No LAN support for StarCraft II
There is only Battle.net.
Blizzard chief game designer Rob Pardo has said that there will be no LAN support in StarCraft II, as all multiplayer will go through online portal Battle.net.
"We don't have any plans to support LAN," Pardo told IncGamers. "We will not support it."
The chances of StarCraft II heading to console are equally slim, or "zero per cent", according to Pardo - as if anyone thought otherwise.
StarCraft II: Terrans - Wings of Victory, the first of three parts, launches later this year on PC.
Head over to our freshly-minted hands-on impressions of the StarCraft II beta to find out much, much more.
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Comments (36) Latest comment 3 years ago
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I bet you and a buddy can still connect and play together but only how Blizzard want's you to.
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This isn't actually that dissimilar from just quite a lot of other games in recent years, which just treat LAN games in the same way as online games.
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It's a good job Blizzard don't mind removing functionality for the sake of annoying a few pirates, because lord knows, they need all the cash they can get right now.
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Most LANs have an internet connection so shouldn't be too big a deal, but sucks for those who don't or whose connection is unstable.
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But is it just me, or don't you get a quite a bit of lag when more than one computer/console plays online gaming?
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I really hope it doesn't extend to playing solo against multiplayer bots. If I can't have a skirmish on my laptop then no sale.
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You and your friends sitting on your household LAN will connect to Battle.net, authenticate, create a lobby, launch the game and it then hands over the networking to your client machines and you end up having a LAN game.
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Blizzard only have themselves to blame for this uproar, just like Valve with L4D2. It's about time developers start being clear about their projects and underlying services.
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etc.etc.etc.
However, no problem, people will soon have hacked the connection and we will be able to run our own private servers.
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1. Combating piracy - need to authenticate on Bnet before playing
2. Increasing internet speed / coverage - LAN becomes more and more obsolete
3. Ties all MP activity into a single service - allows easier tracking of MP player activity
Just a few points on some of the comments made:
1. 'You have to be connected to BNET to play MP' / 'BNET needs to work for you to play MP' - Battle.net has comparative service uptime to mobile phone companies - you don't ever expect to lose mobile connectivity do you?
2. 'Friends needing a separate copy of the game' - what exactly is the problem with this. Lend them your copy if they want to try it?
3. Not being able to play MP mods - valid point, but i doubt mods in the traditional sense will form a big part of SC2 play. Customisation will be in the form of custom maps. Anyone who has played ums on SC or custom maps on WC3 will realise the power that the map editor will allow those who are creatively inclined.
4. 'Slow internet connection' - a dying breed, and if i were a game developer with a big fanbase such as Blizzard, i wouldn't consider catering for such a niche market at the expense of making my game more vulnerable to piracy.
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No
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If you're doing a LAN among friends you can hardly expect everyone to already have a copy of the game, most RTSs figured that one out as you can just play on a LAN with one copy by installing it on every PC. That's where the "introduce the game to friends" comes from you see.
As for Battle.net being online all the time, we'll see how BN 2.0 turns out at launch day and the first week after the release ok?
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Even though I probably wouldn't have used it it would have been a nice gesture including it.
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If you're doing a LAN among friends you can hardly expect everyone to already have a copy of the game, most RTSs figured that one out as you can just play on a LAN with one copy by installing it on every PC. That's where the "introduce the game to friends" comes from you see.
You can't expect them to have a copy of the game that you've arranged to meet up to play? I think you can. You might as well say you can hardly expect everyone to already have a PC.
To be honest most RTSs I've seen require you to have separate copies (and indeed the CD/DVD in the drive while you play, quite a few stop working if you remove the disc from the drive, others like MOO3 don't allow you to connect to another copy installed with the same CD key) that you may be able to fool or crack their security systems is, I believe, unintentional.
To play in a SCII LAN you will need a Battle.net account per player and you will need to have SCII registered with that account. I don't know if they are planning on simulating the "single copy" style of game in any way but I doubt it, they want to sell the game not provide a few free hours of entertainment for people who haven't bought it. That said, allowing people with SCII to issue invites to their friends for a trial that lasts a few hours would IMHO be a very good idea from a marketing/sales point of view.
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The problem is that battlenet only save your stuff for so long and then throws it out.
Throws out what, specifically? Your authentication details? I doubt it, Battle.net 2.0 will be like Steam in that way.
The problem is that sometimes we like to use mods on a lan because we only have very little time.
I don't know what the modding plans are for SCII but I don't see why that would be a problem, if they allow mods in SCII then surely having to authenticate through Battle.net won't affect that. If however you mean hacked game files then they will probably detect that as "cheating" or whatever.
The problem is that when you have a shit internet connection - or worse, no connection - you will have a hard time playing.
Well, as it will only require you to authenticate a shit connection will do. It's not like you'll be running off a Battle.net server after all, (I'm 100% positive Blizzard won't be hosting the games) the games will still be peer-to-peer or off private servers like SCI and WCIII so you won't need to send your actual game traffic to Battle.net.
No connection will make it impossible but even dial-up should do. I've never been at a LAN where there was no connection but yeah it is possible.
The problem is that if battlenet is down, you can just as well stop lanning.
Yes, this will be a problem and damned annoyance. It will (hopefully) be more likely that your internet connection will be down (which would be just as annoying