No experience, levelling in FFXIV
"Freedom to grow naturally" in next MMO.
In a video interview published by Famitsu, Square Enix has revealed a few more details on its next MMO, Final Fantasy XIV - including the surprising revelation that it will not feature experience points or a levelling system.
"This time, there will be no experience points or level system," said producer Hiromichi Tanaka in the interview, which you can watch on YouTube or read about on Scrawl. "It will be a different system altogether."
FFXIV's director Nobuaki Komoto told Famitsu that Square Enix wants "people who may never have tried an online game before have the freedom to try many different things and tackle any number of quests and grow naturally from their experiences... That's our priority: players enjoying the process of character growth."
Komoto hinted at the way character advancement might work when he discussed the game's job system. Considered a strength of Square Enix's last MMO, FFXI - which allows players to combine character classes, and expand them with sub-jobs - it will return, but in a new form based around the weapons and equipment players choose to use.
"We believe the main factor behind Final Fantasy XI's lasting appeal is the job system," said Komoto. "However, the system will become something completely different. The focus here will be on weapons. Your weapon will determine how you play. Your weapon will determine how you fight.
"We want to afford players enough variety to choose a different way to play on any given day. If they could practice one skill one day, they could work on another one the next," he added. This seems to suggest a skill-based advancement system, similar to Ultima Online's.
The interview touched on several other topics: according to Komoto, FFXIV will offer good possibilities for both solo and group play; the music will be composed in its entirety by FF stalwart Nobuo Uematsu; the setting will be "high fantasy" but more modern than FFXI's, with more advanced technology; the races will be familiar to FFXI players, but carry new names and other changes.
"You can trust that we plan to create a world of new possibilities that redefine the MMO. I hope you're looking forward to everything we have in store," Komoto concluded.
We hope to have more on FFXIV from gamescom later this month. The game is due for release on PC and PS3 next year.
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Comments (29) Latest comment 2 years ago
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Its certainly good to see something different though, Ive started to feel that the standard MMO formula has become stale. I can only hope this innovative talk goes beyond the character advancement and into the game's quests, crafting and other mechanics and elements...
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I can't see how they could ditch an XP / Level system without a fundamental shift in the whole mechanics of the entire MMO structure. Most likely this is hyperbole, they'll have something which is different, but fundamentally the same thing. Sort of like the way that FFX has its Sphere Grid, and you gain the ability to progress along the tracks of the grid as you play in lieu of increasing your level. It's still fundamentally the same progression system, they've just moved aspects of it.
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If anyone remembers that.
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No I am referring to P&P RPGs that have skills instead of levels (RuneQuest, CoC, Stormbringer) and where using those skills gives you a chance of raising them. The P&P versions only give you a chance to raise your skills once per play session, so I would assume that an MMO game would do something similar (once per 24h for example). Basically it is the same as EVE.
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This immediately made me think of the old Call of Cthulhu P&P RPG game (I say old, it may still be going strong). At the end of a session, each skill that had been used was tested to see if it increased (and the higher the skill level, the less likely it would increase). The only decision the player made was what skills to use (the system even covered using skills the player didn't have, therefore allowing them to learn new skills).
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They have said that PlayOnline won't be used for FFXIV.
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Sounds like it and isn't a bad thing IMO.
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Just kidding. If it's done well it will be great, if not it might be awful. Time will tell.
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yes 11. FF11 was released on 360
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I see.
Why the hell doesn't everyone forget about the MMO market and concentrate on making good single player games ?
The MMO market is now admirably covered by Guild Wars, WAR, Eve,COH,LOTR, EQ, any Korean MMO and WOW.
FF14 should be another single player final fantasy game. Simple as that.
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