Perfect Dark Zero details
As in, details of Perfect Dark Zero. Wouldn't be much of a story otherwise. Anyway, it'll be online and on Xbox 360, according to reports.
More than four years since ace FPS Perfect Dark appeared on the N64, a few details of the latest instalment in the series have emerged.
Microsoft first announced the game, titled Perfect Dark Zero, back in 2002. Since then details and screenshots have been scarce, as in nowhere to be seen, though they did release some character renders of heroine Joanna in a fetching chrome and lycra combo.
Now rumour has it that the reason it's taking so long is cos the game is being saved for the Xbox 360. It's down as a launch day title, apparently, and should be on show at E3 next month.
And what's more, it's going to have an online multiplayer mode which - according to reports - will feature more opponents playing at once than has ever been seen before in a console game.
The storyline is set before the first Perfect Dark title begins, and sees Joanna and her dad, Jack, caught up in a massive conspiracy that links in with the plot of the N64 game.
You'll be able to follow the story in both single-player and co-operative mode, and we're also promised something called 'anti-co-op' - one player takes on the role of Joanna while the other plays as her evil arch enemy, and both set about trying to do each other over.
It's all yet to be confirmed by Microsoft, which was unavailable for comment at the time of writing. And before that. And probably after. But we'll keep you posted.
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Comments (35) Latest comment 7 years ago
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So that means no aliens then maybe? Good good
And it's about time we get another Rare FPS, 4 years! Feels longer than that.
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Mind you, didn't the majority of those people who did Goldeneye and Perfect Dark split from Rare and set up Free Radical?
You could argue the true talent is no longer with Rare...
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Great, so I can get shot even sooner after re-spawning...
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That'll be 17, right?
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kthx
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The website, www.banjothreeie.com, was recently registered to Microsoft, and currently redirects to the Rare’s official site.
Same with perfectdarkzero.com
Anyway. Anti coop sounds sweet.
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You could argue the true talent is no longer with Rare...
True. When you play the first mission of Timesplitters 2 it's like playing the first Goldeneye level again. The atmosphere and music is typical Goldeneye.
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Yeah, Rare didn't get complacent about their success, it was the public who just wanted to buy shit games for a change... uh. Or maybe not.
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Erm, shouldn't that be left to conker: R, seeing as that will be released first?
>"And some kid, your right that rare have made more than Perfect dark and Goldenye, however all of those games (bar Blast Corps) were just pale imitations of games Nintendo already made."
Could you please give me "original" FPS nintendo made, for rare to imitate with PD and Goldeneye.
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It was a fairly straightforward game, but I really enjoyed it even if it was rather simplistic. But at retail the game bombed worse than Hiroshima.
I've also tried the Conker single-player demo. It was pretty but really broken in the playability department. Terrible camera.
I wonder how many of the drooling Perfect Dark Zero people actually ever touched Grabbed by the Ghoulies?
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/bows
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Exactly.
I sense a C&C Generals type episode coming on.
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But can we trust RARE to deliver on Perfect Dark Zero, when the people who made it originally (edited there to add: ORIGINALLY) are no longer with them?
We live in hope.
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Although... the thought does make me tingle with excitement... but no. Nuh-uh. I seriously doubt it.
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I wish people would stop saying "but all the staff left...so on". It has no bearing in the quality of Rare titles.
When they were bought by MS, they were making Nintendo games, all teams were reformed, games restarted, MS was making changes for the better. This gen was a state of transition for them. Next gen is their time.
Judge then, not now.
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I'd be more worried if Blerk stopped saying it...
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But yeah, the output of RARE in recent years isn't quite what I expected, or hoped for. Whether or not RARE have been holding out for the next gen, there's been an awful lot of inactivity from Rare which makes you wonder what MS actually got for their money...
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errr, maybe we didn't play the same demo but when I played the camera was of the typical 3rd person shooter variety, i.e. user controlled."
Yep, it was the beach assault chapter. And the camera and aiming was horribly calibrated, it was as if Conker was drunk (Then again, that wouldn't surprise me).
The models were pretty, if annoyingly repetitive (I was expecting more variety now that they're working with superior hardware) and the floating chocolate pickups were very pretty (Although Super Mario Sunshine already did shiny pretty pickups like that back in 2003). The rest wasn't too exciting or just downright irritating... Rare seem to have skipped updating the gameplay.
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Sounds pretty wacked, but could be ultra-cool if implemented properly.
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