We're likely to see sequels to Xbox 360 racing game Full Auto, says producer Cord Smith.
"It's our ambition to firmly stake out our ground and continue pushing limits within the Full Auto universe, bringing gamers new modes and more mind-blowing destruction in future iterations," says Smith, speaking to Eurogamer as part of an interview featured elsewhere on the site today.
The rest of the interview is about the current game - how it came about, what it's up against, and how the developer tried to go up against the firmly established arcade racing genre.
Smith also responds to our concerns about performance in preview builds (and the recent Live demo, for that matter), and talks a little about why people should give the game a chance when Sega publishes it on February 10th in Europe.
Read the rest of the interview to find out what he says, obviously. This bit was just one of those headliney-grabby bits so people will link to us. We're such tarts.