Nintendo explains Zelda's new art style
Helps with "exaggerated characteristics".
The Legend of Zelda: Skyward Sword's sort of cel-shaded art style was chosen to highlight the "exaggerated characteristics" of the game's characters, Zelda mega man Eiji Aonuma has said.
It also helps the player identify how enemies are carrying weapons – a crucial gameplay factor in the sword-focused game.
Nintendo caused a stir at E3 2010 when it unveiled Skyward Sword and its "painting come to life" look.
The influence of Shigero Miyamoto's love of impressionist art put paid to any hopes fans had of a realistic style.
"One of the reasons we've chosen the art style we have with Skyward Sword is that it is a better vehicle to showcase the exaggerated characteristics of some of the characters," Aonuma told the Official Nintendo Magazine (reported by Nintendo Everything)
"Not only of the enemy characters, but as a representation of the sword spirit itself. Because of the way we have put the game together you have to focus on how the enemy is carrying their weapon, and there are a couple of different ways you can go about that.
"One, you can be super realistic, and the other, not so realistic. We thought that because we want to highlight the sword fighting combat, we have to exaggerate the features. We thought that the art style we chose was best suited to do that.
"You have to match the art style to how the game plays, and we thought this worked best. We matched the artwork so that we can highlight the over-exaggeration in the gameplay."
There you have it. The game will be out on the Wii "early 2011". Check out our hands-on preview of The Legend of Zelda: Skyward Sword to see how it's shaping up. E3 2010 trailer is below.
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Comments (38) Latest comment 2 years ago
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Or, maybe it was the Wii's outdated graphics chipset...
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Because a game about a elf who lives in a land in the sky saving a princess is realistic?
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I hope the new control scheme works well. This will be the game maker/breaker for me. It looks good in the demo but would like to try for myself.
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At least the new one doesn't have those fucking stupid huge eyes.
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28/07/10 @ 12:55
I think it's more a relection of the Wiis lack of power as TP had more 'realistic' graphical style but it looked quite poor. It's a much better fit for the game anyway.
TP was a GC game though...
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I'd probably be disappointed if they did go too real looking with the graphics. The Zelda world is pure fantasy and I couldn't imagine most of the characters, Link included, taken too seriously and realistically. I mean imagine the opening treasure chest animations done in a more realistic style - they're very childish and portray an excitement of what could be in the box. I couldn't see stuff like that working in a more realistic world - and I'm sure there'd be outrage if such traditions were abandoned in the series.
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Apart from all the ones where it's not.
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It's the best zelda hands down, btw.
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Anyway I'm sure there are some games I haven't played where that isn't the goal (Spirit Tracks maybe? Zelda 2?).
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It depends on the games setting and genre, but in general if a game has a more stylised, less realistic, look it usually pricks my initial interest more than a game that is going for realism, especially as many games seem to equate "realism" with a brown and grey colour scheme. I like colours!
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