VF5 on PS3 thanks to NVIDIA
Familiarity was handy, says AM2.
One of the reasons Virtua Fighter 5 is a PlayStation 3 exclusive is that the team was already used to working with NVIDIA graphics hardware, according to SEGA AM2 president Hiroshi Kataoka.
Speaking in an interview with Japanese Ge-Maga, partly translated by IGN, Kataoka said the fact that Virtua Fighter 4 had been established on PlayStation 2 also played a part in the decision.
"There is the fact that VF4 had already been released on the PS2, but another big reason is that the [arcade technology] Lindbergh and PS3 GPUs are both from NVIDIA, so the technical barriers are low. Also, VF5 is tuned to the limits of the Lindbergh's capabilities, so multiplatform development would have been difficult," he said.
Kataoka also revealed that Virtua Fighter 5 was originally going to be shown off running on PlayStation 3 at E3, but that plan had to be shelved due to some scheduling problems. The game is currently in an advanced state of development on PS3 hardware, he said.
Fans of the series wondering what difference the PS3's support of both widescreen and traditional 4:3 ratio television displays needn't worry about the gameplay ramifications either, Kataoka said. "The arcade version was made to be compatible both with wide and standard monitors, so with that meaning, there's nothing to worry about," he told Ge-Maga.
Virtua Fighter 5 is currently in development for PlayStation 3, and expect to make it out next year. See elsewhere on the site for screenshots released earlier this week.
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Comments (29) Latest comment 6 years ago
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I suspect next time I replace my display its going to be even more difficult to find one in 4:3.
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/had a saturn
//no PS2
///or has any plans to buy a PS3.....
////and I dont live near the trocadero...
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Anyhoo - I would have thought Sega should be making more effort to make most if not all titles multi-platform, especially on big franchises such as VF, unless one of the big guns wants to shell out to pay for exclusivity. Surely they should have thought about the technicalities of porting across graphic architectures and set up a porting process? Otherwise all their Lindburgh titles will suffer from the same problem. It seems incredibly short-sighted for a "multi-platform" company.
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So they shunned the Xbox 1 - Which had an Nvidia GPU, In favour of PS2. And now they are saying it's all about Nvidia.
Well, people say a lot of stuff when they are paid with the right amount of money.
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The third one on Dreamcast was a bit pants - completely rushed and looked like a dog's dinner next to Soul Calibur and Dead or Alive 2.
I'm really miffed about VF5 being PS3 eclusive. There's no way I'm paying anything more than 40 quid for a PS3 so I have *another* multi-year wait for the next version.
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40 quid for a ps3? You must mean the price of the game, in which case you'll find that xbox 360 games are 40 quid as well. In fact play are offering pre-orders for ps3 at £50, which is just utter bollocks. I refuse to pay more than £30 for a game.
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To be fair, they made quite a few games with Chihiro, they just didn't bother themselves to convert them to xbox.
[link url=http://ww w.system16.com/hardware.php?id=729
]http://ww w.system16.com/hardware.php?id=...[/link]
http://ww w.system16.com/hardware.php?id=730
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htt p://www.playsyde.com/pop_image.html?G=3207&N=1
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Big VF4e fan here, but am I gonna buy a PS3 just for this game?
Not a chance!
After all:
1PS3: €500
2 good arcade sticks: €100-150
New TV/monitor that I'll probably need so the PS3 could play at "optimal" resolution: €400-500+
So that's looking at a lovely grand for just one game? The actual cab starts sounding like a better investment...
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