3, it's bloody lovely - and it's no Java port you cheeky gets :-)

    No Alien Breed, for the win or otherwise - just yet.
  • BadBoyBonner #19 5 years ago

    Hang on is my memory a little hazy or did David Jones of DMA design (and now realtime worlds - ala Crackdown) come up with the Lemmings game that was at the time published by Psygnosis on the Amiga. So how the hell did it become Team17's property?

    [link url=http://www.gamasutra.com/php-bin/column_index.php?st ory=8531
    ]http://ww w.gamasutra.com/php-bin/column_...[/link]

    Ha just read that article - had forgotten about Uniracers on the Snes!!
  • spadge #20 5 years ago

    Sony own Lemmings, we developed the PSP, PS2 and PS3 versions. We were asked, that's how.

    I think there are previews dotted around the web - and excellent reaction from players :-)

    Since it's SCEE's franchise, it's not for me to discuss it but the title is available in Japan and USA already.
    Edited by 1 at 25/01/07 @ 16:51
  • Eldritch #21 5 years ago

    Davy Jones neither has a proper locker nor a developer's mullet or perm!

    What has the world come to?!
  • BadBoyBonner #22 5 years ago

    Right - Sony bought Psygnosis and with it the rights to Lemmings
  • BadBoyBonner #23 5 years ago

    Spadge you look familiar were you anything to do with the Microbyte stores?
  • spadge #24 5 years ago

    Aye, back in 1987/88. Ran the Leeds store before founding 17Bit and Team17 in 1990.
  • Eldritch #25 5 years ago

    Spadge, any chance of T17 titles coming to any other console?

    /braces for impact of bad news

    And PSP?

    /fingers crossed
    Edited by 1 at 25/01/07 @ 17:01
  • spadge #26 5 years ago

    Nothing I can discuss at the moment, sorry.
  • Eldritch #27 5 years ago

    I'll take that as a No / Yes then. Cheers, mate! \o/
  • deepmenace #28 5 years ago

    wasnt this the case with both the ps1 and ps2?

    sony hardware is harder to get to grips with. but it means the software travels a wonderful curve where-by 1st gen titles literally look like they were coded on a different platform to last gen titles.

    the lifecycle of the xbox titles followed nothing like that.

    /is quietly confident that we'll see some *truly amazing* stuff on ps3 a year and a half down the line/
  • Drpwnage #29 5 years ago

    Need more Wagglemania!

  • BadBoyBonner #30 5 years ago

    Small world, I am great friends with the guy who took over Leeds from the Ilkley store. Microbyte was the best arcade in the world - mind you I did always have to bring over the new Snes games from ICE in Doncaster that I had bought i.e. Jap MarioKart. Glory days.
  • IAmBatman #31 5 years ago

    "With all the technically excellent releases from Team17 over the years"

    Over the years? It must be a decade or more since the last time they released anything 'technically excellent'.
  • spadge #32 5 years ago

    The games industry graveyard is littered with studios who produced 'technically excellent' demos and prototypes in recent years.

    Developing and risking the livelihoods of 75 staff these days is different to the costs, time and risk involved in taking punts in a very different world (i.e. the Amiga market).

    As a gameplayer myself, I'm happy with good looking, competent, stimulating and entertaining titles - I've long since stopped considering masturbating over the fact that there are four sprites in the border area.
    Edited by 1 at 25/01/07 @ 17:28
  • IAmBatman #33 5 years ago

    Hey, I'm not knocking you for it - there are many dead companies who also made 'just good' games. To keep your head above water at all is an achievement.

    But let's face it - Rockstar aren't going to read that and go "well, they didn't have any trouble making worms, so GTA4 will be a piece of piss!", as BadBoyBonner's comment suggested. You even say so yourself in the article.
  • BadBoyBonner #34 5 years ago

    Take TheCodeMonkeys for example - they probably dream about doing a worms Java conversion. Instead of Son of Lion King and Animal Soccer etc lol
  • spadge #35 5 years ago

    Yeah, I'm bemused it's a news "story" on it's own really, I thought it was me and a bunch of others just commenting that PS3 is fine to develop with. As ever, during a transition, there's a lot of scare-mongering. Like any console, time, experience and quality man-power generally gets the best out of any. Given the memory, computational power and graphics engines, there's a ton of expectation which takes some time to live up to in terms of delivery.

    Developing a title like GTA is one hell of a commitment (Even considering Renderware's engine) and I shudder to consider the team-requirements, size of content/assets and time needed to develop, deliver and just get that stuff through QA. It really is enormous.

    I'm only able to discuss what we did on Lemmings, really, despite something else being in the works. We gave the game a real high-def, rich-visual update without breaking it - and took the opportunity to add a few gameplay elements too. No sprites in the borders though, but bucketloads of beautifully animated lemmings close up... check it next to the mobile phone/HTML version... ;)
  • BadBoyBonner #36 5 years ago

    The "I've long since stopped considering masturbating over the fact that there are four sprites in the border area" will have to be plagiarised! Lol
  • chiz #37 5 years ago

    If it's anything like the PSP version, Sold for me.

    I just need to shell out £425 to play it now :p
    Edited by 1 at 25/01/07 @ 17:53
  • Xerx3s #38 5 years ago

    It's such a shame that these guys have been forced into re chewing their original games generation after generation. They made some mindblowing original and fun stuff back in the day's. Can't remember when they last introduced a new franchise/game. :(
  • Nobuo #39 5 years ago

    Love Lemmings, quality game. I bought the PSP version and almost wept when I heard the can-can music once again. Though of course, I am the sad amongst the sad.

    Spadge, would you agree that a challenging platform to write for creates a community of the best developers, and thus the most robust games? When people moan that PS3 is more difficult to write for than the 360 I can't help but think of VB vs. C#, bad as the analogy might be.

    (C# FTW)
    Edited by 1 at 25/01/07 @ 18:51
  • spadge #40 5 years ago

    Xerx3s - Creating a new ip (and then a franchise) is a tremendous challenge in today's marketplace. On the Amiga we could self-publish and it was a level playing field. Today, it's all about the $ and the $$$ marketing to establish it, I'm afraid. Great games on todays platforms generally cost a fortune when embellished with the content and presentation that's anticipated. XBLA, PS3's digital platform and XNA is a step forward in addressing the opportunity for smaller, tighter experiments.

    Look at Shadow of the Collossus, Viva Pinata and even LocoRoco - all technically and creatively crafted but to no great commercial success. The great unwashed (the general public, as referred to by someone I forget) appear to have voted with their wallets. It all adds up to the fact that everything spent on something new and original is a great big bloody risk, it's a real vicious circle. Sony are bravely launching new IP on the PS3 with Motorstorm and that has to be commended - it's a huge investment for them and a massive undertaking that Evolution have taken on.

    Nobuo - I wouldn't say developing for PS3 is more challenging than say cramming something phenomenal into something smaller (R*Leeds did a terrific job squeezing GTA VC/LCS into the PSP as an example) - but there is tremendous weight of pressure and expectation on todays content and visuals, with layers of complexity throughout titles, especially so on PS3 and 360. I don't believe the same expectations are on the Wii and there's an air of open-mindedness there.

    To make any game entertaining - and consistantly entertaining is a challenge in itself; great art and tech guarantee nothing. The real challenge is to marry all this together and not go bankrupt doing it :-)

    I'm quite buoyed by the fact that the PS3, like the 360, has the digital platform and that can offer alternatives; alternatives that don't necessarily hark on about how many polys are being used, that the lighting is HDR or there are four sprites in the border.

    Games that you can just boot up and enjoy, in high-def, widescreen, on the comfort of your shiny new high def telly, against your mates in their houses, on their couches, with a wireless controller. ahh, jumpers for goalposts and all that.
  • Rambaldi #41 5 years ago

    Isn't this kind of like saying an Enzo is easy to drive at 25mph?

    @spadge

    I totaly get where you're coming from re: development risks, but surely a company that HAS produced two cult classics can, on Live or PS Store, produce compelling new IP with a significantly reduced risk. I mean, the best stuff you've ever done (by a mile) is 2D. The weakest stuff you've ever done IMO has involved crowbaring your classics into 3D. Play to your strengths! If Bizzare can do it, so can you!
    Edited by 1 at 25/01/07 @ 19:34
  • spadge #42 5 years ago

    Actually, even with both of those platforms, you can't just get up and do what you like - there are platform holder "portfolios" to consider. You can pitch new things and new concepts and this is what we're actively doing :-)

    It's a bit trickier for us since most of the time we're working on other people's IP as well as our own and new R&D is both expensive and a luxury, but we are trying to do that - but ultimately not at the risk of the studio.. it's very easy to create black-holes for cash to very quickly drain. As a studio, owning the IP is paramount these days and it's difficult with quickly escalating costs to develop something to a high standard without going out on a limb, in a market that's not generally speaking, hugely receptive to new ideas.

    I hear what you're saying regarding us taking our own IP into 3d - which was done at a time when there was little to no opportunity to develop 2d games because publishing execs thought that 3d was the only option. I'm so very glad that these days are well behind us now, its great that no-one's getting hung up on 'dimensions' any more and just look at the game, I know as a player, I've never really been that arsed - I just like good games. And believe it or not, we did put heart and soul into Worms in 3d (particularly on the 2nd iteration, Mayhem) and we have to take it on the chin that the great unwashed voted again. Worms for XBLA is 2d, you'll be pleased to hear.
    Edited by 1 at 25/01/07 @ 19:45
  • penhalion #43 5 years ago

    Sadly what he has said is something that anyone who knows me on these forums will know I have warned about ever since I began doing work on PS3 (I contract so sony can't really slap me with an NDA as I'm not affiliated with them, only certain projects I can't mention ha!).

    The PS3 is great for small projects due to the hard and fast memory split, which doesn't hamper casual games.

    PS3 needs to stream content for anything larger like resistance or motorstorm and as I've mentioned before, blue-ray is no good at that full stop. As a result we had to compress the sh** out of all graphics and then uncompress on the fly, before moving the uncompressed stuff to graphics memory and...yep we get framerate issues!

    This will be true of any PS3 project. We are getting better at arranging the data on blue-ray to facilitate efficient streaming but, can do jack about the slow seek speeds of the disk drive itself. No wonder the British devs have been gagged. In the circles I move in we were all more than vocal about the crap sony have handed to developers.

    It really does feel like they made a blue-ray player and then though oh heck it's supposed to play games too isn't it! The cell can actually play a blue-ray disk without even accessing the gpu so maybe this is why they thought the cell was all powerful. Not realising that de-compressing blue-ray movies and reading a disk serially is not what a games oriented processor needs to do! For games it's all about the texture storage, ai based on branching instructions, good predictive branching in short almost the opposite of what an spu does well.

    Developers almost without exception (it depends on the game you write) have scaled up their projects from the proof of concepts that you see at shows like E3 (well did see anyway) simply don't fit into PS3 memory and then stall once you try to stream the data from the disk. Haveing done this myself, I bet there are developers at most PS3 software houses who have had to go to their boss and say "Er you know we said march, well er...no way that's happening. We couldn't get the big track to perform above 30fps when we streamed the data for it and did all the compression/decompression etc. etc. for the realtime game and 1080p er unless everything fits into 256mb of graphics memory well forget that too!".

    For the record the 256mb for data is not a real restriction yet. I've yet to work on anything that was above about 100mb or so for actual game code (usually less than that even)
  • Rambaldi #44 5 years ago

    @spadge

    Good to hear! Fair point about the '3D vibe' from a few years back - never really given it much thought until now. Although I'm not a big retro gamer, I suppose the 'full circle' we're experienceing thanks to developments with mobiles, internet gaming and live arcade has broken down the barriers.

    Were a progressive little bunch really ;)

    @penhalion

    Whiilst I feel for you guys pulling your hair out I does help me feel more justified about my original comments on the PS3: trojan-horse-force-fed-next-gen-movie-format-war-bollocks attempting to ride on the back of brand loyalty.

    I'm glad it's backfired, to what degree remains to be seen, but as I said earlier, going from 90% market share to, say, 30-50%, is bad in anyones books (more so when you think they're being sold at a loss!)
    Edited by 1 at 25/01/07 @ 20:01
  • penhalion #45 5 years ago

    Oh and I know someone will mention ridge-racer. Go look at the graphics for that (not the nice shiny effects as those are shader based and fit into mere kilobytes. I mean look at the track detail and the textures. See if you can count how many different textures you see when racing a track....Then compare that to any 360 racer and you'll notice something interesting....

    Incidentally I seem to have gotten a free PS3 for some reason....I think my current boss is trying to convert me :)
    Edited by 1 at 25/01/07 @ 19:58
  • Steroyd #46 5 years ago

    Spadge there's something that's been bugging me.

    I was checking Worms Open Warefare for the PSP and I was surprised that my favourite worms weapon EVAH the holy grenade wasn't there... why? :'(

    *sniff*

    And are you going to do what a few devs have done and port their PSP games to PSN or can't you talk about that. :/
  • lucky_jim #47 5 years ago

    Team 17 were one of the handful of developers who managed to define the Amiga games market. While they didn't often do anything particularly original even back then, they did everything particularly well. So I wouldn't write off PS3 Lemmings just yet, the guys behind Project-X, Body Blows, Alien Breed, Superfrog and the original (and best) version of Worms can't be all bad.

    That said, they've been in danger of being just "the Worms people" for a few years now, I'd be interested to know how many peeps from the Amiga heyday are still involved in the company...
  • spadge #48 5 years ago

    Quite a few, as it happens. Although we were much, much smaller then.

    PS3 Lemmings is lovely, as people will find out - and we are doing other IP too. Franchise success tends to totally overwhem and consume a developer (as is demonstrated elsewhere...) but we're still going very strong and have a varied diet apart from Worms these days :)
  • penhalion #49 5 years ago

    To the guys of Team 17. Lemmings is looking very tasty. Gamers will love it and it has some original touches not found in other versions to boot (well I don't remember them anyways).
  • Fubdub #50 5 years ago

    I'm not trying to be a smartass here this is an honest question, but if BR is such a bitch to stream from, why not copy the demanding bits to the HDD?
  • bauhaus #51 5 years ago

    For the love of God do something with Alien Breed
  • PeterM #52 5 years ago

    Fubdub: From what I hear, some games will do that.
  • Ryze #53 5 years ago

    Is this news, or junk? So it's like Taito saying that it's easy to run Space invaders on a Dreamcast.

    EuroGamer begins morphing into the Daily Star.
  • Kikekun #54 5 years ago

    As an ex-employee from Team17, it makes me extremely happy to still see them out and about, doing good and playable games for this console's generation. I just hope it'll be that way for a looong time.

    All the best, Martyn!
  • spadge #55 5 years ago

    Bauhaus, It's almost happened a few times - and reasonably recently. However right now we're very busy on a number of things and I'm not sure we'll get the opportunity to work on it again in the near future. It's one of those "almost" projects for us - and a shame because the things we'd got lined up and concepted/prototyped were looking great.

    Steroyd - Sorry, missed your question. For WOW we scaled back the weapons to a more streamlined set and it was decided (for better or worse) that we'd keep a more strategic, core set of weapons rather than a plethora of super-explosive weapons which although popular, tended to imbalance the finer strategic play.

    I think largely the game plays better for it, but we've certainly taken the point on board for anything we do in the future. Since WOW was in many ways a kind of re-launching of the game after the 3d series, we felt it was an opportunity to wipe the slate clean to a certain extent and keeping all the stuff from the legacy series might have been too much for people new to the series - we take on board that many people know the series and might have felt a little disappointed at not seeing some weapon or other they liked.

    Oh and cheers Kikekun :)

    Ryze - I get your point, but it's not like we just ported an old game - we did actually develop it for PS3 (and it shows). And see my post earlier about this being a news story.
    Edited by 2 at 26/01/07 @ 07:12
  • OnlyMe #56 5 years ago

    After playing the horrid Pool game on 42 All-time Classics on the DS, I thought how incredibly good Arcade Pool and Arcade Snooker would be on the DS. Also, Jimmy White's Whirlwind Snooker or Archer Maclean's Pool would be good too, the originals with just a bit of an updated graphics.
  • BadBoyBonner #57 5 years ago

    And if anyone does a remake or new pool/snooker game make sure it has "killer" through wireless and one cartridge.
  • BadBoyBonner #58 5 years ago

    Spadge - is the Live service not tempting you into doing something on it? And even more so now the limit in size seems to have been relaxed a little?
    Edited by 1 at 26/01/07 @ 09:12
  • spadge #59 5 years ago

    Worms is coming to XBLA, very soon.

    We've often been tempted to do another 2D pool game because few "feel" right and whilst the 3d stuff is ok, I'm not sure it mirrors the way you play pool (fast/loose). However, I'm not sure the market is there for it. The one on live is OK but feels a bit slow to play and all that. Arcade Pool was a big hit for us back in the day, but it was pretty damn playable - but we're the 1st to acknowledge that the market has moved on somewhat since those days.

    I'm not actually aware of the size being officially lifted btw. There's been an exception on Castlevania, but I don't see why games can't be done in 50mb really - I like the way how it challenges and levels the field a little bit.
    Edited by 2 at 26/01/07 @ 09:24
  • BadBoyBonner #60 5 years ago

    Agreed - Officially not as yet, obviously Castlevania has been allowed - but, coupled with speculation of a new memory card unit size leading to word on the street of the size changing in addition to Sony's rising stature in the online release field - the change seems probable as opposed to possible.
    Must be early for me as I am not quite phrasing questions accurately - as I knew worms was coming out (with possibly downloadable content?)- kind of meant tempted to try anything new/original on there?

    On a side note must admit with 360 it's a bit of a pain in the arse shifting purchased Live games about and the signing in an out shenanigans in entails - more so when only gone to the 360 upstairs - almost tempted me to get the live Arcade Unplugged pack (maybe that’s the idea! Lol).

    Link of Worms on 360 below - for those having not yet seen it.
    [link url=http://www.joystiq.com/2007/01/02/first-f ootage-xbox-live-arcade-worms/
    ]http://ww w.joystiq.com/2007/01/02/first-...[/link]
    Edited by 1 at 26/01/07 @ 09:39
  • advancer #61 5 years ago

    Spadge - How about a port / upgrade / compilation of the Alien Breed games for the DS? That can't be high risk....
  • spadge #62 5 years ago

    I think MS (like Sony, to be fair) have quite a ranged portfolio lined up for their digital services and any new material has to get in a fairly lengthy queue and fit in with that portfolio of titles, it's not like a platform devs/publishers can openly distribute on.

    As it's been quite a success, I personally think you'll see a lot more from mainstream publishers on there and it's not quite as straight forward as pitching a new concept to get up there, but I think both Sony and MS have been keen to see new stuff and use the 'channel' for new ideas, time will tell.
  • spadge #63 5 years ago

    Advancer - Yeah it might work well on DS, but it's not something we've really looked at to be fair. Last time we were looking at 'Breed it was PS2 (we were looking at using Snowblind's tech, which would have been ace) and then PSP (we did our own tech) and some other platforms, which is kind of still ongoing :)

    In addition, we're much more in the habit of re-doing titles than just porting the old stuff. There's a gamut of reasons for that, such as the old source being in Assembly code, graphics being 32colour, some tricks specific to Amiga hardware etc. The new stuff we prototyped certainly captured the feel of the old game but brought it bang up to date visually and gameplay-wise.
    Edited by 1 at 26/01/07 @ 10:01
  • mkreku #64 5 years ago

    Thanks for the input, Penhalion and spadge. Best thread I've ever read on this site.
  • advancer #65 5 years ago

    Yes, I agree Spadge. However, people love games like Alien Breed and want them to be left as they are. Take games like Speedball and Castlevania, when they were "brought up to date" they lost a bit of magic.
  • spadge #66 5 years ago

    In that case mate, I'd just suggest you grab an image of the old original roms and emulate it on the PC or whatever mame-like box you have :) We'd love to do an update, it's just a question of fitting it in these days, we're quite busy bees - which is a good thing, obviously!
  • BadBoyBonner #67 5 years ago

    Must admit I hope Sensible soccer on Live is EXACTLY the same - but with lag free two playerover live.
  • spadge #68 5 years ago

    It's very tough to do stuff that runs at 50/60hz multiplayer over Live (or any net), any slight lag and frames will drop. Net speeds are up/down and it's not something you can easily control. I hope they crack it too, but given the tech involved... hmm.. I'll be happy enough to play it socially multiplayer.
    Edited by 1 at 26/01/07 @ 10:36
  • BadBoyBonner #69 5 years ago

    Will be nice if it has 4 player in social setting. Played over net in various setups an was quite good - more so now me an the mate who is into Sensi both have 8 meg lines.
  • spadge #70 5 years ago

    LOL, actually no. It's a digital download platform title, it's a couple of hundred megs or so. (Lots of audio, high-def art & animation - and all the levels which actually are huge because of 720p rez)
  • captain_cupcake #71 5 years ago

    but we're still going very strong and have a varied diet apart from Worms these days :)

    lol. I'll be nailing that one to the door

    Thanks for the input, Penhalion and spadge. Best thread I've ever read on this site.

    +1

    what's happening to EG? Serious and intelligent posts from devs seem to be coming in recently. Very good to read :)
    Edited by 1 at 26/01/07 @ 12:19
  • OnlyMe #72 5 years ago

    spadge: what about a Team 17 Classic Collection on the PSP and/or DS? People are nuts about retro-collections these days, and 99% of the Team 17 titles are still incredibly good, not to mention playable. Superfrog, Alien Breed, Overdrive, ATR, Arcade Pool, Full Contact (I actually loved that one, and it was one of my first Amiga games). Qwak has just been released on the GBA in limited number by the developer (you can only order from him), maybe you could contact him to make it commercially available?
  • Excors #73 5 years ago

    Could I take this opportunity to repent for cheating in the Spot the Worm competition ten years ago? But it's not really my fault - I wouldn't have done it if T17 hadn't published the original screenshot (without the worm removed) in a magazine...

    I actually still have (and still use) the bright pink pens I won, though I think the T-shirt has disintegrated.
    Edited by 1 at 26/01/07 @ 14:40
  • spadge #74 5 years ago

    Only me - I can't see this happening, but it's nice that some people still want to play that stuff we did 15yrs ago! :)

    Excors - Thats fine, you can now sleep at night.
  • DocTep #75 5 years ago

    PS3 easy to code for when coding undemanding games - further details in our News at Ten Special Report! Now back to your scheduled programming...

    Other than that, nice to see a really interesting comments thread. I was always a big fan of 2D Worms (and i was lucky enough to quit working for one of it's publishers before it was sent in to test, and therefore avoided having any positive feelings about the game destroyed in a wave of abusive testing conditions... YAY!).

    And (now, how do i put this?) have you guys over at T17 eased off the MJ recently? Just so i have some idea what kind of time frame we're looking at for these new 2D Worms games getting a release. ;o)
  • spadge #76 5 years ago

  • DocTep #77 5 years ago

    Yes. Sorry, i'm being a little cryptic (for good reason).

    Think of Peter Parker's girlfriend's first and middle names. Or a very good Tom Petty song about him having a last dance with a girl of the same name.

    Sorry, i'm not very good at being cryptic, as i'm sure you can tell by now.
  • spadge #78 5 years ago

    mary jane? what the? eh *confused*
  • dog #79 5 years ago

    i believe he's obliquely asking if you still toke while you work... a reprehensible practice as shown by jeff minter's camel fetish etcetc

    its really good to see that Amiga devs are still around and kicking... and smoking too apparently.....
  • DocTep #80 5 years ago

    "i believe he's obliquely asking if you still toke while you work..."

    Never! That would be an outrageous thing to do whilst working. Instantly fireable offence, i'm sure. However, what people do outside the work environment in their own time to relax is, of course, entirely their own business.

    Sorry, it was a bit of an in-joke which i thought there was a chance Spadge may have picked up on. I guess not. Nothing to worry about. Move along, nothing to see here people.

    BTW... 'Reprehensible' and 'Jeff Minter' in the same sentence? This does not compute! ;oP
  • spadge #81 5 years ago

    Sorry to disappoint, but there's none of that going on in the office. One guy did, on his first day because he thought T17 were cool about it. We weren't and there was somewhat of a reprimand, shall we say.

    We can't really comment on anything we're working on until there's been official announcements from the publishers, sorry to be boring - just the way it is.

  • DocTep #82 5 years ago

    Well since this has dropped off the front page i guess i can say a bit more without worrying that every man and his dog would see it. It was a reference to something from quite some years ago, when a few QA guys were sent over from one of your publishers - with producer in tow, naturally. 'Apparently' the crunch got a little too stressful for everyone and there was something of a relaxation-party in a hotel room.

    So nothing going on in the workplace, i assure you. If it had of been something inside the workplace it would have been wrong and i wouldn't have found the situation amusing enough to have dug up from memory. And everyone on the publisher's side has long since moved on to pastures new (indeed, the publisher technically isn't around anymore).